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View Full Version : Adaptive Difficulty System...Gone Mad!


themadhatter
03-27-2010, 02:34 AM
I have a tendency towards unnecessary elaboration, so I'll attempt to keep this short...

Here's the rundown so my issue can be understood: I began playing early yesterday and sporadically continued over the day and into this one, having churned in excess of eight hours into such. I have, to this time, ignored the "missions" opting instead to sight-see, gather resources and "liberate" town after town. In all, I achieved one-hundred percent at roughly forty areas on the starting isle when the difficulty took an immense and entirely unexpected swing.
To clarify, I'd define myself as the type of gamer who treads the line between enthusiast and casual: I've played a large and diverse amount of games, my favorite being RPGs and those of a sandbox nature. While the RPG-elements of JC2 (which some might define the upgrading option as) are "lite" at best, the sandbox appealed to me. All told, taking my own gaming-finesse into account, I began my first game on Normal. Whether it is my computer or the game, I found the mouse-control sensitivity too finicky to allow for fluid aiming, leading to some unforeseen and, in a less picky game, avoidable deaths. For that reason, I restarted on Casual, where the enemies slower reactions more than made up for my own inadequacies.
Thus, here I am, eight-plus hours into a Casual-level game, more than a million in cash on hand, a few weapons that are upgraded two-or-three stars (at the most) and thoroughly enjoying myself. The world is lush and breathtaking, exploration, though limited, is amusing and I'm enjoying the prospect of a game continued in this vein...
Then, as I said, out of the blue the difficulty ramps up. It's not that the AI became more tactical or advanced, that enemies are making better use of cover or anything of like...rather, it's like the game is cheating. I must stress, this was not some gradual shift, but a very dramatic and swift transition.
Whereas, before, I could run about freely, mow down most enemy patrols without losing too much health nor expending excessive amounts of ammo and the destruction of, for instance, a single transformer generated a small amount of a level one alert (forgot the terminology...you know what I mean) alone, thus I could generally polish off most of an area before having to flee the mounting enemy force.
Now, every single enemy is something I have to be wary of. Gone is my enjoyment, as destroying a transformer instantly brings on a level three alert and helicopters. That's right, plural! The enemies also spawn repeatedly, swiftly and illogically (I attempted to take one of the offshore rigs and, after walking up the first stairway, with no one behind me, was killed by the spawning of FOUR men [one an elite] on the staircase itself). My last fight, ere I quit to come here, led me on a cross-isle chase, precipitated by driving a tank past a single soldier. I didn't touch him, didn't shoot, just drove, trying to get back and see if playing a mission would reset the difficulty. Instead, I ended up fleeing dozens of soldiers who blew the tank apart with ease, downing three choppers by hijacking and crashing them, blew four apart in mid-air and was slain when, on attempting to hijack a fourth, the chopper itself was blown apart by TWO others (cementing my theory that the soldiers on this island have no consideration for one another, given that I had not even dispatched the copilot).
So, my inquiry is thus...can I somehow reset the difficult? Is there anything I can do, at all? I was honestly enjoying the game, as is, with some challenge and a mounting sense of power as I improved my weapons. Now, I'm simply struggling. Not becoming more skilled due to some gradually increased challenge, just struggling against unfair odds that spoil the experience. In short, the game is no longer fun. It also does not seem like this is what the developers ("you," should a developer read this) intended the "Adaptive Difficulty System" to function as: a game-breaker.
Again, is there anything I can do?

compatible
03-27-2010, 05:28 AM
I have a tendency towards unnecessary elaboration, so I'll attempt to keep this short...

