Munin the Raven
12-10-2002, 10:27 AM
This is from TTLG, posted at The Circle by Dan:
The following came from The Gamestar News Page, a German gaming news site. It was sent in and translated by Matt Kimmich / Thirith.
On a visit to the Ion Storm offices in Austin/Texas we were allowed an - albeit very brief - look at Thief 3. The third installation in the thieving saga (better known in Germany as Dark Project) almost threw us off our feet due to the excellent graphics, fantastic shadow effects and extremely realistic NPC models. Talking of feet: While the jumping sequences in the first two games still were a nuisance since you never knew when Garret had actually reached the edge of a chasm, in part 3 you'll actually see the master thief's feet when you look down. This makes climbing passages so much easier. Another improvement: When picking locks there's a nice animation of Garrett's hands actually manipulating the lock. Unfortunately there are still no released screenshot.
I wonder how showing hands while lockpicking will work. I mean, before we could pick locks from any position or angle as long as we were in range. In T3, will we only be able to pick the lock if we are directly in front of it so the animation can play? Hrm. Thanks, Matt!
I'm sure the people who were complaining about their invisible feet will be relieved.:p I'm guessing the lockpicking animations will be like the ones used in Deus Ex and Morrowind and won't affect the ability to unlock anything in range/sight.
The following came from The Gamestar News Page, a German gaming news site. It was sent in and translated by Matt Kimmich / Thirith.
On a visit to the Ion Storm offices in Austin/Texas we were allowed an - albeit very brief - look at Thief 3. The third installation in the thieving saga (better known in Germany as Dark Project) almost threw us off our feet due to the excellent graphics, fantastic shadow effects and extremely realistic NPC models. Talking of feet: While the jumping sequences in the first two games still were a nuisance since you never knew when Garret had actually reached the edge of a chasm, in part 3 you'll actually see the master thief's feet when you look down. This makes climbing passages so much easier. Another improvement: When picking locks there's a nice animation of Garrett's hands actually manipulating the lock. Unfortunately there are still no released screenshot.
I wonder how showing hands while lockpicking will work. I mean, before we could pick locks from any position or angle as long as we were in range. In T3, will we only be able to pick the lock if we are directly in front of it so the animation can play? Hrm. Thanks, Matt!
I'm sure the people who were complaining about their invisible feet will be relieved.:p I'm guessing the lockpicking animations will be like the ones used in Deus Ex and Morrowind and won't affect the ability to unlock anything in range/sight.