Justin888
06-16-2003, 06:01 PM
Straight from the July issue of Game Informer:
"If you've been anxiously anticipating Fear Effect: Inferno, your wait may potentially be longer. Eidos officially cancelled the project, severing ties with Kronos, which has been put the developer in a precarious financial situation. The main problems is that Eidos owns the license and Kronos currently lacks another substantial title to keep itself afloat. However, both companies are earnestly shopping Inferno around to other publishers before Kronos runs out of money.
"Bearing no grudges, Kronos president Stan Liu states, 'It has nothing to do with them hating us or us hating them. It was just business.' Liu objectively reasons, 'We think Eidos just got caught off-guard [financially]. It happens, and cuts have to be made.' Unfortunately, Liu's impartial attitude towards the pitfalls of capitalism doesn't solve Inferno's indefinite hiatus, or Kronos' consequent financial plight. Although Liu and Kronos' chief operating officer, Sandy Abe, feel confident that somebody will eventually purchase the rights, their time is short. In fact, by the time you read this article, Kronos will either not exist in its present form, or it will have signed a contract with another publisher to create one of three new games.
"Within a five-week period, Kronos has been arduously developing three demos based on requests from a few publishers in the hopes of striking a deal. One bears a striking resemblance to Rare's Kameo: Elements of Power and Capcom's Devil May Cry. Called iSA, players assume the role of a protagonist who can manipulate light and employ it during combat and to help solve various puzzles.
"The next two titles are far less complete, but still show considerable potential. The first is a superhero fighter starring an undetermined cast. If DC Comics cooperates, Kronos hopes to create a multiplayer experience (online support included, of course) that plays more like War of the Monsters than Street Fighter II or Tekken. The last project stars a hero with Tenchu-style gameplay mechanics set in a medieval environment.
"Fans might be disappointed to hear that Kronos has been forced to place Inferno on the backburner, but encounter this situation has taught it a lesson. Abe emphatically declares, 'If we survive this thing, we will no longer be a one-title studio.'"
This really ****ing sucks. Ugh. -_- Why can't Eidos continue to fund the game? I mean, wasn't it suppost to have been done by around now?
"If you've been anxiously anticipating Fear Effect: Inferno, your wait may potentially be longer. Eidos officially cancelled the project, severing ties with Kronos, which has been put the developer in a precarious financial situation. The main problems is that Eidos owns the license and Kronos currently lacks another substantial title to keep itself afloat. However, both companies are earnestly shopping Inferno around to other publishers before Kronos runs out of money.
"Bearing no grudges, Kronos president Stan Liu states, 'It has nothing to do with them hating us or us hating them. It was just business.' Liu objectively reasons, 'We think Eidos just got caught off-guard [financially]. It happens, and cuts have to be made.' Unfortunately, Liu's impartial attitude towards the pitfalls of capitalism doesn't solve Inferno's indefinite hiatus, or Kronos' consequent financial plight. Although Liu and Kronos' chief operating officer, Sandy Abe, feel confident that somebody will eventually purchase the rights, their time is short. In fact, by the time you read this article, Kronos will either not exist in its present form, or it will have signed a contract with another publisher to create one of three new games.
"Within a five-week period, Kronos has been arduously developing three demos based on requests from a few publishers in the hopes of striking a deal. One bears a striking resemblance to Rare's Kameo: Elements of Power and Capcom's Devil May Cry. Called iSA, players assume the role of a protagonist who can manipulate light and employ it during combat and to help solve various puzzles.
"The next two titles are far less complete, but still show considerable potential. The first is a superhero fighter starring an undetermined cast. If DC Comics cooperates, Kronos hopes to create a multiplayer experience (online support included, of course) that plays more like War of the Monsters than Street Fighter II or Tekken. The last project stars a hero with Tenchu-style gameplay mechanics set in a medieval environment.
"Fans might be disappointed to hear that Kronos has been forced to place Inferno on the backburner, but encounter this situation has taught it a lesson. Abe emphatically declares, 'If we survive this thing, we will no longer be a one-title studio.'"
This really ****ing sucks. Ugh. -_- Why can't Eidos continue to fund the game? I mean, wasn't it suppost to have been done by around now?