View Full Version : Contact Eidos/Pyro with suggestions
Gaius Julius
05-31-2003, 05:33 PM
Hi, everyone:
I was reading through all the previous posts, and there are some great ideas for keeping Praetorians "fresh".
Suggestions, such as map editors, etc. should add to the replayability factor.
I'd like everyone to post their ideas, in this respect; I know there must be many more ideas out there.
You never know, these suggestions could help out Eidos/Pyro; when/if they decide to release expansion/sequels to Praetorians.
When, I get enough of these ideas, I'll email Eidos, and Pyro with the list; who knows, they may listen.
Now, I know Pyro's email address, but Eidos"s email address is another story.
I went to www.eidos.com, and couldn't find one initially.
Then, I tried the Corporate link, and found a "press" address: pr@eidos.com.
I'm not sure in Eidos's case if this is the right email address to send our ideas to.
Can someone clarify this for me?
How about the Moderator?
I hope all the members here will contribute ideas, I think Praetorians is a game worthy of it.
There is the makings of a real "community" around this game, and with a little effort, we can make it happen.
In saying that, Eidos/Pyro must also do their part.
Why doesn't someone from either Eidos, or Pyro regularly visit this forum?
He/she should post replys, and start threads.
They should be talking to the people who support this game(customers).
Yes, I know they are busy with other projects, but other companys do this (Creative Assemblys), and they have other projects on the go too.
Also, maybe the Moderator could help out with this; at the very least he/she must have some contact with Eidos.
Mr./Mrs. Moderator please contribute more input; we want to hear from you.
We welcome your ideas; I'm sure you enjoy Praetorians too.
So, come on everyone, let's start the ideas rolling in.
Thankyou. :)
Centurion
06-01-2003, 04:21 AM
Well youve touched upon one idea that many people would like to be seen in Praetorians , a user freindly map editor.!
Id personally like to see an expansion pack, i dont know what setting though, perhaps fighting Carthage with Scipio?
need to think of more ideas
:confused:
~Cent~
Gaius Julius
06-01-2003, 08:52 AM
Thanks for the reply, Centurion.
I like your idea for the expansion pak too.
Let's keep the ideas coming; come on Praetorians community.
Gaius Julius
06-03-2003, 07:52 PM
Why aren't people offering any ideas?
People, you just can't complain about things.
You have to do something, to make things happen.
Obviously, everyone here likes Praetorians; so why aren't more people posting ideas to this thread?
Don't people here feel that Praetorians is worthy of our support?
Don't people here feel that a "community" can develope?
We can't just sit around, and blame the devs. for not supporting the game more.
We, the gamers have to stand up , and let the devs. know what we want.
Also, I would like to see the moderators get abit more involved in posting comments/ideas.
Mods., we want to hear from you.
i think centurion already said the magic word: editor.
this game really needs a editor because you play it once and the second time you play the game is lots of months later. this is a weakness of pyro, they make great games but the replay value of their games is very low. i just dont know why they dont let the player make their own map, the game would be much more popular then and ppl keep playing the game.
timmylondon
06-04-2003, 02:07 AM
yes, I think a map editor would be great.
Timmy
Centurion
06-04-2003, 02:50 AM
Campaigns for the other sides if possible, but in single player campagin you get a chance to recruit all units avaible from all three sides.
Ability to actually garrison your town garrison instead of having to build a tower close by ,and for Romans to build a small fortification around town like a wooden palisade that acts like a barrier between hand to hand units and the actual town for ecause Romans built alotta forts.
Im still thinking of more ideas :confused:
~Cent~
bond0bhave
06-04-2003, 06:53 AM
Well let me start off:
An editor, doesnt have to be fancy or smart or anything, just a basic editor. Just 2 fortress maps would be nice to tide us over for a bit.
Release some code to allow for mods, most strategy games have massive communites based on modding.
More feedback form the developers woudl be nice to have, I hate havign to use it as an example the whole time, but with WC3, you go to the game site and you feel like you are in a community.
As to actual game ideas:
For an expansion I woudl like to see Fall of an empire where you can play the other sides, maybe even some new races woudl be nice?
Athos
06-04-2003, 05:47 PM
Editor is crucial, along with a few game tweaks (like the roman's pilum having stunning capabilities), with fortresses, etc, all mentioned before me many, many times.
However, it looks like the only additions the game will see will come from either an expansion pack, a sequal, or both.
Or until Rome: Total War comes out.
PS: I think it would be better to stick with emailing Pyro, as they are the developers and Eidos the publishers. (I believe......)
And should you actually break through to them, kudos to you...
Gaius Julius
06-04-2003, 06:18 PM
Thanks for your replys.
Nice to see people here getting involved.
Let's get some more people to post ideas, or thoughts.
I will email Pyro, with these suggestions.
It's worth a shot; worst that can happen is that the answer is no.
Centurion
06-05-2003, 02:12 AM
There should also be an option to stop early rushes and build up to get a big army, anyone ever played Cossacks Back To War? there was an option called 'peace time' were you or enemy could not attack each other without loosing the offending unit.
I think it was a good way of stopping early rushes and could be instituted into Praetorians -if the unit didnt get killed for defending/attacking but instead they couldnt hit each other at all.
~Cent~
Sir Ramses
06-05-2003, 08:15 AM
Hi
what is with balancing of troops and civilsation- are there perfectly outbalancend?
I think the siege should be faster but less stronger, balliste should shoot earlier and be able to target moving troops.
it would be nice if u can move the inf from catapult away to repair the catapult.
The game needs more a veteran bonus, experince in kill should make the troops stronger (the princip now is not really clear for me)
I wish to see statistics from troops (range, defence, and much more(like AEO)) so u can compare the civ.
in maps with rivers infanteri should be able to build bridges where u want (not fixes places) or destroy them.
U must be able to build the garnison near city where u want. Sure near city but not so fix llike now- Reason: some maps is very important, where the garnsion is- sometimes is to near the enemi.
I wish, maps have exactly the same locations, same terrain. example in MP: 2vs2 it is so that the map differs in some places- sometimes it is unfair, because some terrain is better to controll (sorry for my bad english, i hope someone understand me)
In MP it must be a MUST, that u get the points of our teammate, when ur teammate leaves u ( becaúse he want to eat, for example argh) or a cpu should controlls the troops of our leaving teammates.
You have really no chance to win when u have less points that ur opponents- for example 2vs2 u have 500 and they have 1000 Points. It is really unfair. 3 vs3 : u have 500 and they have 1500 Points- never a small chance to win. And that ur teamates leaves the game -happens so often, too often.
I wish a communications-menu like CS or other games.
Why can the primitiv fighter of barbarians fix a enemi troops on place? It is a feature for elite -troops, not for primitiv fighter.
In my manual i can read they can throw stones- this is ok, but not fix the troops, this is too hard in comparison with legionärs.
That are my ideas- editor would be nice, but not so important (look chess- since thousand years only one map ;-) )
Very important is to prevent rushes and the big armies Bonus. Big Armies are too strong- maybe balliste should be faster and more flexible.
Scouts should be able to build 2 or three traps.
New Troops or abilities would be nice.
Aha i think it is important to speak about bugs!
i give the order to troops stand ground, but enemi arches can make move them - i lost so many troops because of this error
Left click, right click with mouse:
some actions with left, some with right click...it is not clearly when u must click left or right. This should be fixed.
for example siege: to shoot burning bullets: left or right?
but archers differs from this!
ok enough.
it is good to talk about new features- but bug-fixes are important too, or not?
Greetings
timmylondon
06-05-2003, 08:26 AM
I would like to see new units and also more formations, especially for the Legionaries. I would also like to have morale system for the troops.
Timmy
Centurion
06-05-2003, 09:51 AM
Also its abit of a nag when your moving various troops and they all move at different speeds, for example i moed 2 legionanres and an archer in a group selection to move ot other side of map.
The archer arrive at destination first then legionnares second, Id like to see the units all move at the same pace and stay in a group formation-were they were selected is how they should arrive at destination, for example archer behind 2 legionnares .
~Cent~
Gaius Julius
06-05-2003, 07:06 PM
Here are some ideas, I been thinking about:
Romans should be able to use boiling oil, when defending forts during sieges.
The 3 camera angle system presently used, leaves alot to be desired.
You should be able to take prisoners, and ransom them back: for territory, info., assistance, etc.
If ransom isn't accepted, you can execute prisoners. :D
Being able to make alliances with other civilizations; where they actually help you, militarily, etc.
Troops should get rewarded based on kills/experience; not just Centurions.
Their strength/ability should rise.
Also, what about a "cut-scene"; like a throne room, where a ceremony takes place to honour troops/Centurion for accomplishments.
timmylondon
06-06-2003, 02:24 AM
There should be an option to control "maximum unit control points". For example, in a 1 vs 2 game, the Side-1 can only have 500 Unit Control Points but the Side-2 have 1000 Unit Control Points. This is unfair.
If there is an option to control the maximum unit control points for each side (which may consist from a few teams), for example, we set the maximum unit control points to 1000, then in the same 1 vs 2 game, the Side-1 should have a maximum of 1000 Unit Control Points and the Side-2 should have a balanced Unit Control Points - 500 points each team. If one team of the Side-2 lose or leave the game, the remaining team should have 1000 points then.
I don't know if this is a good idea or not but in my own opinion i think with this thing we can have the same number of army as the other "more teams" side.
Timmy
Braveheart
06-07-2003, 09:50 AM
I would like to see the ship battles that were left out of the origional game , I would like this feature in detail , in other words you load your men into the ships and then unload them in N. Africa , Briton or say Syria and their would be Enemy ships or Pirates at sea with sea battles where their is actual physical ship boardings by your troops of the enemy ships ect.
Also maybe a supply caravan of wagons when you on campaign , if the enemy breaks your supply lines you men would starve
( This idea may not work in this game , I would have to see how it is implimented first)
those suplies is a good idea. also upgrading your men would be nice to see; better armor, weapons etc.
Centurion
06-07-2003, 03:18 PM
I wouldnt like to see the game overly complicated, what i liked about Praetorians was that it wasnt a Age of empires clone, you didnt need to collect resources etc, it focused on fighting.
I think a random map generator if possible would be good for multiplayer and skirmish games, and perhaps even more troops if possible and a scalable Unit limit-for exmaple choose 1 thousand troops per side in a 1vs1 game etc
~Cent~
Gaius Julius
06-07-2003, 06:24 PM
Centurion
I would'nt like to see Praetorians get too complicated either.
I'm so glad that there's no resource gathering in it; hope it stays that way too.
The primary focus should remain "strategic combat".
Gaius Julius
06-10-2003, 06:24 PM
Just thinking:
How about after troops are killed during battle, instead of bodies vanishing, they remain on the battle-field; would add to the "realism" aspect.
Medieval:Total War, does this; looks kind of cool.
Pauldls
06-10-2003, 08:29 PM
Yes, sea battles would be awseome, quite something.
For a new force, I was thinking, what about the Huns?
bond0bhave
06-10-2003, 11:28 PM
Sea battles would be nice, so would other races to play.
Centurion
06-12-2003, 03:29 AM
I dont think the Huns came until the end of the Roman empire, not sure for definite though
~cent~
xtend13
06-12-2003, 10:32 AM
Battles with Carthage were during that time and Hannibal had elephants! How cool would that be to have elephant units!
sionnach
06-12-2003, 12:13 PM
R:TW will have elephant units.....:)
Centurion
06-12-2003, 02:23 PM
ROME TOTAL WAR looks like its in a league of its own, seen the latest trailer? great stuff.
It would be good to see an expansion pack , perhaps of the battles against Carthage-like in Praetorians you followed the battles of Julius Ceasar , perhaps in a sequel or addon (if one was ever to be made) you could follow the battles of Scipio Africanus or someone?
I was thinking Pyro/eidios could make a jump anywhere in Roman history because there isnt much of a story really-which is another point soemone might want, a stroy, but it doesnt bother me so much, especially in a strategy game.
~Cent~
Gaius Julius
06-19-2003, 07:16 PM
I don't know how everyone feels about this, but how about being able to skip over missions.
