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View Full Version : Various E3 impressions of Thief: The Unnamed Project


Grey Mouser
05-15-2003, 09:49 AM
Some links:


GamesDomain (http://www.gamesdomain.com/e3_2003/279.html)


IGN (http://pc.ign.com/articles/402/402678p1.html)


Gamespot (http://www.gamespot.com/pc/action/thief3/preview_6027911.html)


GameSpy (http://www.gamespy.com/e32003/preview/pc/1002197/)


Gamers Pulse (http://www.gamerspulse.com/modules.php?op=modload&name=GPPreviews&file=index&req=showcontent&id=157)

Northren
05-15-2003, 10:04 AM
Thanks, GM, for the links! :D

BrokenArts
05-15-2003, 10:26 AM
IGN had the best report, I love their detail the way they describe scaling the walls getting away from the guards.

AND!! A actual snipet about the story line, the seekers. Hhhhmmm. Man, what are they up to? :D Projected release for winter, or so they say. Man, I can't wait. :)

Thanks for the links GM!

ChowYunFat
05-15-2003, 11:09 AM
Thank you for the links, Mouser--they have filled me with joy!!!

MadBull#34
05-15-2003, 11:46 AM
Originally posted by BrokenArts
...A actual snipet about the story line, the seekers...

I think they wrote it wrong and meant the Keepers. In several reports they all talked about the Keepers ask Garrett to help them avoiding the prophecy of the Dark Age. In this report, they say the "Seekers" are doing exactly the same. This can't be right, can it?

BrokenArts
05-15-2003, 12:12 PM
Yeah, could be, I actually have read both too, cept the *S* and the *K* are too far apart on the keyboard to be a typo. :D Don't know really. It is probably Keepers. Hey, we'll findout!

MadBull#34
05-15-2003, 12:31 PM
yeah. Maybe they heard it wrong during the interview at E3 or someone had a terrible handwriting while making notices. I hope so. I don't like writing wrong news ;) . But as you said: we'll findout! :)

Btw: Maybe they also heard wrong here (http://www.gamespy.com/e32003/preview/pc/1002197/) . One sentence said: "I saw more than one guard (and an unlucky serpent or two) meet their end with one quick poke to the base of their neck from behind.", I don't think, they really meant "serpent". It sounds very near to "servant", doesn't it? Well, it does at least for somebody, who's from germany. I don't think, that Ion Storm implements serpents. They shouldn't belong to a dark and cold atmosphere. Rats should, bats should, even spiders should, but serpents?!?

Gumdrop
05-16-2003, 06:15 PM
Thanks for the links GM. :)

Besides having the preset difficulty levels, players may add additional challenges to a mission. Ranging from the mild, like a preset time limit, to the Herculean, such as not being spotted or killing every guard on the premises, every gamer, no matter their skill level, will be challenged by this software.Looks like ghosting has been made into an actual game option. :D

Lyril
05-17-2003, 10:22 PM
This sounds really fantastic. I'm glad they seem to have moved away from the hi-tech toys back to strategy and stealth. (Well, I hope they have). The screenshots look amazing, - reflections on floors that would have to change with your position?! And wall climbing. Any really expert cat thief like Garrett should be able to scale walls. And lip synching, and zombies, and dynamic shadows, and Hammerites (and no Mechs?), and feet you can see when you try to climb down a rope, and hands to fiddle with lockpicks ..... Oh, it's all too much!

Only xxxxx more sleeps.

I wonder when the Thief 3 site will have something on it, other than 'coming soon'.

ChowYunFat
05-19-2003, 04:46 PM
Maybe when they said "seekers" they actually meant "sneakers". ;)

Whatz His Name
05-20-2003, 07:01 AM
All of their reports were premature. The lastest news is that they reworked T3 to have cell shaded characters similar to the lastest Zelda game.
http://www.zeldauniverse.net/images/characters/ww/link.gif

RicknMel
05-20-2003, 02:51 PM
Originally posted by BrokenArts
Yeah, could be, I actually have read both too, cept the *S* and the *K* are too far apart on the keyboard to be a typo.

Hmmm...sounds oddly familar BA! :rolleyes: :eek: ;) :p :D

Thanks for the links GM. Looks like I have some readinq to do!
;)