Here's the rundown so my issue can be understood: I began playing early yesterday and sporadically continued over the day and into this one, having churned in excess of eight hours into such. I have, to this time, ignored the "missions" opting instead to sight-see, gather resources and "liberate" town after town. In all, I achieved one-hundred percent at roughly forty areas on the starting isle when the difficulty took an immense and entirely unexpected swing.
To clarify, I'd define myself as the type of gamer who treads the line between enthusiast and casual: I've played a large and diverse amount of games, my favorite being RPGs and those of a sandbox nature. While the RPG-elements of JC2 (which some might define the upgrading option as) are "lite" at best, the sandbox appealed to me. All told, taking my own gaming-finesse into account, I began my first game on Normal. Whether it is my computer or the game, I found the mouse-control sensitivity too finicky to allow for fluid aiming, leading to some unforeseen and, in a less picky game, avoidable deaths. For that reason, I restarted on Casual, where the enemies slower reactions more than made up for my own inadequacies.
Thus, here I am, eight-plus hours into a Casual-level game, more than a million in cash on hand, a few weapons that are upgraded two-or-three stars (at the most) and thoroughly enjoying myself. The world is lush and breathtaking, exploration, though limited, is amusing and I'm enjoying the prospect of a game continued in this vein...
Then, as I said, out of the blue the difficulty ramps up. It's not that the AI became more tactical or advanced, that enemies are making better use of cover or anything of like...rather, it's like the game is cheating. I must stress, this was not some gradual shift, but a very dramatic and swift transition.
Whereas, before, I could run about freely, mow down most enemy patrols without losing too much health nor expending excessive amounts of ammo and the destruction of, for instance, a single transformer generated a small amount of a level one alert (forgot the terminology...you know what I mean) alone, thus I could generally polish off most of an area before having to flee the mounting enemy force.
Now, every single enemy is something I have to be wary of. Gone is my enjoyment, as destroying a transformer instantly brings on a level three alert and helicopters. That's right, plural! The enemies also spawn repeatedly, swiftly and illogically (I attempted to take one of the offshore rigs and, after walking up the first stairway, with no one behind me, was killed by the spawning of FOUR men [one an elite] on the staircase itself). My last fight, ere I quit to come here, led me on a cross-isle chase, precipitated by driving a tank past a single soldier. I didn't touch him, didn't shoot, just drove, trying to get back and see if playing a mission would reset the difficulty. Instead, I ended up fleeing dozens of soldiers who blew the tank apart with ease, downing three choppers by hijacking and crashing them, blew four apart in mid-air and was slain when, on attempting to hijack a fourth, the chopper itself was blown apart by TWO others (cementing my theory that the soldiers on this island have no consideration for one another, given that I had not even dispatched the copilot).
So, my inquiry is thus...can I somehow reset the difficult? Is there anything I can do, at all? I was honestly enjoying the game, as is, with some challenge and a mounting sense of power as I improved my weapons. Now, I'm simply struggling. Not becoming more skilled due to some gradually increased challenge, just struggling against unfair odds that spoil the experience. In short, the game is no longer fun. It also does not seem like this is what the developers ("you," should a developer read this) intended the "Adaptive Difficulty System" to function as: a game-breaker.
Again, is there anything I can do?


wow so when was this going to happen ( so I'll attempt to keep this short.. ) ?

sjaak327
03-27-2010, 07:14 AM
Despite the short attention span of some people, a good and fair account on actual game play. Yes I had the same thing, I also didn't do much missions, but due to the fact that I completed a lot of cities, and created ample chaos, indeed the heat system was upgraded (and the game informed me of that fact) and yes I am now using a trainer to switch off the heat, as it is simply rediculous the amount of heat you receive from doing a trivial thing in some far away village. Helicopters, and what not, just for destroying a statue. That way indeed the game stops being fun...

Time to dial down the heat for sure.

RunningBare
03-27-2010, 08:22 AM
Then, as I said, out of the blue the difficulty ramps up. It's not that the AI became more tactical or advanced, that enemies are making better use of cover or anything of like...rather, it's like the game is cheating. I must stress, this was not some gradual shift, but a very dramatic and swift transition.I also noticed a sudden shift in difficulty, and I'm playing on casual level, came as quite a surprise!, like the OP I tread a thin line between casual player and enthusiast, it certainly was an insane jump, so far I've managed to survive it, but I have to take a break much more or I start making silly mistakes, like trying to melle a colonel!

