Rainbow
08-08-2003, 09:08 PM
Proposal
Aug 4th, 2003
Eidos seizes the development right of Tomb Raider series from the
charge of Core Design, and delivers it to Crystal Dynamics of USA. A lot of
the players are indifferent for this unexpectedly, even feel that's glad. But
let's come calm to analyze it, and consider whether this is gonna be a good
matter or not. What is Core Design? It is the company which designed Tomb
Raider 1 to Tomb Raider 6: Angel of Darkness. The designers of Core Design,
are those who really give us happiness.
Are the problems of "Angel of Darkness" the fault of Core Design? They
just have too little time. It would have paid much time on having an
intimate knowledge of the function of Play Station2, designing a new engine.
So naturally they can not concentrate their major energy on the design of
levels. Even though, relying on the grand frame, music and story, "Angel of
Darkness" still can attract many new players. If Core Design has been given
one or two months more to design it, I believe it should have been greater.
But to rush in June 30th, before the financial year of Eidos finished, the
game had to be put on sale so hurriedly. As a result, there are many
problems on the control, visual angle, and also many bugs as well. Now
Eidos puts all of the responsibilities on Core Design, deprives their rights on
design the next series of Tomb Raider and still investigate them. Actually,
the Core Design without Tomb Raider has no more value to exist. Perhaps
them will be separated, those designers will lose their job... Can we be so
hard-hearted to see Core Design, which gave us endlessly happiness, falling
to this extent? No, we can't!!!
Can't Core Design make good games anymore? I don't believe it. If they
have no too big pressure such as Blizzard, the condition will be quite
different. Is Core Design willing to put Tomb Raider to the market so
frequently? I remember they said that they would finished this series after
Tomb Raider 2. But in case of the big pressure, they had to design new
generations year by year. Even though, they still cannot realize the
innovation that they want. And Eidos still seeks some people to develop the
Gold Edition every year. Under such a condition, Core Design still has
finished the grand Tomb Raider: The Last Revelation. On the other hand,
people who have made mistakes will never make the same mistake again.
Right? As long as they absorb the lesson of "Angel of Darkness" , next Tomb
Raider game should be much better.
Many people think that Crystal Dynamics may bring more innovation,
and makes better Tomb Raider than Core Design. No doubts that Crystal
Dynamics is good, too. But different authors can create different styles. If let
them to design Tomb Raider, no matter how beautiful it is, no matter how
grand it is, it will not be the a-alike as the original Tomb Raider. What we
want is just Tomb Raider, but not a new game which only has the name of
Tomb Raider. If one day there is an empty Tomb Raider, we have better turn
to play Indiana Jones or other adventure games, because we can get enough
fresh. But is this what we really want? No, no, no! What we really want is the
fresh based in the original style of Tomb Raider. Only the designers of Core
Design can make it.
And we must consider that Crystal Dynamics hasn't an intimate
knowledge of Tomb Raider, because their games are dark act games. As an
American company, it isn't same as Core Design, which has intimate
knowledge of the ancient culture in Europe, China and other places, in fact,
these are the most important elements of Tomb Raider.
It is unreal looking forward Crystal Dynamics to design a good game
which has the traditional style of Tomb Raider. If Crystal Dynamics make a
fail Tomb Raider, or a awkward Tomb Raider, where can we recall Core
Design? Where can we recall our Tomb Raider? How can we say goodbye to
Tomb Raider and our Lara Croft so regrettably?
Some people rely their hope on tutorial levels. But if the design of Tomb
Raider is delivered to Crystal Dynamics, it is nearly equal to break off the
possibility of the improvement of Tomb Raider level editor. The level editor is
base on the technology of 1996, not only the frames are as different as
heaven and the bottom of the sea, but also the triggers and the puzzles are
limited, so there many novel ideas can't be realized. If the level editor cannot
get improvement and supplement, all the players will get tired of it at last.
With the regard to the people who do not enjoy in Tomb Raider or dislike
it, they shouldn't feel glad for such incident. It is just another publishing
company that emphasizes the benefit of economic and ruins an excellent
designing group. And just because of these companies which emphasize the
benefit of economic too much, the art such as game becomes more and more
commercial, becomes more and more lack of innovation. We have lost
Westwood and NWC, and, some chief members of Blizzard resigned.
As we are the players, can we see all these occur helplessly? Looking at
the publishing company to ruin our favorite game, and ruin the designing
group which bring us happiness? Please don't forget, that is us who have
paid out money, that is us who are raising these companies. It is just
because of we always bearing quietly, always acting indifferent, those
businessmen always have their own way. Let's united together now, save the
game we like, and save those designers. Let's say " No! "
Let's request Eidos to change their fault, return our Lara and Tomb
Raider to Core Design, and give Core Design more comfortable environment
in order to make Tomb Raider to be the game that we need. At least to let
each of Core Design and Crystal Dynamics to design a game which has
"Tomb Raider" as its title.
If Eidos does not respect our understanding, insists on to do so, let's
demonstrate our players' strength. Let's not to buy any new Tomb Raider
game again since then, and not to buy any game which are published by
Eidos again! And also let the whole game world, the other game companies
to know that the players' willings must to be respected.
I hope the Tomb Raider players all over the world can united, use BBCs,
E-mails and all the way you can do, to collect the players' signs and
opinions in your country, and raise them together to Eidos. The heartfelt
wish of one person is powerless, but the situation will be different when
there are 1,000 people, 10,000 people, even 1000,000 people... Let's use our
heart, use our soul, and our action to change the result! God bless!!!
Written by:
Rainbow F. Liu( Chief editor of TR Organization)
Thanks to:
All the members of TR Organization
Feng Meng-qiu of Dreamlara.com
And all of the Tomb Raider players
:cool:
Aug 4th, 2003
Eidos seizes the development right of Tomb Raider series from the
charge of Core Design, and delivers it to Crystal Dynamics of USA. A lot of
the players are indifferent for this unexpectedly, even feel that's glad. But
let's come calm to analyze it, and consider whether this is gonna be a good
matter or not. What is Core Design? It is the company which designed Tomb
Raider 1 to Tomb Raider 6: Angel of Darkness. The designers of Core Design,
are those who really give us happiness.
Are the problems of "Angel of Darkness" the fault of Core Design? They
just have too little time. It would have paid much time on having an
intimate knowledge of the function of Play Station2, designing a new engine.
So naturally they can not concentrate their major energy on the design of
levels. Even though, relying on the grand frame, music and story, "Angel of
Darkness" still can attract many new players. If Core Design has been given
one or two months more to design it, I believe it should have been greater.
But to rush in June 30th, before the financial year of Eidos finished, the
game had to be put on sale so hurriedly. As a result, there are many
problems on the control, visual angle, and also many bugs as well. Now
Eidos puts all of the responsibilities on Core Design, deprives their rights on
design the next series of Tomb Raider and still investigate them. Actually,
the Core Design without Tomb Raider has no more value to exist. Perhaps
them will be separated, those designers will lose their job... Can we be so
hard-hearted to see Core Design, which gave us endlessly happiness, falling
to this extent? No, we can't!!!
Can't Core Design make good games anymore? I don't believe it. If they
have no too big pressure such as Blizzard, the condition will be quite
different. Is Core Design willing to put Tomb Raider to the market so
frequently? I remember they said that they would finished this series after
Tomb Raider 2. But in case of the big pressure, they had to design new
generations year by year. Even though, they still cannot realize the
innovation that they want. And Eidos still seeks some people to develop the
Gold Edition every year. Under such a condition, Core Design still has
finished the grand Tomb Raider: The Last Revelation. On the other hand,
people who have made mistakes will never make the same mistake again.
Right? As long as they absorb the lesson of "Angel of Darkness" , next Tomb
Raider game should be much better.
Many people think that Crystal Dynamics may bring more innovation,
and makes better Tomb Raider than Core Design. No doubts that Crystal
Dynamics is good, too. But different authors can create different styles. If let
them to design Tomb Raider, no matter how beautiful it is, no matter how
grand it is, it will not be the a-alike as the original Tomb Raider. What we
want is just Tomb Raider, but not a new game which only has the name of
Tomb Raider. If one day there is an empty Tomb Raider, we have better turn
to play Indiana Jones or other adventure games, because we can get enough
fresh. But is this what we really want? No, no, no! What we really want is the
fresh based in the original style of Tomb Raider. Only the designers of Core
Design can make it.
And we must consider that Crystal Dynamics hasn't an intimate
knowledge of Tomb Raider, because their games are dark act games. As an
American company, it isn't same as Core Design, which has intimate
knowledge of the ancient culture in Europe, China and other places, in fact,
these are the most important elements of Tomb Raider.
It is unreal looking forward Crystal Dynamics to design a good game
which has the traditional style of Tomb Raider. If Crystal Dynamics make a
fail Tomb Raider, or a awkward Tomb Raider, where can we recall Core
Design? Where can we recall our Tomb Raider? How can we say goodbye to
Tomb Raider and our Lara Croft so regrettably?
Some people rely their hope on tutorial levels. But if the design of Tomb
Raider is delivered to Crystal Dynamics, it is nearly equal to break off the
possibility of the improvement of Tomb Raider level editor. The level editor is
base on the technology of 1996, not only the frames are as different as
heaven and the bottom of the sea, but also the triggers and the puzzles are
limited, so there many novel ideas can't be realized. If the level editor cannot
get improvement and supplement, all the players will get tired of it at last.
With the regard to the people who do not enjoy in Tomb Raider or dislike
it, they shouldn't feel glad for such incident. It is just another publishing
company that emphasizes the benefit of economic and ruins an excellent
designing group. And just because of these companies which emphasize the
benefit of economic too much, the art such as game becomes more and more
commercial, becomes more and more lack of innovation. We have lost
Westwood and NWC, and, some chief members of Blizzard resigned.
As we are the players, can we see all these occur helplessly? Looking at
the publishing company to ruin our favorite game, and ruin the designing
group which bring us happiness? Please don't forget, that is us who have
paid out money, that is us who are raising these companies. It is just
because of we always bearing quietly, always acting indifferent, those
businessmen always have their own way. Let's united together now, save the
game we like, and save those designers. Let's say " No! "
Let's request Eidos to change their fault, return our Lara and Tomb
Raider to Core Design, and give Core Design more comfortable environment
in order to make Tomb Raider to be the game that we need. At least to let
each of Core Design and Crystal Dynamics to design a game which has
"Tomb Raider" as its title.
If Eidos does not respect our understanding, insists on to do so, let's
demonstrate our players' strength. Let's not to buy any new Tomb Raider
game again since then, and not to buy any game which are published by
Eidos again! And also let the whole game world, the other game companies
to know that the players' willings must to be respected.
I hope the Tomb Raider players all over the world can united, use BBCs,
E-mails and all the way you can do, to collect the players' signs and
opinions in your country, and raise them together to Eidos. The heartfelt
wish of one person is powerless, but the situation will be different when
there are 1,000 people, 10,000 people, even 1000,000 people... Let's use our
heart, use our soul, and our action to change the result! God bless!!!
Written by:
Rainbow F. Liu( Chief editor of TR Organization)
Thanks to:
All the members of TR Organization
Feng Meng-qiu of Dreamlara.com
And all of the Tomb Raider players
:cool: