FengMengQiu
08-08-2003, 07:52 AM
Core Design is dying. Tomb Raider is dying. But it is curious to see that few players feel sad.
Players of different characters adapt to different kind of games. I believe all the times that the TR fans are the most steady and fervor one. We play the game as if we really adventure in the ancient relics to challenge our patience and perseverance. We experience the complex feelings that cannot be obtained by playing any other game when we struggle through all acts of Tomb Raider. I like all kinds of games on any kind of platform, many of which make me forget food and sleep. But when the new version of Tomb Raider comes out, I will drop all the games I am playing, since they are insignificant for me while I am playing TR. As my opinion, whatever you like a game, it is just a game, while Tomb Raider is already an important part of most TR fans¡¯ lives.
However, when Eidos deprived Core Design of the development right of Tomb Raider to the Crystal Dynamics of US, what did I see? Few players feel sad or angry, moreover, many players even condemn Core Design for the bugged Angel of Darkness, lose confidence to Core Design in a hurry, give up it, and support the decision of demise gladly.
It is so inconceivable. If such matter happens to any other famous development group of company, it is no doubt how violent responses we may meet. Even 3DO dare not to make such fulsome decision as Eidos has done.
I also wonder why most players support the decision made by Eidos just because the AOD is not good enough. Is Core Design old? Is the AOD really lack of innovation? In fact, all players complain that AOD is lack of original factors, has too few ancient tombs, no high difficulty actions, no complicated puzzles, no secrets, and lose the Twin Pistols¡_ However, Adrian Smith has informed us at a recent interview posted on the laracroftonline.com that they will lead lara back to tomb, as well as dinosaurs, they will make the next generation of TR more traditional.
The best way to solve the crisis of the AOD is to calm down firstly. But we regret to see the ¡°ever wise¡± Eidos Interactive get into chaos in haste by making such a stupid decision, so do many players who even support it and make Eidos much harder to know its fault clearly. Chaos will continue.
While feeling disappointed about Core Design, Some players absurdly wish the Crystal Dynamics to provide a satisfied Tomb Raider for us. What a ridiculous dream! Is there any hope that a game-design company which is not familiar with the original design of Tomb Raider at all and differs greatly from the Core Design in game style can bring our lara croft back to her original style? The Core Design has a thoroughly acquaintance with the European ancient culture, the ancient mythology, the Egypt and the Indian civilization, etc. It has accumulated years of research and information, which appears in every generation of TR and has become one of the most fascinated factors of Tomb Raider. On the contrary, CD does not have. I don¡¯t know what TR can keep if it lose such important factor. A Tomb Raider without Core-Design is just a Civilization without Sid Meier, a Metal Gear Solid without Hideo Kojima.
It has cost Core Design nearly four years to develop a new engine on the PS2. If it still has the right to develop Tomb Raider series, it can concentrate more on the contents, the details, and the bugs of this game instead of the development of the engine to provide us a Tomb Raider as good as, even not better than, it has done in TR1 and TR4. Let¡¯s take a look at what CD will do if Eidos give the right of development to it. CD has to take a long time to know the design of TR to provide the new generation of TR in (perhaps) 2005, when PS2 has already been replaced by PS3. Then the new TR with the old engine on the old platform will be criticized out of date. If Eidos doesn¡¯t discard CD as it does to Core Design now at that time, CD must try to develop a new engine on PS3. So the time-consuming round begins again, and the new Tomb Raider will still meet the same problem as the AOD now does. Look, how does Eidos kill lara croft in one chaos after another. Oh, maybe buying an entire new engine from other company can solve such crisis. But what a mock it is for Tomb Raider, once a pioneer of 3D games, to buy another engine.
I like dream. But It is too fantastic to dream that Crystal Dynamics can make a satisfied Tomb Raider.
Our only hope to keep the original Tomb Raider relies on the self-made levels. But Eidos always despises them. God knows when it will provide the level editor of the AOD. It is hopeless to wait for CD to take a serious look at the self-made levels too. So how long can self-made levels last?
I know clearly that we have little chance to reverse the decision of Eidos only with our player¡¯s efforts, but I still want to try. Because Eidos is not only making the Tomb Raider impossible to regain its success, but also killing the spirit of lara. If Eidos insists on the stupid decision, Crystal Dynamics will no doubt face its failure in the future. Now at least we still have a chance to let Eidos know how important it is to give Core Design to develop Tomb Raider, and the failure it is deemed to meet if only CD develops the Tomb Raider. When Core Design is dismissed, we will lose lara forever. But now it is not the Eidos¡¯ decision, but the player¡¯s attitudes really make me sad.
Tomb Raider is dying. Nobody tears. It is chill.
Players of different characters adapt to different kind of games. I believe all the times that the TR fans are the most steady and fervor one. We play the game as if we really adventure in the ancient relics to challenge our patience and perseverance. We experience the complex feelings that cannot be obtained by playing any other game when we struggle through all acts of Tomb Raider. I like all kinds of games on any kind of platform, many of which make me forget food and sleep. But when the new version of Tomb Raider comes out, I will drop all the games I am playing, since they are insignificant for me while I am playing TR. As my opinion, whatever you like a game, it is just a game, while Tomb Raider is already an important part of most TR fans¡¯ lives.
However, when Eidos deprived Core Design of the development right of Tomb Raider to the Crystal Dynamics of US, what did I see? Few players feel sad or angry, moreover, many players even condemn Core Design for the bugged Angel of Darkness, lose confidence to Core Design in a hurry, give up it, and support the decision of demise gladly.
It is so inconceivable. If such matter happens to any other famous development group of company, it is no doubt how violent responses we may meet. Even 3DO dare not to make such fulsome decision as Eidos has done.
I also wonder why most players support the decision made by Eidos just because the AOD is not good enough. Is Core Design old? Is the AOD really lack of innovation? In fact, all players complain that AOD is lack of original factors, has too few ancient tombs, no high difficulty actions, no complicated puzzles, no secrets, and lose the Twin Pistols¡_ However, Adrian Smith has informed us at a recent interview posted on the laracroftonline.com that they will lead lara back to tomb, as well as dinosaurs, they will make the next generation of TR more traditional.
The best way to solve the crisis of the AOD is to calm down firstly. But we regret to see the ¡°ever wise¡± Eidos Interactive get into chaos in haste by making such a stupid decision, so do many players who even support it and make Eidos much harder to know its fault clearly. Chaos will continue.
While feeling disappointed about Core Design, Some players absurdly wish the Crystal Dynamics to provide a satisfied Tomb Raider for us. What a ridiculous dream! Is there any hope that a game-design company which is not familiar with the original design of Tomb Raider at all and differs greatly from the Core Design in game style can bring our lara croft back to her original style? The Core Design has a thoroughly acquaintance with the European ancient culture, the ancient mythology, the Egypt and the Indian civilization, etc. It has accumulated years of research and information, which appears in every generation of TR and has become one of the most fascinated factors of Tomb Raider. On the contrary, CD does not have. I don¡¯t know what TR can keep if it lose such important factor. A Tomb Raider without Core-Design is just a Civilization without Sid Meier, a Metal Gear Solid without Hideo Kojima.
It has cost Core Design nearly four years to develop a new engine on the PS2. If it still has the right to develop Tomb Raider series, it can concentrate more on the contents, the details, and the bugs of this game instead of the development of the engine to provide us a Tomb Raider as good as, even not better than, it has done in TR1 and TR4. Let¡¯s take a look at what CD will do if Eidos give the right of development to it. CD has to take a long time to know the design of TR to provide the new generation of TR in (perhaps) 2005, when PS2 has already been replaced by PS3. Then the new TR with the old engine on the old platform will be criticized out of date. If Eidos doesn¡¯t discard CD as it does to Core Design now at that time, CD must try to develop a new engine on PS3. So the time-consuming round begins again, and the new Tomb Raider will still meet the same problem as the AOD now does. Look, how does Eidos kill lara croft in one chaos after another. Oh, maybe buying an entire new engine from other company can solve such crisis. But what a mock it is for Tomb Raider, once a pioneer of 3D games, to buy another engine.
I like dream. But It is too fantastic to dream that Crystal Dynamics can make a satisfied Tomb Raider.
Our only hope to keep the original Tomb Raider relies on the self-made levels. But Eidos always despises them. God knows when it will provide the level editor of the AOD. It is hopeless to wait for CD to take a serious look at the self-made levels too. So how long can self-made levels last?
I know clearly that we have little chance to reverse the decision of Eidos only with our player¡¯s efforts, but I still want to try. Because Eidos is not only making the Tomb Raider impossible to regain its success, but also killing the spirit of lara. If Eidos insists on the stupid decision, Crystal Dynamics will no doubt face its failure in the future. Now at least we still have a chance to let Eidos know how important it is to give Core Design to develop Tomb Raider, and the failure it is deemed to meet if only CD develops the Tomb Raider. When Core Design is dismissed, we will lose lara forever. But now it is not the Eidos¡¯ decision, but the player¡¯s attitudes really make me sad.
Tomb Raider is dying. Nobody tears. It is chill.