klepton
08-01-2003, 10:09 AM
All -
My apologies if this idea has already been discussed, I haven't been on here for quite a while since my PC died...
There has been a lot of discussion in the forums on alternative playing styles, or modes (as defined at Thief_Modes_of_Play (http://forums.eidosgames.com/old-ubb/Thief_Modes_of_Play_Final_rules.htm) ), but unless I am mistaken, we have to rely on the honor system for claims that a level has been successfully completed in a given style. Now, I'm all for honor, but sometimes it's hard even for you the player to know for sure.
So, why not have the computer keep track of alerts, damage to objects, etc., and then rate you as Ghost, Perfect, whatever style Thief?
It seems like it would be a trivial addition for the Thief III developers to add code to do tracking and reporting on styles of play, at least for most of the components of the style definitions. Perhaps we should lobby Eidos on this...
Maybe not all of the styles would be easy for the software to track. E.g., if one AI kills another, how could the software tell whether that had been purposely induced by Garrett or not? (Maybe if Garrett had alerted neither, and had interacted with no object visible to either...)
Anyway, I'd be interested in people's views on the feasibility and desirability of having the software track alternative playing styles.
My apologies if this idea has already been discussed, I haven't been on here for quite a while since my PC died...
There has been a lot of discussion in the forums on alternative playing styles, or modes (as defined at Thief_Modes_of_Play (http://forums.eidosgames.com/old-ubb/Thief_Modes_of_Play_Final_rules.htm) ), but unless I am mistaken, we have to rely on the honor system for claims that a level has been successfully completed in a given style. Now, I'm all for honor, but sometimes it's hard even for you the player to know for sure.
So, why not have the computer keep track of alerts, damage to objects, etc., and then rate you as Ghost, Perfect, whatever style Thief?
It seems like it would be a trivial addition for the Thief III developers to add code to do tracking and reporting on styles of play, at least for most of the components of the style definitions. Perhaps we should lobby Eidos on this...
Maybe not all of the styles would be easy for the software to track. E.g., if one AI kills another, how could the software tell whether that had been purposely induced by Garrett or not? (Maybe if Garrett had alerted neither, and had interacted with no object visible to either...)
Anyway, I'd be interested in people's views on the feasibility and desirability of having the software track alternative playing styles.