Instead of having to win each mission to "unlock" the next level, you could skip it , and come back to complete it later.
Gaius Julius
06-20-2003, 07:59 PM
A "Custom Battle" option in the game; where you could test out various units, and strategies.
Medieval Total War has one, it's very useful.
xtend13
06-21-2003, 12:29 PM
I like the custom battle option idea, it would allow you to set up scenarios on different maps and play out the scenario to see how your strategy worked! I like it!:D
Gaius Julius
06-22-2003, 11:05 AM
How about day/night cycles?
Or, different weather scenarios; rain, snow, could possibly affect battle capabilities of all troops.
Athos
06-22-2003, 11:59 PM
Like archers shoot poorly in bad weather, and cant set fire to their arrows in rain?
Getting these kinds of features just makes it Total War, and I said this once before......Praetorians is just tiding us over for R: TW, seriously it is going to be awesome, I'm still playing M: TW, its just that good.
Spaceknight
06-23-2003, 07:59 AM
Hello Faithful followers of the throne.
Gaius Julius,
This is why we have the forum, so all members can express their ideas and thoughts, not only does the moderator of this game look at the forum regularly but moderators from the other forums contribute as well. So I do not think that emailing PR with your ideas would not get to the right source you are looking for.
I am sorry to say that PYRO is not working on any updates, patches, Mods or expansions for Praetorians at this time and no word has been mentioned for any of these kinds of changes.
I follow this forum on a daily basis and have worked on the game, I would like to say that we do appreciate your thoughts and ideas so please by all means do not feel that your words are not going un-heard.
The developers do frequent the forums and are aware of all of your concerns.
ROM
sionnach
06-23-2003, 01:28 PM
That's a bit of a bummer :( but thanks all the same for the info
xtend13
06-23-2003, 03:08 PM
Spaceknight,
It really irks me to no end to hear that Pyro is not doing anything to make this game the least bit community worthy. For a long time friends and I have looked for a game with as little resource management as possible, the closest we came was Battle Realms, until the arrival of Praetorians. We were very happy with the "get down to fighting aspect" without having to "construct" and empire first. So in a manner of speaking we are going unheard even if the game creators are looking @ the forum from time to time, if they don't have any plans to update, mod or add on to the game. I feel that all your post is doing is paying us lip service. :mad:
Tell these guys, we bought the game, we supported thier endeavor to makes games and get paid for it, the least they could do is release a map editor. I mean most games come with them at the time of release! They should listen very carefully to thier fans because if they start making a habit out of releasing games and not supporting them afterwards, they will lose fans period.----------------->xtend13 gets down off his soapbox. Sorry for the rant.
Gaius Julius
06-23-2003, 06:25 PM
Spaceknight
Thankyou, for your reply.
I'm glad that a moderator, finally contributed to this thread.
We all want input from the Mods.
It's also nice to know that you; yourself, actually worked on the game.
Also, nice to know that; according to you, that the Devs. come to this forum, and are aware of what this "community" wants from this little "gem" Praetorians.
I do think you have it wrong when you say our "concerns."
They are not concerns; rather expectations for: sequels, add-ons, etc.
Here you have a "wanting to emerge" community for this wonderful game, yet sadly it seems that the Devs., are just falling short on their end.
Sorry, to say that; no offence intended, but judging by what I have read on this forum, quite a few members feel this way.
I believe that some developers would "kill" for a great game like Praetorians, and better yet, "kill" for a "community" of "paying" customers to support the game.
You want a focus group, well here it is; didn't cost Pyro a dime.
We're coming to you, Pyro, and we'll tell you; free of charge, what we liked, disliked, and what we'd like to see in the future for Praetorians.
Please don't get the impression, that we're a bunch of whinning, complainers.
On the contrary, we're people who like this game; Praetorians, and we just want to see it improve, and continue in the future.
I'll probably still email Pyro, with these suggestions; couldn't hurt.
I'll end this now; probably went on too long, but again, thankyou, Spaceknight for your post, it is appreciated.
