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View Full Version : Hitman Absolution - "Streets of Hope" E3 2012 Playthrough


SonOfSparda
07-12-2012, 08:33 AM
I was left speechless, and that end... I WANT IT SOOOOOOOO BAD!
szOYjJeHVyw

jack_tamaki
07-12-2012, 08:47 AM
I was left speechless, and that end... I WANT IT SOOOOOOOO BAD!
szOYjJeHVyw

Me too. I loved every part of it.

SonOfSparda
07-12-2012, 09:07 AM
I did not like mark and exec part, but i am fine with it.. I wont us it anyway, so its not going to broke my experience and also penalty is pretty high for anything, and I am score hunter :D

VIPERGTSR01
07-12-2012, 09:28 AM
Looks fantastic :D

A comment from another forum from Nick@IO

"I am glad you all like it! Regarding the checkpoints, you unfortunately cannot go back as such once you have passed one of those checkpoints. You are free to play the checkpoint again and the guys have really reduced the number of the checkpoints, merging a lot of them into big ones. "


Does this mean the area we just came out of (once we pass a checkpoint) is now sealed off for the rest of the mission? If so how do we go back to retrieve our original suit/gear we swapped out for new disguises when we're done or want to back to and switch to a older disguise? Or what if we forgot something when we pass the checkpoints?

If this is a system limitation (console ram maybe?) I hope the PC version can get around it.

SpaHi
07-12-2012, 10:20 AM
Travis u the man!

EliteAssassin
07-12-2012, 11:15 AM
@ 14:14 after Agent 47 picks up the ax, look to the left for a special treat left by the devs.

KAIZER SOSA
07-12-2012, 11:21 AM
Might be an answer out there already (haven't been on here in ages) but... is Point Shooting off in "Purist Mode" or no. The only thing that turned me off by the video but other than that I'm happy with the direction Absolution is going.

KleanZlate
07-12-2012, 11:30 AM
Might be an answer out there already (haven't been on here in ages) but... is Point Shooting off in "Purist Mode" or no. The only thing that turned me off by the video but other than that I'm happy with the direction Absolution is going.

I haven't really looked too much into the purist mode but I know that you'll be able to edit pretty much every element of the instinct feature. For example you could have the "see through walls" feature but turn off the "magic trails". I'm pretty sure you can turn off the Point Shooting in a similar manner although you could just not use it I suppose.

EliteAssassin
07-12-2012, 11:31 AM
Might be an answer out there already (haven't been on here in ages) but... is Point Shooting off in "Purist Mode" or no. The only thing that turned me off by the video but other than that I'm happy with the direction Absolution is going.

I think I remembered them saying you can use it in every mode up to purist. But it is limited to how many times you can use it, and you also have the option of not using it.

Sly Cooper
07-12-2012, 11:48 AM
I noticed something pretty cool, At 4:43, Agent 47 gun is golden!

sgg847
07-12-2012, 11:52 AM
Only 19% of Players will see the last level of Hitman Absolution!!!

Trzebiat
07-12-2012, 12:09 PM
It looks great. Can't wait to play.

But there's one thing I'm afraid - scoring. It looks like doing the job noisy and messy still can easy give you Professional rating, which would be almost impossible in the previous games - see the first checkpoint. One silent kill (target), one noisy accident (accident? it was a remote explosive) - explosion wich have killed target and some of the innocents, 47 spotted trespassing, two innocents killed (guard and mechanic) and the last one "silent" accident, and the rating is Professional. There's something wrong. If it will look like this, playing the level by not killing anyone but your targets (silent kills of course), hiding the bodies, only one guy subdue to get the disguise, and I think the score may be not enough to get Silent Assassin rating.

Jace_Auditore
07-12-2012, 12:33 PM
It looks great. Can't wait to play.

