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LeMoN_LiMe
10-14-2010, 10:59 PM
Personally I think the most important part of DE:HR is the story. The story was what really got me hooked to the original game and what had me going for several playthroughs. My love for the first game was even enough to get me all the way through the sequal. (which btw I didnt really like)

BUT what made the story and built it was the dialogue. I mean really people, go through your head and think of how many random NPC quotes from the original game you can think of....

1. I dont handle the money, talk to Charley.
2. I'm afraid we dont have time for visitors right now!
3. I wanted Orange! It gave me Lemon Lime! (my personal favorite)
4. They actually let you point a gun at people?
5. The Doc said they took the bullet out, but I can still feel it in my stomach.
6. The code to medical area is 0199. Maybe you'd like to see your brother?
7. Stay off the streets! Cops shoot at anything!
8. The Tons lit up bro! Yeahhhh!
9. Go away! I dont like wittle boys! (hated that dang kid)
10. The nurse knew I was sick. She just didnt care....
11. The vectors! The vectors are all wrong! ($5 to whoever can place this one 1st)
12. I have to use the street to get home!
13. *headshot* ARRRGGHHHH!!!! (my second favorite lol)

Hope you enjoyed that trip down memory lane! You see what I think is the most important part of this game.
What about you guys?

mad825
10-14-2010, 11:22 PM
Story, no doubt.

lets all get ready for the faceplam for the person who says "graphics" is the most important.

pringlepower
10-14-2010, 11:53 PM
Story, no doubt.

lets all get ready for the faceplam for the person who says "graphics" is the most important.

Cinematics.

Rindill the Red
10-15-2010, 12:29 AM
Cinematics.

Accessibility and ease of play.

motsm
10-15-2010, 12:29 AM
I'd say it doesn't have one feature that is most important. The only reason Deus Ex was so special is because it did so many different thing's right.

NKD
10-15-2010, 12:39 AM
Cyberpunk-ish setting, augmentations, multi-path missions. Those are the three things you absolutely cannot do without for a Deus Ex game. Everything else is going to be different from person to person. For example a lot of the stuff people complain about being changed in DXHR isn't really what made Deus Ex for me, but for them it's a big deal.

That's why I wouldn't go any further than those three things I mentioned first when deciding what is absolutely required for a good Deus Ex game.

Fluffis
10-15-2010, 02:46 AM
For me, it's the whole experience. The story, the gameplay, the music, the characters, the little Easter Eggs, the setting etc. That's the reason why I keep coming back to DX; it did all those, and did them really well. There are not a lot of games that have the whole package. That's the reason I react so strongly when there's something revealed with DX:HR that feels... "off", to me, I suppose.

I started out with such high hopes for this game...

Facebyface
10-15-2010, 02:49 AM
The most important part for me is the necessity to stealth. I still play my run and gun shooters, but to have a really good stealth game now and then is nice for me. I love stealth gameplay, and open paths to do as you please helps as well.

Brock
10-15-2010, 02:58 AM
For me most important is or course story and freedom of gameplay and by freedom i don 't mean multipath etc but the freedom to overcome obstacles. Blow up the door, find code for that door, lockpick or use multitool on the door etc. It's the way how it just always gives solution or try to improvise with tools you have.

Blade_hunter
10-15-2010, 03:54 AM
Gameplay

Ashpolt
10-15-2010, 04:17 AM
The most important part of any game is always the gameplay. Without it, you're watching a movie. But in terms of specifics, no one part of Deus Ex is the single most important: it was the experience they united to achieve that was important, and by changing the component parts (especially as significantly as they have been changed) you're going to change that experience.

Incidentally, I wouldn't put story or augmentations on my absolute "must have" list, if I were to make one. I wrote a while ago about my idea for a game that played much like Deus Ex (first person immersive simulator, RPG elements, multipath solutions, choice and consequence, limb damage system, resource management, inventory etc) but was set in a very noir 1940s Chicago with you playing a private eye who gets drawn into a war against the mob. Obviously the setting would dictate no augs, so the RPG elements would be used to boost damage resistance, speed, silent walking etc in more generic ways - "your legs are now stronger, so you're faster!" rather than "press F3 and your leg augs will activate, making you faster!" It could have an equivalent of Arkham Asylum's detective mode - using your PI skills to notice things the common man wouldn't - but that'd be about it. And still, I'd sooner accept that as the progression of the Deus Ex franchise - or at least a related spin-off - than I would DXHR, from what we've seen.

GepardenK
10-15-2010, 04:25 AM
^Right on, gameplay is key. Even from that short description I know I would play that PE game and love it to death. Sadly there are almost none of these "first person immersive simulators", manly because most of them failed commercially. The only one I can think of besides DX is Vampire:Bloodlines, and perhaps thief in its own semi-linear stealth adventurish way...

Pinky_Powers
10-15-2010, 05:11 AM
I've always believed a game needed to stand strong on many legs, and no one is more important than the other.

A great story is a must for any game that plays as more than just a straight shooter.
But without excellent gameplay, I'm not going to play long enough to enjoy the story.
Atmosphere (art direction, level design, sound editing and music composing) creates immersion, and thus holds you within the reality of the game.
Skillful writing deepens immersion and can arouse all the prime emotions for events and characters.
If it's voice-acted, it needs to be performed well, or the best writing in the world won't save it.

kud13
10-15-2010, 05:18 AM
"the vectors are all wrong" is the line used by the bum in the free clinic, during your first time in Hell's Kitchen.

he goes on to say that the problem is hygiene because he studied this stuff at college.

Also, gameplay and story are equally valid concerns

Viktoria
10-15-2010, 06:27 AM
I believe every aspect is important, BUT it's how well all the ingredients cook together.
The end result is the cake and it is this that leaves the final taste in your mouth. Hopefully, it will taste sweet. :)

GepardenK
10-15-2010, 06:39 AM
I believe every aspect is important, BUT it's how well all the ingredients cook together.
The end result is the cake and it is this that leaves the final taste in your mouth. Hopefully, it will taste sweet. :) I`d agree with you if we were talking about game design in general. But this is a DX game. If they made a Myst like game that focused soley on story and exploration, then I`d be a happy man; but It wouldn`t be much of a DX game would it?

It is the core features that need to be honored for this to be a true DX sequel. And in this case, IMO, the story is not so important. The gameplay is. Of course, a well told story and nice characters wouldnt hurt either, I just hope they dont overdo the "choice" system and go into Mass Effect/Heavy Rain land.

PillsAgainstOrders
10-15-2010, 06:49 AM
Interaction between the game and the player.

And the original Deus ex felt like spiritual successor for g.i.t.s universe when I first picked it up. Other cyberpunkish games just suddenly shot me up in space to fight against aliens...

Viktoria
10-15-2010, 06:51 AM
GepardenK: I said "every aspect"; I never mentioned it was just about the story and exploration.

LeMoN_LiMe
10-15-2010, 10:03 AM
"the vectors are all wrong" is the line used by the bum in the free clinic, during your first time in hell's kitchen.

He goes on to say that the problem is hygiene because he studied this stuff at college.

Also, gameplay and story are equally valid concerns


give that man a klondike bar!