Datashocker
03-27-2010, 11:26 AM
...and yes I am now using a trainer to switch off the heat

What trainer are you using to do that?

vhold
03-27-2010, 01:06 PM
Red Faction Guerrilla had a similar game structure but the totally opposite problem, as you take over the land the enemy just disappears until it's totally boring.

themadhatter
03-27-2010, 07:48 PM
...I had the same thing, I also didn't do much missions, but due to the fact that I completed a lot of cities, and created ample chaos, indeed the heat system was upgraded (and the game informed me of that fact) and yes I am now using a trainer to switch off the heat, as it is simply rediculous the amount of heat you receive from doing a trivial thing in some far away village. Helicopters, and what not, just for destroying a statue. That way indeed the game stops being fun...
Thanks for the response and insight.
Like Datashocker I would appreciate a link to the trainer you're using (or simply its name, if linking is prohibited), but don't feel obligated to provide one. I'm glad to simply know there is a workaround.

...the heat system was upgraded (and the game informed me of that fact)
It did? May I inquire how? Some sort of pop-up, I presume. Perhaps I missed it or skipped over it somehow.

Red Faction Guerrilla had a similar game structure but the totally opposite problem, as you take over the land the enemy just disappears until it's totally boring.
Never played it as my computer, at the time, could not handle the system requirements.
Understand, this is not what I am after. I enjoy the constant presence of enemies. It makes the world feel natural. I'm merely hoping to dial down the intensity to the reasonable level it was at before: when the game presented a challenge, not unfair odds ending (far too often) in a game-over.

AUnjustCause
03-27-2010, 08:52 PM
tl;dr learn 2 use breaks

themadhatter
03-27-2010, 11:12 PM
tl;dr learn 2 use breaks
Care to expound?

vhold
03-27-2010, 11:40 PM
If you kill the colonels, it supposedly reduces "military morale." I'm not sure what that really does. Also, taking down the statues increases "civil unrest." It's possible those things help you claw back some of the difficulty increase?

Munkeynz
03-27-2010, 11:49 PM
yes I am now using a trainer to switch off the heat, as it is simply rediculous the amount of heat you receive from doing a trivial thing in some far away village.

Time to dial down the heat for sure.

I too would be interested in a link for this trainer.. it does get rediculous.......

Dungeoncrawler
03-28-2010, 01:11 AM
I just got my popup informing me of the increased difficulty. If it stays at this lvl I'll probably be able to cope although it is noticeable more difficult. Where one naval boat would engage me now I get two in heat lvl 1. I can get the trainer so if it gets too difficult I'll just
cheat :rasp:. If anyone is looking for the link to one (trainer) just pm me and I'll give it to you.

sjaak327
03-28-2010, 02:47 AM
Try this for stopping heat:

http://redirectingat.com/?id=629X1198&url=http%3A%2F%2Fm0.to%2FBOLOPatch%2FBOLOPatchFullBeta.exe

You get a certain message about millitiary being upgrade, I forgot the exact wording though :)

john1231
03-28-2010, 04:02 AM
hey guys on what heat level unlock are you?
i am at level 2 and so far have no problems with the heat, will it become that bad with level3?
if so, can i avoid the heat level to "upgrade" by not doing stronghold missions?

compatible
03-28-2010, 04:37 AM
i jump to level 3 heat alot of the time , and my biggest risk is when a helli comes to rape me i grapple up there then it so slow in taking over the helli (press 1 - - - - - 2 - - - - - 4 ) when im nearly done with that i die because the other 2 hellis still raping my ass..

GeneralFailure
03-28-2010, 06:05 AM
yeah, the QTE's for getting dudes out of the helicopters is stupid as hell, or even cars for that matter, you're looking at the guy in the face as you sit on the front of his heli, you shoot bullets into his invincible window, and can't take him out. Sure, it was fun the FIRST time, when you're not really doing anything, but there really should be an option to TURN IT OFF, see the motions of your dude quickly beating their face in as you jack their ride and toss them out. But newp, we don't get that. Maybe the modders will fix this in the future. Hopefully before I get bored of it too :<

john1231
03-28-2010, 06:59 AM
wow, 3 helis at once shooting at you.. ehm,
well how to avoid the heat leveling up then? by not doing missions or do the level up as soon as you cause enough chaos?

snakeman65
03-28-2010, 12:47 PM
Yeah, i've got this too and its made the game simply not fun any more. The manual doesn't say anything about lowering military morale or raising civilian unrest so my guess is that they don't actually do anything! Maybe something they planned to implement but never quite got around to!

