Lytha
07-08-2002, 03:05 AM
Making stairs and applying textures gets a bit boring after a while (for me, at least)...
I have placed several AIs in my level; I call them "reference objects"... they are there to remind me of what I intend to do with an area. Since nothing is roombrushed yet and I have no databases compiled or scripts loaded, they just stand there and hold the arms out to the left and to the right.
I am used to them doing that now for quite a while, and I am relatively often in the game mode of the editor to check the architecture ingame. Then I just ignore the AI, or steal the arrows, or toss them around a bit... but most of the time, I just ignore them.
So... Yesterday, I wanted to make the mission Darkloader-ready so that a friend of me could check the architecture of the mission and give me a bit feedback (and a pat on the back) about the thing. It had to be Darkloader-ready for him, because he has never messed around with dromed; and I did not want him to fly around because of these high poly views close to the top of the sky. I loaded the scripts, compiled the databases, set the mission parameters, and made a fake goal for this prae-alpha test. All went nice and well...
When I entered the mission, my "reference object" AIs totally freaked me out. It is not as if they are scary AIs at all (well, some are, maybe), but it was just the fact that I did not expect them to move, to chase me, or to attack me... I walked happily around in this well-known area, as if I would do with Alt+G, and suddenly something approached me from behind; something that usually just stands there without moving!!! Even more scary because there were of course no sounds at all (no rooms.)
This really cheap horror effect caused me seriously to scream as if I were in RTC for the first time...
Yikes; I would not have thought that an own project can freak the mission creator out at all. :D
Well, my AI will remain frozen now until I am done with the architecture. No more cheap horror effects of someone approaching me from behind in a supposedly quiet and peaceful area.
I have placed several AIs in my level; I call them "reference objects"... they are there to remind me of what I intend to do with an area. Since nothing is roombrushed yet and I have no databases compiled or scripts loaded, they just stand there and hold the arms out to the left and to the right.
I am used to them doing that now for quite a while, and I am relatively often in the game mode of the editor to check the architecture ingame. Then I just ignore the AI, or steal the arrows, or toss them around a bit... but most of the time, I just ignore them.
So... Yesterday, I wanted to make the mission Darkloader-ready so that a friend of me could check the architecture of the mission and give me a bit feedback (and a pat on the back) about the thing. It had to be Darkloader-ready for him, because he has never messed around with dromed; and I did not want him to fly around because of these high poly views close to the top of the sky. I loaded the scripts, compiled the databases, set the mission parameters, and made a fake goal for this prae-alpha test. All went nice and well...
When I entered the mission, my "reference object" AIs totally freaked me out. It is not as if they are scary AIs at all (well, some are, maybe), but it was just the fact that I did not expect them to move, to chase me, or to attack me... I walked happily around in this well-known area, as if I would do with Alt+G, and suddenly something approached me from behind; something that usually just stands there without moving!!! Even more scary because there were of course no sounds at all (no rooms.)
This really cheap horror effect caused me seriously to scream as if I were in RTC for the first time...
Yikes; I would not have thought that an own project can freak the mission creator out at all. :D
Well, my AI will remain frozen now until I am done with the architecture. No more cheap horror effects of someone approaching me from behind in a supposedly quiet and peaceful area.