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View Full Version : Lara's handguns not unlimited anymore?!?!


LaraAngelOfDarkness
01-19-2003, 10:26 AM
How do you feel about Lara's handguns not being unlimited anymore?

Zoolander
01-19-2003, 11:29 AM
That would be awesome, it's unrealistic otherwise.

trfreak5243
01-19-2003, 11:29 AM
i think its pretty cool... it was unrealistic to have unlimited ammo for your pistols. plus now we get to use stealth and hand to hand combat instead so i like that!

midroth
01-19-2003, 12:35 PM
Limited ammo for her handguns? Sorry, without me! If there is an option y/n =ok, otherwise =no.

Have fun.

MountainDewNut
01-19-2003, 08:37 PM
So long as there is another way to kill enemies after her supply has depleted, I will be happy.

Ben Landsberg Tomb Raider
01-20-2003, 04:03 AM
Will there be auto aim? OOOHHHHHHHHHHHHH!!!!!!!!!!!!!!! sorry...I thought that was a good question :)

DKSM
01-20-2003, 05:08 AM
The unlimited ammo wasn't my favorite. It will add a good amount of realism now with the limitations plus the ability to use hand to hand combat.

Eckhardt
01-20-2003, 12:57 PM
I like the idea, but here's what I would also like. Imagine you could knock the enemies out cold with the gun itself when you’re out of ammo, wouldn't it be nice? :D

Jade
01-20-2003, 01:10 PM
i liked the hand guns the best! i used them throughout the game, only using powerful guns at those bosses - i'm always afraid that if i use those guns before, i run out of ammo in a fight with a boss..
it worked for me!

Omega_Weapon
01-20-2003, 01:31 PM
It all depends on how effective they are in AOD. If it takes fifty rounds to drop a bug like normal (being sarcastic), then lots of people will be running out of ammo. If they're more effective then it shouldn't be a problem. Also, maybe it's an incentive to get gamers to use the "break-neck" skill that's been added?

Lr&Kt
01-20-2003, 02:30 PM
yeah the unlimited pistol ammo was preety unrealistic. I think it`s better that the clips would run out, so u would have to do hand to hand combat, like Oni... one of the coolest fighting games i´ve played

snark^
01-20-2003, 07:56 PM
Originally posted by Omega_Weapon
It all depends on how effective they are in AOD. If it takes fifty rounds to drop a bug like normal (being sarcastic), then lots of people will be running out of ammo. If they're more effective then it shouldn't be a problem. Also, maybe it's an incentive to get gamers to use the "break-neck" skill that's been added?

The endless stream of bullets you needed to kill even the simplest of enemies is what spoiled Project Eden's combat really. To make the combat as much fun as the puzzles and exploration side of things they should make it a lot more damaging than usual, and add manual aim via the mouse...

I had thought it was going to be a garotte move as reported in the early blob lists -- as opposed to the break neck thing we saw in the video clips. Still from what we've seen the recent clips ('making of', etc) there's a decent set of side kick and punch moves now added to her repetoire besides.

Younglara_babe
01-29-2003, 05:57 PM
as long as theres some sort of auto target where the game does it i'll be fine. even if i have to click a button for it to lock on and keep sight of it i'm ok. if there isnt i'm in BIG trouble. mostly because my aim sucks really bad :o

susan
01-30-2003, 03:12 AM
As long as there's plenty of ammo to pick up from the armed attackers I'll be happy. It'd be especially realistic if the amount of ammo you collected depended on how quickly you killed your attacker, and that they could run out of ammunition too.

I think Eckhardt's suggestion is a brilliant one - using the gun to knock people out!

One thing I really hope they don't do is have loads of "unkillable" enemies - that's what spoiled TR4 for me.