But there's one thing I'm afraid - scoring. It looks like doing the job noisy and messy still can easy give you Professional rating, which would be almost impossible in the previous games - see the first checkpoint. One silent kill (target), one noisy accident (accident? it was a remote explosive) - explosion wich have killed target and some of the innocents, 47 spotted trespassing, two innocents killed (guard and mechanic) and the last one "silent" accident, and the rating is Professional. There's something wrong. If it will look like this, playing the level by not killing anyone but your targets (silent kills of course), hiding the bodies, only one guy subdue to get the disguise, and I think the score may be not enough to get Silent Assassin rating.

Have you seen the score?
In 8:32 its 47,500 ,and in 9:10 is at 12,500.Thats a fair punishment in my opinion.
By the way,14:10,when he picks up the axe instead of the tomahawk "What else to use than an axe?rather than a tomahawk." Nice...xD

SonOfSparda
07-12-2012, 02:07 PM
It looks great. Can't wait to play.

But there's one thing I'm afraid - scoring. It looks like doing the job noisy and messy still can easy give you Professional rating, which would be almost impossible in the previous games - see the first checkpoint. One silent kill (target), one noisy accident (accident? it was a remote explosive) - explosion wich have killed target and some of the innocents, 47 spotted trespassing, two innocents killed (guard and mechanic) and the last one "silent" accident, and the rating is Professional. There's something wrong. If it will look like this, playing the level by not killing anyone but your targets (silent kills of course), hiding the bodies, only one guy subdue to get the disguise, and I think the score may be not enough to get Silent Assassin rating.
SA is very special rank, you have to kill only target, and no witnesses.

KleanZlate
07-12-2012, 02:48 PM
The diabolical grin in the end is priceless and the overall dark humor is better than I've seen in any Hitman game (or any other game for that matter). Hopefully they'll upload a video without the commentary so we can judge the sound better.

KleanZlate
07-12-2012, 02:50 PM
Only 19% of Players will see the last level of Hitman Absolution!!!

That is an estimation. I estimate we will see at least 100 more negative posts from you before Nov. 20th. Now, let's see which estimate will be closer to the truth!

Bets anyone?

Speleologist
07-12-2012, 05:00 PM
Barber
http://www.youtube.com/watch?v=pi9GyfA g8ic

Platinumoxicity
07-13-2012, 12:12 AM
Since this mission has multiple marks, I wonder if accidents actually count as accidents in the rating? Because that would make no sense. Several gang members die of separate fatal accidents within the span of an hour? It's ridiculous.

And I still don't like the idea of "use high-explosives to produce an accident". Like in Blood Money, you can drop a grand piano on someone, by blowing up the winch with a bomb. In the Hope playthrough, 47 makes the gas pump explode with C4. That's clearly not an accident. There should actually be plausible mechanisms for accidents. Like spilled gasoline, with a broken electrical cord in it. Or spilled gasoline, and a well-aimed throw of a lit cigarette from the nearby roof.

Several accidents = No accidents.
Accidents produced by remote-control explosives = No accidents.

sgg847
07-13-2012, 03:21 AM
That is an estimation. I estimate we will see at least 100 more negative posts from you before Nov. 20th. Now, let's see which estimate will be closer to the truth!

Bets anyone?

This game will not be discovery of the year despite of declarations about super-puper-engine-starter. Of course the advertisement will make his business but eventually it will be a piece of plastic on a shelf for 81%. It is game of screenshots, not for entertainment.

KleanZlate
07-13-2012, 03:35 AM
This game will not be discovery of the year despite of declarations about super-puper-engine-starter. Of course the advertisement will make his business but eventually it will be a piece of plastic on a shelf for 81%. It is game of screenshots, not for entertainment.

Negative comment nr. 1! We're on our way!

tbcdlad
07-13-2012, 08:41 AM
Negative comment nr. 1! We're on our way!

Negative comment #1, where have you been my friend? He must have at least 500+ negative comments about the game already, but who's counting? The playthrough is really good and this game continues to impress me.

sgg847
07-13-2012, 10:50 AM
Negative comment #1, where have you been my friend? He must have at least 500+ negative comments about the game already, but who's counting? The playthrough is really good and this game continues to impress me.

Judging by your questions in the topic above, you are the easiet for impression: more animation, more challenge and disable all action features. However the easiest way is to disable something instead of making it more advanced and solid.

KleanZlate
07-13-2012, 11:27 AM
Judging by your questions in the topic above, you are the easiet for impression: more animation, more challenge and disable all action features. However the easiest way is to disable something instead of making it more advanced and solid.

...and in your opinion Hitman:Codename 47 is the pinnacle of the series so far? :lol:

KAIZER SOSA
07-13-2012, 11:53 AM
I haven't really looked too much into the purist mode but I know that you'll be able to edit pretty much every element of the instinct feature. For example you could have the "see through walls" feature but turn off the "magic trails". I'm pretty sure you can turn off the Point Shooting in a similar manner although you could just not use it I suppose.

I think I remembered them saying you can use it in every mode up to purist. But it is limited to how many times you can use it, and you also have the option of not using it.


Thanks for the replies. I'd be perfectly happy with having to shoot targets manually.

I'm a more traditionally methodical Hitman player so I wouldn't need/use Point Shooting. If it is off by default in Purist, then I have to say I'm quite satisfied with the developmental approach to that particular mode.

KleanZlate
07-13-2012, 12:38 PM
Thanks for the replies. I'd be perfectly happy with having to shoot targets manually.

I'm a more traditionally methodical Hitman player so I wouldn't need/use Point Shooting. If it is off by default in Purist, then I have to say I'm quite satisfied with the developmental approach to that particular mode.

I try to look at Point Shooting as another tool in 47's toolbox. I don't think I'll be using it much until the second playthrough. The game punishes you for using it. Both by decreasing the instinct level and by lowering your score. So if you're going for Silent Assassin ranking it might not be such a great tool to use.

AnthAL90
07-13-2012, 07:56 PM
Epic!

rotax600
07-14-2012, 08:20 AM
The game looks great and look forward to playing it nov. 20th. My only concern, i feel as though i ought to mention, is at 7:30 when the police officer basically lets 47 approach him in a trespassing area and stab him.

sgg847
07-14-2012, 10:58 AM
i ought to mention, is at 7:30 when the police officer basically lets 47 approach him in a trespassing area and stab him.

I ought to answer, it is advanced ai...

branco18
07-14-2012, 11:17 AM
This is a bit schizophrenic:) I still want to see more videos, more playtroughs...But also I want to be surprised! But to the point. I love that. I loved run for your life I love this too. Or those pirated videos from orphanige shooted by phone or some cam...

nonprofitkilla
07-14-2012, 12:38 PM
The game looks great and look forward to playing it nov. 20th. My only concern, i feel as though i ought to mention, is at 7:30 when the police officer basically lets 47 approach him in a trespassing area and stab him.

Advanced AI. The AI is now more realistic and as one of the devs stated in the video, trespassing no longer means instant alert mode.

sgg847
07-14-2012, 01:41 PM
The AI is now more realistic and as one of the devs stated in the video, trespassing no longer means instant alert mode.
Aha!... hbm 2: dumb and dumber

tbcdlad
07-14-2012, 01:46 PM
Advanced AI. The AI is now more realistic and as one of the devs stated in the video, trespassing no longer means instant alert mode.

True. I think this might also be because of the difficulty setting this playthrough was played on as well, something tells me the police will be more inclined to open fire on the purist level of difficulty if you get too close with a knife in your hand, though I think this might still need a little bit of polishing and tinkering to make it work right as well. I do like how the cop attempts to arrest you first, because that's how all police officers are supposed to act while on duty. They will try and arrest you, but if you resist then they will fight back if necessary. It just makes the game appear more real and interesting.