Sputs
03-28-2010, 02:16 PM
At the risk of sounding too obvious, concentrate more on upgrading your weapons, maxing them out even, also increasing your max health. I recently upped the assault rifle to 4/6 and instantly noticed the difference in accuracy, power ect, more ammo also - it all adds up. Surely you don't want to go down the trainer route, is it really that bad?

vhold
03-28-2010, 02:41 PM
So this has begun for me.. I've focused on upgrading grenades and assault rifle to max and it's made a giant difference. I'm now taking advantage of the ability to press spacebar and detach the mounted machine guns, those tear helicopters apart, so keep your eyes open for those. I used to ignore the med stations, and now I'm hitting those up every chance I get.

And I've been avoiding destroying the non-military installations, instead focusing on taking out the things that claim to make a status change, like colonels, communication towers, statues, and propaganda trucks. I can't really tell if it's making a difference.

When it gets way too crazy, I just bug out of the area and lay low for a little while.

AUnjustCause
03-28-2010, 03:07 PM
http://en.wikipedia.org/wiki/Newline the enter key loves you

Dungeoncrawler
03-28-2010, 06:44 PM
maybe i'm missing something, but when you venture into a village and immediately go to heat lvl 1 and the choppers just keep spawning and spawning you simply cannot cope with them imo. the adaptive thing needs to be tweaked imo. I've went from playing the game daily to avoiding it simply because of this issue. I've played enough games in my life to realize that when you start 'scaling' the ai its always a no-win situation.

Niphty
03-30-2010, 01:29 AM
Humm, interesting what people have experienced.

I consider myself much more hardcore than the OP, and much more capable with the mouse / keyboard. But recalling similar difficulties in JC1, I started the game in casual mode.

Now, I've racked up 30+ hours, and heat level 5+++, and my health sits somewhere around 80-85% of maximum. That said, the game has gotten to the level where I look at a water tower and raise my gun.. and go... Man, i really don't want another 2 hour slugfest with 250 elite troops, 20 helos, paratroopers, etc.

Now I do my collecting on the ground, and when it's time to blow things up, I get a helo or a jet and just run through blowing the town to shreds, simply because there's never any anti-aircraft fighters or missiles. When the SAMs have a hard time keeping up with the lil base jet. And that uberjet... well, let's say this much, practice your flying and get good at using it without dying by attacking the oil platforms. I can make passes on it and get 35/50/65% completion, easily. Three passes, move on.

Slow fly over a town, check it out, then lay waste to it. Learn to find the best incoming and outgoing vectors, and if you crash... well, just evac (free, thank god) to the nearest base with a jet and go at it again.

Honestly, it's the only (non-cheating) way to deal with the ridiculous AI at this point. CASUAL... man. If only.

P.S. I suffer from the same issue as the OP: I post too much. At least I format though :P

P.P.S. I've done a LOT of upgrading and spend 90% of my time wielding the big machine gun. It kills people so fast, they send more, and more, and more, and helos, and more, and helos, and more, and I'm waiting for the nuke. So in the end, upgrades only make for more bad press, then you run out of bullets and things get... unfortunate.

Agr1ppa
03-31-2010, 06:28 AM
Personally I thought the adaptive difficulty was pretty decent - though I did trawl through the missions before I started making Panau 20% flatter. Still hit level 5 about half way into the game, though. I thought it did a pretty good job of keeping me on the brink of death without having me constantly slaughtered to the point that I throw my controller at the wall. The trick seems to be to keep moving; that what the chute's there for. A snap-to-cover system would be rather nice, though. If you try going Rambo against 20 goons and an attack chopper, you're going to get cut down.

It also took me a while to realise that if you pass a soldier in a stolen military or faction vehicle, they give chase. So if you're confused as to why you're getting attacked for seemingly doing nothing, change to a civilian or black market vehicle.

*edit* I'd also suggest getting the 360 controller if you're playing on a PC. I tried using the keyboard and mouse, and it seems to have been designed for people with ten fingers per-hand. Sure you lose a bit of control over aiming, but it really makes movement a lot more fluid.

error4o4
03-31-2010, 06:57 AM
I Just hope for a mod or something down the road.