Quintus
06-26-2003, 05:51 AM
ideas...(i posted this in the wrong thread,so ill do it here)1
patches
1.1280/1024 resolution patch
2.greater zoomin,(in/out middle mouse wheel,as opposed to
the default panning type)
3."hold the line"command so they dont move when you are strategically placing them and (skirmisher) units the strength
of legionaires to repulse attacks while "holding"
modding...i think the community will prevail here,someone is sure to get maps and stuff working with time.
campaign ideas...
SPARTACUS
INVASION BRITTANNIA
INVASION HISPANIA
INVASION PERSIA AND THE HOLY LANDS
HANNIBAL
Gaius Julius
06-28-2003, 06:06 PM
I just want to thank everyone for: their ideas, thoughts, and comments.
They are all appreciated.
I'm getting my email together to send to Pyro; should have it ready next week.
If anyone has some further ideas, please post them.
It's so nice to see that members here have so many great ideas for Praetorians; bet you the Devs. like some of them too.
If anything, we'll show Pyro how much we support Praetorians, and wish for it's further development in the future.
One point I want to make crystal clear, this thread was in no way intended to critisize: Eidos, Pyro, or Praetorians.
It's intent was only to express our support for this game, and ideas for it's continuation in the future.
So to all the people at Pyro who worked so hard on Praetorians; and it shows, I tip my hat to you, and say thankyou . :)
Nixolus
06-29-2003, 08:51 AM
I think it's fairly naive to expect a map editor, after all the designers are not stupid, they are aware that a map editor is all but standard for games of this type. Their lack of an editor is clearly a deliberate one, to what end I cannot imagine. The maps included with the game are too few and sadly dissapointing. They are all mirror maps ( any starting point has the same defenses/weaknesses ) and even more annoying, are all village maps, where are the wonderful fortresses? The siege tower and ladders are fun to use, but useless outside the campaign.
I had previously thought that they were holding an editor back in order to milk a sequel, or expansion, so you might imagine my dissapointment to hear that Pyros is not working on anything to do with Praetorians. It is a fantastic game, and the atmosphere is far superior to the total war series you all keep comparing the game to. It is just an unfinished game.
What I would like to see is an editor, and more defensive and offensive constructions. The Roman army was famous for both. In fact the Roman legions would build a defensive fort each night while on the march in enemy territory, using earthworks and sharpened stakes. All legionaires carrying a digging tool (as modern soldiers carry entrenching tools)
I would also like to see more environmental effects, for instance, hawks could be grounded during rain, and some troop movement affected. snow could temporarily block passes, rivers could freeze over, etc etc
Me$$iaH
07-01-2003, 06:55 AM
I think we all agree that eidos/Pyro should release a map editor, but I would also like to see a few strong units for the Egyptions. I always play the Egyptions on mulitplayer/skirmish, but what I always mis is/are stong units. The romans have praetorians and gladiators, the barbarians have the berserker and the germancavalry, but what do the egyptions have, chariots?
The only thing they are strong against is horsemen, but facing a group of legionairs or warriors they barely survive.
I would like to see a strong unit, like a kind of horsemen or something. Anything would do, at least make the 3 civilizations equal.
Gaius Julius
07-01-2003, 05:53 PM
Hi, everyone
Just wanted to let you know that I just sent the email to Pyro.
If, and when I do get a response, I'll let everyone know.
Again, thanks everyone for all your great ideas. :)
Braveheart
07-01-2003, 08:31 PM
[QUOTE]Originally posted by Nixolus
[]I think it's fairly naive to expect a map editor, after all the designers are not stupid, they are aware that a map editor is all but standard for games of this type. Their lack of an editor is clearly a deliberate one, to what end I cannot imagine. The maps included with the game are too few and sadly dissapointing. They are all mirror maps ( any starting point has the same defenses/weaknesses ) and even more annoying, are all village maps, where are the wonderful fortresses? The siege tower and ladders are fun to use, but useless outside the campaign.
I had previously thought that they were holding an editor back in order to milk a sequel, or expansion, so you might imagine my dissapointment to hear that Pyros is not working on anything to do with Praetorians. It is a fantastic game, and the atmosphere is far superior to the total war series you all keep comparing the game to. It is just an unfinished game.