Jace_Auditore
07-14-2012, 02:16 PM
Aha!... hbm 2: dumb and dumber

In real life,if a guard saw you tresspasing,he wouldnīt instantly shoot you,he would just ask you to go away.And the devs said in this video that if the one that sees you tresspasingis the target s,he will shoot on sight,wich also makes sense from a real life perspective.
In the "Run for your life"playtrough,they said that guards will only shoot you on sight if they discovered a body or another guard told them by radio about you.
By the way,I dont know if anyone noticed,but when they show the "challenges screen"(4:03),there is one called "Suit only".

KleanZlate
07-14-2012, 03:29 PM
Aha!... hbm 2: dumb and dumber

I guess you're still waiting for Hitman: Codename 47 - Part 2: The Story Continues.

Don't you find it pointless to be trolling the discussions for the fifth game of the series when haven't enjoyed the series since game one?

Nogarda
07-14-2012, 04:25 PM
I would royally pmsl if the video didn't cut at the end and 47 started singing sweeney todd's pretty women XD. I just hope 47 lost the tie using it to strangle his previous target. I really like how he has to shed some of his identity throughout the game on purpose, the barcode, the red tie. I could practically tell he got spotted prior due to his distinct never leave home without it red tie.

sgg847
07-14-2012, 10:15 PM
In real life,if a guard saw you tresspasing,he wouldnīt instantly shoot you,he would just ask you to go away.
and offer me a doughnut... on the tip of a taken out gun..
Game is a game, not real life.

"Hitman", as it was in first 2 games, is a infiltration unit based on disguise (sometimes fully armoured, very tough) mostly in military and paramilitary compounds. If a cover was blown, the cover was blown. Action ought to begin. Meanwhile the real essence of AI you can feel only in stress-action situation, not in static stealth.

hbm is when you place an object in wrong conditions.

AnthAL90
07-14-2012, 11:25 PM
Knowing my play style all hell would of broken lose ! :).

sgg847
07-15-2012, 02:20 AM
Knowing my play style all hell would of broken lose ! :).

That is why this game needs in more action after H2SA and AI is a essential part of it as well as instinct and point shooting together. It is like fingers of a hand which are stronger only as a fist.
However, what they have made with the instinct after RFYL (probably they watched Teletubbies (http://www.youtube.com/watch?v=3ichQOqbewA) when took a decision) and such lame type of point shooting demonstrate why all these are optional and not necessаry for gameplay.

rotax600
07-15-2012, 07:28 AM
I wonder if the death of Landon, the cougar on the balcony, will be considered an accident if he was unconscious and died from the explosion triggered by the c4.

VIPERGTSR01
07-15-2012, 07:37 AM
I wonder if the death of Landon, the cougar on the balcony, will be considered an accident if he was unconscious and died from the explosion triggered by the c4.

Heh yeah, in one of the gamespot gameplay/interview videos it is mentioned how they dropped him by the 'leaky' gas pump to make it as a accident... well they must have changed their minds or something, plastic explosves makes it a strange accident.

KleanZlate
07-15-2012, 08:06 AM
That is why this game needs in more action after H2SA and AI is a essential part of it as well as instinct and point shooting together. It is like fingers of a hand which are stronger only as a fist.
However, what they have made with the instinct after RFYL (probably they watched Teletubbies (http://www.youtube.com/watch?v=3ichQOqbewA) when took a decision) and such lame type of point shooting demonstrate why all these are optional and not necessаry for gameplay.

<sgg847 universe speak>
No me thinks stealth is like the spirit of the bald eagle, ever present in the heart of the assassin. It rings true to HC47, HSA, HC and of course HBM. HA probably has more progression in action field theories than SC, SCPT, SCCT, SCDA and SCC. You're stood with your face smashed against a tree and can't see how the other trees are forming a forest behind it (me thinks you're one of the banana splits (http://www.youtube.com/watch?v=UjS1nrsJhTQ&feature=related)). Your points are not pointy and your jabs are flabby. Why you walk with head turned backwards?
</sgg847 universe speak>

Seriously! Give it a rest already!




