icancontribute
02-27-2012, 03:32 AM
When I look at the redesigned gritty Lara Croft portrayed in the "survivor is born" Tomb Raider still image I can't help but think that better bullet/collision physics (better in the sense of helping the player feel more immersed) would nicely accompany the tone of this new Tomb Raider (2012).
Here's what I wish:
human sized enemies and smaller ones (such as a wolf etc) should be staggered by a pistol shot and either knocked back or knocked down by a single blast from a shotgun (depending on range).
Plz listen ...Tomb Raider isn't a FPS, I know this. And I'm aware that you guys are trying to create an experience with gameplay far beyond the basic shooter. But I just wish the gun mechanics and bullet related physics were more robust. I also wish Tomb Raider had a more in-depth knife combat system for when I want to sneak around and get stealthly.
That's basically it. Other than those two requests I really enjoy everything else about the series. You guys have the best lead character in the business in the iconic Lara Croft. And I'm looking forward to the new game as much as anybody else. The problem I have with Tomb Raider's gun mechanics is that when I fire a single shot, most creatures don't respond from the impact. Only a very large creature (think a bear or larger) can brush off a pistol shot. Videogame combat is a more immersive experience when the enemies recoil.
Finally, please include in-depth knife combat with different critical hit animations. Lots of games that have gun combat also have some knife wielding component. However, other companies implement it in the most rudimentary way. I would like to see an assortment of different knives as well as an option to upgrade your knife (thereby unlocking different critical hit animations).
Thank you for your kind attention
Here's what I wish:
human sized enemies and smaller ones (such as a wolf etc) should be staggered by a pistol shot and either knocked back or knocked down by a single blast from a shotgun (depending on range).
Plz listen ...Tomb Raider isn't a FPS, I know this. And I'm aware that you guys are trying to create an experience with gameplay far beyond the basic shooter. But I just wish the gun mechanics and bullet related physics were more robust. I also wish Tomb Raider had a more in-depth knife combat system for when I want to sneak around and get stealthly.
That's basically it. Other than those two requests I really enjoy everything else about the series. You guys have the best lead character in the business in the iconic Lara Croft. And I'm looking forward to the new game as much as anybody else. The problem I have with Tomb Raider's gun mechanics is that when I fire a single shot, most creatures don't respond from the impact. Only a very large creature (think a bear or larger) can brush off a pistol shot. Videogame combat is a more immersive experience when the enemies recoil.
Finally, please include in-depth knife combat with different critical hit animations. Lots of games that have gun combat also have some knife wielding component. However, other companies implement it in the most rudimentary way. I would like to see an assortment of different knives as well as an option to upgrade your knife (thereby unlocking different critical hit animations).
Thank you for your kind attention