Keir
08-15-2010, 06:28 PM
Hi gang,
It's podcast time again! On Tuesday I'll be sitting down with LCGoL Creative Director Daniel Neuburger and design guru Jeff Wajcs. They've both been at Crystal for a long old time.
Daniel is the creative force behind the entire project and worked closely with the lovely Forest to produce the game. If you'd like to ask any stories about the direction of the game, the early stages of the concept, scripting, aims, etc, Daniel is your man.
Jeff designed some of my favourite puzzles and levels in LCGoL. If you've got any questions about level design in LCGoL or more general questions about level design then please post them here and I'll do my best to get them answered! Thanks :)
And remember, if you'd like to record your question in .mp3 or .wav format that's even better. Send me a PM with a link and you can feature in the show! :thumb:
It's podcast time again! On Tuesday I'll be sitting down with LCGoL Creative Director Daniel Neuburger and design guru Jeff Wajcs. They've both been at Crystal for a long old time.
Daniel is the creative force behind the entire project and worked closely with the lovely Forest to produce the game. If you'd like to ask any stories about the direction of the game, the early stages of the concept, scripting, aims, etc, Daniel is your man.
Jeff designed some of my favourite puzzles and levels in LCGoL. If you've got any questions about level design in LCGoL or more general questions about level design then please post them here and I'll do my best to get them answered! Thanks :)
And remember, if you'd like to record your question in .mp3 or .wav format that's even better. Send me a PM with a link and you can feature in the show! :thumb: