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View Full Version : CTDs and GPU voltages


ThrowAwayName
09-08-2011, 03:41 PM
I know there are a TON of crashing threads right now, but I'm concerned about whether or not it's reasonable to expect a patch to fix it eventually. I'm currently running DXHR with the following specs:

Windows 7 (x64) SP1 - all latest updates installed
Intel i7-920 (At stock speeds)
EVGA nVidia GTX 570 (At stock speeds)
EVGA x58 Triple SLi mobo
6 GB DDR3 RAM
Running at 1680x1050, DX 11, with Tesilation

My playing experience is being constantly interrupted by unpredictable Crash To Desktop events. REPEATED Crash to Desktop events, to the point that I can hardly enjoy the game. I won't go into painful detail beyond that. Temperatures are fine. I've tried multiple solutions and workarounds, including a new user, and different driver sets. Nothing works.

HOWEVER, there is a fix being discussed on these forums and elsewhere on the internet: Apparently increasing the voltage to your video card can solve the crashing issue. But, as is also discussed on these forums (http://forums.eidosgames.com/showpost.php?p=1672674&postcount=489), due to various bugs setting the voltage slightly higher will actually set the voltage to Maximum. That's a fantastic way to lose a GPU.

If this is in fact an issue cause by voltage settings on the GPU, there's really no way to expect Eidos to fix it, is there? If that's the case, then what options would I have to be able to play the game? As it is right now, I'll never be able to play it.