Apathy Trigger
07-03-2010, 06:31 AM
As a veteran of the first game I was really excited to play this demo. The first was one of those rare games that despite it really not being that great of a game, its raw potential made me loyal to franchise and hoping for a second chance, and this demo is giving me a taste of the Kane and Lynch experience I wanted to have. However, I still see a number of areas the game could improve on and one of the most prominent to me is the NPC cops in Fragile Alliance.
The two main things I would like to see improved are the locations of the NPCs and having them respawn. For the first I would just like to see the NPCs be moved around a little bit, even if it was just four or five preset spawn layouts and the game randomly chose one at the start of each round. As is stands I can simply get away with a methodical approach. Buy a shotgun, take the right street, shotgun the three cops up the stairway, grab the fire extinguisher, blow up the two behind the dumpster, take out the two to the right of the stairs, time to kill the dog, etc etc. I think mixing around the locations would add to the already tense atmosphere of FA.
Secondly I would like to see some form of reinforcements. It's fun battling your way to the getaway point, but once you reach there, even if you get left behind alone there is absolutely zero tension unless there is another player cop. I don't mean anything horde mode ridiculous, just more cops spawning throughout the course of the game. I don't think a minute by minute system would work as I feel that would be unfair and not intuitive to how the game is designed, but maybe in the final minute 10 or so cops respawn on the scene, and then maybe a few more at 30 seconds, just something so that when the last cop is killed you can't just leisurely stroll to the van if you're playing with a more loyal group of players and add even more to the sense of urgency.
Anyway that's my wall of text, please discuss, critique, and add your own ideas, and hopefully get some player generated ideas to the devs.
The two main things I would like to see improved are the locations of the NPCs and having them respawn. For the first I would just like to see the NPCs be moved around a little bit, even if it was just four or five preset spawn layouts and the game randomly chose one at the start of each round. As is stands I can simply get away with a methodical approach. Buy a shotgun, take the right street, shotgun the three cops up the stairway, grab the fire extinguisher, blow up the two behind the dumpster, take out the two to the right of the stairs, time to kill the dog, etc etc. I think mixing around the locations would add to the already tense atmosphere of FA.
Secondly I would like to see some form of reinforcements. It's fun battling your way to the getaway point, but once you reach there, even if you get left behind alone there is absolutely zero tension unless there is another player cop. I don't mean anything horde mode ridiculous, just more cops spawning throughout the course of the game. I don't think a minute by minute system would work as I feel that would be unfair and not intuitive to how the game is designed, but maybe in the final minute 10 or so cops respawn on the scene, and then maybe a few more at 30 seconds, just something so that when the last cop is killed you can't just leisurely stroll to the van if you're playing with a more loyal group of players and add even more to the sense of urgency.
Anyway that's my wall of text, please discuss, critique, and add your own ideas, and hopefully get some player generated ideas to the devs.