.

sgg847
07-15-2012, 10:36 PM
<sgg847 universe speak>
No me thinks stealth is like the spirit of the bald eagle, ever present in the heart of the assassin. It rings true to HC47, HSA, HC and of course HBM. HA probably has more progression in action field theories than SC, SCPT, SCCT, SCDA and SCC. You're stood with your face smashed against a tree and can't see how the other trees are forming a forest behind it (me thinks you're one of the banana splits (http://www.youtube.com/watch?v=UjS1nrsJhTQ&feature=related)). Your points are not pointy and your jabs are flabby. Why you walk with head turned backwards?
</sgg847 universe speak>

Seriously! Give it a rest already!

.
o-o...scary stuff... I let former splinter cell fans be what they are, no wonder why Ubisoft kicked them ass in 2010.

branco18
07-16-2012, 01:08 AM
When you hate this game why bother to come here? You donīt have games to play? Friends to be with? Girl to be with? Book to read? When you hate this game donīt play it in the future and stop spoiling the present. I know you are a kid without life and I know you have time of your life now, when you spoiling mood to every one. Find some other forum.

Demoni91
07-16-2012, 08:17 AM
Looks amazing but theres a bit where 47 cracks a police officer with a bottle ...and it looks a bit dodgy, would be good if that got sorted out ...not a major thing but just a small suggestion.
Its the same with the Run for your life walkthrough when 47 uses a bust.

sgg847
07-16-2012, 11:34 AM
When you hate this game why bother to come here? You donīt have games to play? Friends to be with? Girl to be with? Book to read? When you hate this game donīt play it in the future and stop spoiling the present. I know you are a kid without life and I know you have time of your life now, when you spoiling mood to every one. Find some other forum.

I prefer enemies (they have more to prove), women and I write a book. Please, save these moral stuff for those who search feedback on their videos. I am here for the same reason as you to say that this game as "good" as the previous one or do people only worry about "bad" fast animation of holster/unholster and want to return retarded one from hbm? If I spoiled mood of someone, there was a reason behind his spoiled mood.

Shaikh
07-19-2012, 06:56 AM
Loved the demo. A huge open environment. Lots of ways to assassinate targets. Have to finish each mission multiple times to complete all challenges. Will take a lot of times. My anticipation for this game increased. Can't wait for November 20. :D

Shiba08
07-24-2012, 04:37 PM
Ah I absolutely loved the playthrough!! ^_^ Though watching these is not helping me on waiting for this game to come out. STOP TORTURING ME! and yet I'll probably watch it again just to get a kick out of it....anyway i can't wait for this game to be released ^_^

rotax600
07-25-2012, 02:22 PM
Advanced AI. The AI is now more realistic and as one of the devs stated in the video, trespassing no longer means instant alert mode.

How is the AI more advanced? It would be more logical for the police officer to shoot a trespasser armed with a lethal weapon walking towards him than the police officer letting himself get stabbed.

rotax600
07-25-2012, 02:25 PM
True. I think this might also be because of the difficulty setting this playthrough was played on as well, something tells me the police will be more inclined to open fire on the purist level of difficulty if you get too close with a knife in your hand, though I think this might still need a little bit of polishing and tinkering to make it work right as well. I do like how the cop attempts to arrest you first, because that's how all police officers are supposed to act while on duty. They will try and arrest you, but if you resist then they will fight back if necessary. It just makes the game appear more real and interesting.

A lot of information is still not known but if there was footage and information given to police by Birdy and 47 was filmed on a security camera than some sort of an identity would be known. Why else would 47 be attempting to hide his barcode while in instinct? If I was a cop and came face to face with an legendary, international hitman, I would shoot first and ask questions later.

Ristar85
07-25-2012, 10:43 PM
How is the AI more advanced? It would be more logical for the police officer to shoot a trespasser armed with a lethal weapon walking towards him than the police officer letting himself get stabbed.

irl, if a guy walks towards a policeman with a weapon, he would issue a verbal warning, "drop your weapon." if the guy keeps on walking towards the policeman, he may open fire if he feels threatened (inversely proportional to the distance).

RUNNING towards a police officer with a knife is another story altogether.

oh wait, u may have a point. didnt the police shoot a suspect who was handcuffed from the back? didnt they shoot when the suspect's running away? ah yeah, u r completely right. trespass or not, the police will open fire whenever they feel like it.

Jace_Auditore
07-26-2012, 11:48 AM
How is the AI more advanced? It would be more logical for the police officer to shoot a trespasser armed with a lethal weapon walking towards him than the police officer letting himself get stabbed.

A man walking towards me with a screwdriver?!
He must be a terrorist,why else would he be carrying that weapon of mass destruction!?
http://img254.imageshack.us/img254/2166/vlcsnap2012072621h46m12.png

rotax600
07-26-2012, 01:54 PM
A man walking towards me with a screwdriver?!
He must be a terrorist,why else would he be carrying that weapon of mass destruction!?
http://img254.imageshack.us/img254/2166/vlcsnap2012072621h46m12.png

Police Officer: Hey its that international bald assassin trespassing where the Cougars dont want anyone to be. "You're not supposed to be here". Draws gun because he is threatened by 47. "You're under arrest". Allows 47 to pick up a sharp screwdriver while approaching and subsequently flails his arms open and allows 47 to stab him.

This sort of situation has happened several times in the Hitman series and is obvious even in real life.

rotax600
07-26-2012, 01:59 PM
irl, if a guy walks towards a policeman with a weapon, he would issue a verbal warning, "drop your weapon." if the guy keeps on walking towards the policeman, he may open fire if he feels threatened (inversely proportional to the distance).

RUNNING towards a police officer with a knife is another story altogether.

oh wait, u may have a point. didnt the police shoot a suspect who was handcuffed from the back? didnt they shoot when the suspect's running away? ah yeah, u r completely right. trespass or not, the police will open fire whenever they feel like it.

If they shot a true or bogus suspect they would have to do paperwork. What Cop will do paperwork instead of sleeping in their squadcar?

tbcdlad
07-26-2012, 07:56 PM
A man walking towards me with a screwdriver?!
He must be a terrorist,why else would he be carrying that weapon of mass destruction!?
http://img254.imageshack.us/img254/2166/vlcsnap2012072621h46m12.png

You're right. I really don't think he would open fire on 47 simply because he was holding a screwdriver. Now if 47 had a gun, then the officer would probably shoot first. However, the game still is in the development process, so a lot of this needs to be fixed and the devs have stated that the A.I. and responses to certain things needs to be balanced and fixed a little bit.

Jace_Auditore
07-27-2012, 02:50 AM
Police Officer: Hey its that international bald assassin

How does a simple police officer recognice an urban legend that no one knows how it looks?

sgg847
07-27-2012, 11:08 AM
"-...in real life...
-...yeah, yeah ... in real life..."
What a rediculous statement. No wonder why this series is so boring and retarded since 2006.

rotax600
07-27-2012, 06:11 PM
How does a simple police officer recognice an urban legend that no one knows how it looks?

47 has been caught by Birdy, an asian woman, and on a security camera. In Run for your Life, that whole chase had to do with catching an international criminal.

You guys must not live in the states or never been pulled over by the Police or put yourselves in their situation. A cop who has drawn their gun would never let that suspect walk right up to them. This same thing with 47 destroying Police Officers happened in the stoners apartment in Run for your Life. It annoys me.

nonprofitkilla
07-27-2012, 06:58 PM
47 has been caught by Birdy, an asian woman, and on a security camera. In Run for your Life, that whole chase had to do with catching an international criminal.

You guys must not live in the states or never been pulled over by the Police or put yourselves in their situation. A cop who has drawn their gun would never let that suspect walk right up to them. This same thing with 47 destroying Police Officers happened in the stoners apartment in Run for your Life. It annoys me.

