zacharias
01-21-2003, 05:57 AM
Anyone had this..?
All of a sudden Drom does not want to finish the pathfinding. Pretty weird really as what i've added since i last did pathfinding isn't that complex.
Here's some monolog:
=================
Setup 2309 brush level (3611 brushes total)...
Inserted 2308 brushes.
RAW cell count: 35458
WARNING: Memory allocation suspiciously high (67126140 bytes)!
WARNING: Memory allocation suspiciously high (67121224 bytes)!
WARNING: Memory allocation suspiciously high (67116832 bytes)!
WARNING: Memory allocation suspiciously high (71357404 bytes)!
WARNING: Memory allocation suspiciously high (75566092 bytes)!
WARNING: Memory allocation suspiciously high (88255924 bytes)!
WARNING: Memory allocation suspiciously high (100664500 bytes)!
WARNING: Memory allocation suspiciously high (113246316 bytes)!
WARNING: Memory allocation suspiciously high (125835532 bytes)!
40 extra bsp planes created
18860 cells, 127844 portals, 47465 polygons; 490 splits from large polys
20972 polys merged; 75049 colinear vertices deleted; 17 vertices max
4150 unique planes
Bytes used for internal portal structures: 42811976 bytes.
Polyhedra 285880 Polys 6318592 Portal PolyEdges 14567696 PolyEdges 21639808
Portalized...portal_cells_intersecting_sphere: too many cells @ (-36. -124. -12.)
portal_cells_intersecting_sphere: too many cells @ (-38. -92. -12.)
portal_cells_intersecting_sphere: too many cells @ (94. -68. -12.)
portal_cells_intersecting_sphere: too many cells @ (68. -32. -12.)
portal_cells_intersecting_sphere: too many cells @ (114. -68. -12.)
portal_cells_intersecting_sphere: too many cells @ (152. -56. -12.)
portal_cells_intersecting_sphere: too many cells @ (172. -228. 4.)
portal_cells_intersecting_sphere: too many cells @ (172. -208. 4.)
portal_cells_intersecting_sphere: too many cells @ (172. -248. 4.)
portal_cells_intersecting_sphere: too many cells @ (142. -260. 2.)
portal_cells_intersecting_sphere: too many cells @ (96. -136. -12.)
portal_cells_intersecting_sphere: too many cells @ (234. 22. -12.)
portal_cells_intersecting_sphere: too many cells @ (116. -38. -12.)
portal_cells_intersecting_sphere: too many cells @ (264. 100. -14.)
Computing optimized BSP... this may take a while.
Bytes used for internal portal structures: 3311040 bytes.
Polyhedra 18304 Polys 464000 Portal PolyEdges 942912 PolyEdges 1885824
Building rooms...
136 rooms, 426 portals, 3.1323529 average portals per room
Generating cell-room lists...
0% completed
2% completed
5% completed
8% .....
...etc...etc.
..97% completed
16946 cells, 41.183824 average cells per room
Calculating path find cells..........................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................ERROR: too many cell->vertex links in pathfinding database!
Cannot enforce quality!
=====================
Anyone know if this stems from the "portal_cells_intersecting_sphere: too many cells" error? (Or is that not a critical error?)
Any help would be appreciated..
All of a sudden Drom does not want to finish the pathfinding. Pretty weird really as what i've added since i last did pathfinding isn't that complex.
Here's some monolog:
=================
Setup 2309 brush level (3611 brushes total)...
Inserted 2308 brushes.
RAW cell count: 35458
WARNING: Memory allocation suspiciously high (67126140 bytes)!
WARNING: Memory allocation suspiciously high (67121224 bytes)!
WARNING: Memory allocation suspiciously high (67116832 bytes)!
WARNING: Memory allocation suspiciously high (71357404 bytes)!
WARNING: Memory allocation suspiciously high (75566092 bytes)!
WARNING: Memory allocation suspiciously high (88255924 bytes)!
WARNING: Memory allocation suspiciously high (100664500 bytes)!
WARNING: Memory allocation suspiciously high (113246316 bytes)!
WARNING: Memory allocation suspiciously high (125835532 bytes)!
40 extra bsp planes created
18860 cells, 127844 portals, 47465 polygons; 490 splits from large polys
20972 polys merged; 75049 colinear vertices deleted; 17 vertices max
4150 unique planes
Bytes used for internal portal structures: 42811976 bytes.
Polyhedra 285880 Polys 6318592 Portal PolyEdges 14567696 PolyEdges 21639808
Portalized...portal_cells_intersecting_sphere: too many cells @ (-36. -124. -12.)
portal_cells_intersecting_sphere: too many cells @ (-38. -92. -12.)
portal_cells_intersecting_sphere: too many cells @ (94. -68. -12.)
portal_cells_intersecting_sphere: too many cells @ (68. -32. -12.)
portal_cells_intersecting_sphere: too many cells @ (114. -68. -12.)
portal_cells_intersecting_sphere: too many cells @ (152. -56. -12.)
portal_cells_intersecting_sphere: too many cells @ (172. -228. 4.)
portal_cells_intersecting_sphere: too many cells @ (172. -208. 4.)
portal_cells_intersecting_sphere: too many cells @ (172. -248. 4.)
portal_cells_intersecting_sphere: too many cells @ (142. -260. 2.)
portal_cells_intersecting_sphere: too many cells @ (96. -136. -12.)
portal_cells_intersecting_sphere: too many cells @ (234. 22. -12.)
portal_cells_intersecting_sphere: too many cells @ (116. -38. -12.)
portal_cells_intersecting_sphere: too many cells @ (264. 100. -14.)
Computing optimized BSP... this may take a while.
Bytes used for internal portal structures: 3311040 bytes.
Polyhedra 18304 Polys 464000 Portal PolyEdges 942912 PolyEdges 1885824
Building rooms...
136 rooms, 426 portals, 3.1323529 average portals per room
Generating cell-room lists...
0% completed
2% completed
5% completed
8% .....
...etc...etc.
..97% completed
16946 cells, 41.183824 average cells per room
Calculating path find cells..........................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................ERROR: too many cell->vertex links in pathfinding database!
Cannot enforce quality!
=====================
Anyone know if this stems from the "portal_cells_intersecting_sphere: too many cells" error? (Or is that not a critical error?)
Any help would be appreciated..