I agree with the over accelerated spawn rates of the enemies.

For the first 8-10 hours of the game it was fine, but now that I've been destroying so many military bases and missions I cant even have casual fun in towns/bases anymore. I destroy one little item, steal one helicopter and I've got two birds on my ass and 15 enemies spawning right behind me mysteriously.

Tone it down a bit yeah?

Chrisyi
03-31-2010, 07:10 AM
I've noticed a slight change in the difficulty too,then again i haven't completed many settlements and ive been playing on either normal or the one above it (i forgot the name,hardened or something?)

ill keep playing and see what happens.:thumb:

P.S. I noticed it when i completed the story, maybe that has something to do with it.

neofit
03-31-2010, 09:55 AM
I'm 16 hours in, have done 2 main quest missions and about 3 for the factions. I'm about 10% in, playing on Casual. But the heat is already way higher that it was at the start of the game. I am already seeing the AI responding to the most mundane destruction in a small village by sending crews made by half of elites. Also I take a chopper, shoot a couple of rockets, they have barely had time to hit and I already have an enemy chopper on my tail. This takes the fun out of the game for me.

This is the last game I'd consider when looking for a challenge, I have Arma2 for that. I just want to have some mindless fun in here and that's why I chose "Casual" at the beginning. A 10 seconds lifetime for a chopper is a way too little, it takes much more time to get into one and fly to the target. I'm not asking for a Blackshark level of simulated realism, mind you, but a chopper wouldn't have time to spin its blades, let alone fly to the call for help in the time it takes one to get a lock on me out of nowhere in JC2 :).

I can use the bolopatch to remove heat (thanks btw), but then the game is even less fun without heat at all. And constantly adjusting it is tedious. If "casual" is working as designed, then I wish there was another level of difficulty, let's call it "Fun" ;), where the response remains the same throughout the game, as it was when we start on Casual. Just a little enemy presence, non-Elites, very rare choppers, with a response time > 60 secs. And with me causing chaos and expanding the factions influence, the central government's response should become weaker with time, definitely not stronger :).

belfy
04-01-2010, 06:07 PM
Yeah, this has pretty much ruined the game for me. I was having a wonderful time up until level three heat. Now I reached level 4 and it's simply a *****storm from all directions at all times as soon as you sneeze on a single soldier's shoes in the arse end of nowhere. Never-ending spawns of choppers that spam you with rockets and small armies magically appearing around every corner. I hijacked 6 choppers in a row, all the while taking turretfire and rocket blasts until I got disgusted and shut the damn game off. Its like the devs are saying, ok so you enjoyed this game for the first several hours, now we're just gonna crap all over your lap and take all of that fun back and replace it with frustration. Really, are people actually enjoying playing this game once the heat reaches level 4? Honestly, I don't mind facing tougher enemies but the waves and waves of enemies coming out the woodwork is a bloody retarded design choice. Is there a way to lock the heat level at a lower level? It's always pathetic when we have to look to mods to fix a broken game mechanic.

ChaK_
04-02-2010, 01:07 AM
Didn't see that thread, but that a bit +1 for me.

I spend more time escaping 2/3 choppers and 20 soldiers than actually playing.

After 12H, no mission yet (except casino), and heat level 4.

It's ridiculous, so I'll use the bolo patch. How does it work actually? Does it limit heat to level 1/2 or absolutly no heat?

neofit
04-02-2010, 04:55 AM
The bolopatch, in all its greatness, unfortunately cannot limit the heat. You can either reduce heat to zero completely, or manually adjust it (in the second tab) every time it goes up. For instance (I don't remember the exact numbers), you get a heat of 2, go into that second tab, see the heat value at like 23, change the value to 10, and you'll have a heat level of 1.

If I knew of a forum where Bolo posts I'd suggest a dynamic limitation for heat, like "never let it go above level X", automatically. IMHO that would make the game playable again. As it is, I am not playing any longer, and so there is no way I'm gonna pay for any DLC. The demo was casual, I started the full game on Casual, I want to finish in Casual. There is nothing casual (nor fun nor realistic) about fighting 3 helos and 100 elites after every small water tower.