What I would like to see is an editor, and more defensive and offensive constructions. The Roman army was famous for both. In fact the Roman legions would build a defensive fort each night while on the march in enemy territory, using earthworks and sharpened stakes. All legionaires carrying a digging tool (as modern soldiers carry entrenching tools)
I would also like to see more environmental effects, for instance, hawks could be grounded during rain, and some troop movement affected. snow could temporarily block passes, rivers could freeze over, etc etc .
Good Ideas
Nixolus
07-14-2003, 06:29 PM
Messiah, did you notice the NUBIAN ARCHERS?
bond0bhave
07-15-2003, 12:01 AM
Nix: I think he was meaning a melee type unit, the nubians are nice, but get slaughtered by horse.
Ceaser
07-15-2003, 01:56 AM
I reckon they should make an expansion where you play as the barbarians in the campaingn:D
Centurion
07-15-2003, 02:55 AM
i think they should make an expansion introducing a new civilisation if possible and then have two campaigns-Romans again for that setting and then one for the new civilisation (it could be set at any time date)
~Cent~
Me$$iaH
07-15-2003, 04:39 AM
nubian archers aren't that strong. their only strong point is the poison, but that doesn't do extraordinary dammage. I believe hunters and balistic throwers are stronger.
but as bond0bhave said, I meant a melee unit. one capable of defeating preatorians or at least hold ground longer than soldiers! Also the gaurdians should be replaced or a new specials spear-type unit should be introduced, one that can stand a good beating, and not like the gaurdians, die almost immediatly when under attack (and are in stationary position).
Ceaser
07-15-2003, 04:43 AM
i think that 2 squads of beserkers or 2 squads of german calvary could kill them
bond0bhave
07-15-2003, 04:47 AM
Not german cav, praetorians rip through mounted units fast.
Centurion
07-15-2003, 11:57 AM
berserkers can take Praetorians
Gladiators can take Berserkers (well most of them-try this in multiplayer)
german calvary are good against most other things just not spearmen and praetorians!! -perhaps not good against Gladiators?
~Cent~
peepicus
07-15-2003, 03:19 PM
it's been mentioned many times, but i'll add it again because i feel it's importance cannot be denied. i'd love to see a map/scenario editor. i think that's one of the best ways that a gaming community can flourish and praetorians is a game that is definately worthy of such a thing. i've been singing it's praises to all who will listen.
any period during the roman empire would be fine with me though i have a special fondness for carthage. anything involving the huns also grabs my interest as i'm indirectly descended from them.
it would be nice to see some scenarios where one could play as either the egyptians or the barbarian hordes. i noticed you can play these in multiplayer but i'm waiting to finish the game before venturing forth to those battles.
Gaius Julius
07-15-2003, 05:30 PM
We're all waiting, to see if Pyro "listens" to us (customers).
Praetorians could have so much life left in it, but that's in Pyro's hands. :(
Reinis
07-16-2003, 02:10 AM
There is this pyrostudios@pyrostudios.com e-mail too, witch can be found at www.pyrostudios.com
FV Constantinus
07-19-2003, 05:57 AM
I would like to see a sequal or add-on to Praetorians with new campaigns. I like the idea of a 2nd Punic War campaign, that would be awesome to fight against Hannibal. I was suprised to see that everyone here overlooked the next period in Roman history which takes place after the time Praeotrians depicts. THE SECOND TRIUMVIRATE! I think it'd be cool to get to follow AUGUSTUS Caeser (Octavian) to power. You'd get to battle Cleopatra and Mark Antony and fight in the Battle of Actium. My last campaign idea is the civil war that followed the Emporer Diocletian's retirement. You could fight as the Constantine-Licinius alliance and take over the Empire and then fight Licinius as Constantine for total control.
Balabuch
02-21-2004, 06:14 AM
Originally posted by xtend13
Battles with Carthage were during that time and Hannibal had elephants! How cool would that be to have elephant units!
Yes, elephants would be great - just two or three in group and strong!! Or chariot occupied by archer and spearman - it was normal, i think.
Of course editor or some new MP maps.
vBulletin® v3.8.7, Copyright ©2000-2013, vBulletin Solutions, Inc.