But a cop should never pull his sidearm unless the other person has a firearm. So your logic is kinda bad. Plus if 47 were to just leave the area, he'd have to go by the cop anyways. SO either way the cop is gonna be passed by 47

EliteAssassin
07-27-2012, 07:02 PM
You guys must not live in the states or never been pulled over by the Police or put yourselves in their situation. A cop who has drawn their gun would never let that suspect walk right up to them. This same thing with 47 destroying Police Officers happened in the stoners apartment in Run for your Life. It annoys me.

I've notice that also, but they were obviously playing those two levels on easy difficulty which would also include less challenging A.I. They have said numerous times that the A.I would be more challenging on higher settings. So depending on how advanced the A.I are, it would be logical for any cops/guards to open fire on Agent 47 if he gets closer with an object that is perceive as a weapon.

And yes, in real life, a police officer would draw his weapon and give a warning to an armed suspect. It doesn't matter if he has a gun or a knife. The officer would most likely open fire if the suspect approaches closer and has and intent to use the weapon.

EliteAssassin
07-27-2012, 07:45 PM
But a cop should never pull his sidearm unless the other person has a firearm. So your logic is kinda bad. Plus if 47 were to just leave the area, he'd have to go by the cop anyways. SO either way the cop is gonna be passed by 47

That's not true. It doesn't only have to be firearm. A suspect could have any objects in their hand from a brick to an ice pick. Or even use an automobile as a weapon.

In real life a cop would draw his/her weapon if they feel their safety or someone else is in jeopardy. It depends on the officer's perception of the situation of the threat. Even if the officer doesn't see a weapon, they could still draw their gun.

KleanZlate
07-28-2012, 03:54 AM
"-...in real life...
-...yeah, yeah ... in real life..."
What a rediculous statement. No wonder why this series is so boring and retarded since 2006.

Well, to be fair, this series hasn't been much of anything since 2006. You should be happy it's kicking back in gear.

Sly Cooper
07-28-2012, 10:55 AM
Well, to be fair, this series hasn't been much of anything since 2006. You should be happy it's kicking back in gear.

Yeah I am excited for his long anticipated return along as it's fun, that's all that matters.

rotax600
07-29-2012, 06:27 AM
I've notice that also, but they were obviously playing those two levels on easy difficulty which would also include less challenging A.I. They have said numerous times that the A.I would be more challenging on higher settings. So depending on how advanced the A.I are, it would be logical for any cops/guards to open fire on Agent 47 if he gets closer with an object that is perceive as a weapon.

And yes, in real life, a police officer would draw his weapon and give a warning to an armed suspect. It doesn't matter if he has a gun or a knife. The officer would most likely open fire if the suspect approaches closer and has and intent to use the weapon.

That's not true. It doesn't only have to be firearm. A suspect could have any objects in their hand from a brick to an ice pick. Or even use an automobile as a weapon.

In real life a cop would draw his/her weapon if they feel their safety or someone else is in jeopardy. It depends on the officer's perception of the situation of the threat. Even if the officer doesn't see a weapon, they could still draw their gun.

Good I didnt know that and thank you someone finally gets it.

tbcdlad
07-29-2012, 12:25 PM
I noticed something very interesting in this video. Notice at 1:46 in this Chinatown demo, just as 47 aims his guns at the king, the king and the cops start to shoot at 47, because they realize that 47 is about to shoot. The cops are not highly trained assassins, so they wouldn't really be thinking that a screwdriver could be used as a weapon like 47 would. However, if 47 had his silverballers or any other gun equipped in the streets of hope demo rather than using a screwdriver, then the cop may start to shoot 47 if he were to aim his gun at the cop, simply because they are able to recognize the gun as a weapon more than they would a screwdriver. I mean, they would realize after a few more seconds that the screwdriver could be a weapon, but they'd react immediately to a gun. It's just a thought, although I might be wrong. :)


http://www.youtube.com/watch?v=ZFhwI35hutY