FadedEchos
08-01-2010, 07:13 PM
1. SPO
Quick ranked match -> Joining lobby... -> Closing... -> Buffering -> Surprise you're the host!
What's going on here? Shenanigans I say! I'd rather find a game that people will play than host and wait 10 minutes for joiners!
Close -> Yes Really -> Closing... -> Buffering -> Main Menu -> Repeat
there's a minute or two of trying to play mp. Would be cool if you could re-search or attempt to join a different game than the first which failed for no apparent reason. Instead, hostage to hosting. Sad times, especially when it misses the next attempt, and the next one >_>
2. Scoring
Okay now I'm in a game, kicking ass and taking names as I'm sure many others on the forum claim haha. All of my buddies die in gloriously stupid blazes of gunfire from cops/each other, and then the 7 or so of them gang bang me with my +$100k reward for killing cops/traitors/the dog.
Now the player who died first and managed to score a few kills on the mercs has the most cash? Two rounds later mr. early death wins? Why is dying quickly an advantage, and why doesn't the player with the most skill (cop kills + surviving) get rewarded for doing so? Seems counter-productive to me...
A thought occurs. Perhaps if only the players killed by traitors were to respawn as cops this multicop gangbang scenario would occur much less often, conserving the heist as the main objective of the game while still allowing people who've been backstabbed a chance at revenge?
/2cents
Quick ranked match -> Joining lobby... -> Closing... -> Buffering -> Surprise you're the host!
What's going on here? Shenanigans I say! I'd rather find a game that people will play than host and wait 10 minutes for joiners!
Close -> Yes Really -> Closing... -> Buffering -> Main Menu -> Repeat
there's a minute or two of trying to play mp. Would be cool if you could re-search or attempt to join a different game than the first which failed for no apparent reason. Instead, hostage to hosting. Sad times, especially when it misses the next attempt, and the next one >_>
2. Scoring
Okay now I'm in a game, kicking ass and taking names as I'm sure many others on the forum claim haha. All of my buddies die in gloriously stupid blazes of gunfire from cops/each other, and then the 7 or so of them gang bang me with my +$100k reward for killing cops/traitors/the dog.
Now the player who died first and managed to score a few kills on the mercs has the most cash? Two rounds later mr. early death wins? Why is dying quickly an advantage, and why doesn't the player with the most skill (cop kills + surviving) get rewarded for doing so? Seems counter-productive to me...
A thought occurs. Perhaps if only the players killed by traitors were to respawn as cops this multicop gangbang scenario would occur much less often, conserving the heist as the main objective of the game while still allowing people who've been backstabbed a chance at revenge?
/2cents