Edit: Heck, I would donate for a patch/trainer that would keep the heat as it was at the beginning of the game.

EvolutionSn1per
04-02-2010, 05:32 AM
In games like this, I always play on the easiest difficulty so I can just go around blowing stuff up and exploring without getting shot every time I take a step. Unfortunately, this has happened to me too. It is crazy how fast it changes. I like to have enemies chasing after me when I blow something up, but not too many. So if I use the mod to turn off heat, then I won't be having fun because there will never be any enemies, but if it gets any worse, it won't be fun because there will be too many. I'll probably just try to quickly finish the story now before I do any more exploring so that hopefully it won't get any worse for now.

belfy
04-02-2010, 05:37 AM
If I knew of a forum where Bolo posts I'd suggest a dynamic limitation for heat, like "never let it go above level X", automatically. IMHO that would make the game playable again.

He posts over at facepunch in this thread:
http://www.facepunch.com/showthread.php?t=917761

I agree that putting a heat limiting function would be great. As it is now, having to alt+tab out of the game to reset the heat anytime you do something "fun" in this game isn't practical, nor is the "no heat" option as that completely sucks out the fun as well.

MrSkiz
04-02-2010, 06:08 AM
Does it only affect those who are playing at "normal/casual difficulty" ?

Can these features cool down the adaptive difficulty ?
- Faction missions extend the area of control of factions upon military
- Assasinate colonels diminish the troops' spirit
- Reaching 100% of completion in a location removes military presence
- Blowing up propaganda trailers raises population's spirit

neofit
04-02-2010, 07:23 AM
Does it only affect those who are playing at "normal/casual difficulty" ?

Can these features cool down the adaptive difficulty ?
- Faction missions extend the area of control of factions upon military
- Assasinate colonels diminish the troops' spirit
- Reaching 100% of completion in a location removes military presence
- Blowing up propaganda trailers raises population's spirit

Well, I got that heat level by doing just that: any and all of these actions, which are supposed to reduce the government influence and lower the morale of the military. It looks like a bug, where instead of making the government weaker it makes it stronger. Or, even if it works as intended, then the Avalanche guys have forgotten the meaning of "Casual" ;).

I have unintentionally read a spoiler about the number of "main quest" missions, so I put them on hold. I started "cleaning up" all the villages to the south of the area when we spawn at the beginning, around the casino, all at 100%. Whenever I'm somewhere else and not just cleaning up a settlement and I see a statue, a colonel or a propaganda trailer, they go down while I'm there. Done a mission for every faction. Then boom, I get a message saying something like "The level of military security has been raised" or something, and I'm fighting like a whole division at heat level 4-5 for each measly water tower :).

belfy
04-02-2010, 07:34 PM
Well I've made a little mod that will limit the maximum heat level and AI difficulty to 3. I was on level 4 and found it thoroughly crappy. Instructions in the readme.

http://www.mediafire.com/?njmymogtd2h

ChaK_
04-03-2010, 02:22 AM
oh thanks so much, I'll try in a few hours, damn work !

edit : could you do the same but stuck at level 2?

migwell
04-03-2010, 05:27 AM
Wow, I just read this whole thread and it sounds like trouble ahead!

I started the game on 'Normal' difficulty, but since I really enjoyed the challenge level in the demo, after about 5 hours I started a new game on 'Casual' to have more fun.

I have been playing for quite a while now without actually noticing the heat building up too badly (not very many choppers so far). I've been playing in a straightforward way, taking missions, doing a few agency missions and so on, and have over 10 hours in... but if the difficulty ramps up (as everyone here has experienced) I'm going right to the trainer.

This game is fun, not some grind or task to be fought through with your teeth gritted. Thanks for the warning and all the (hopefully) good tips, guys!

belfy
04-03-2010, 06:52 AM
oh thanks so much, I'll try in a few hours, damn work !

edit : could you do the same but stuck at level 2?

Here you go, level 2 AI difficulty and heat limiter:

http://www.mediafire.com/?ym4f2gdntga

happy gaming! :)

migwell
04-03-2010, 07:47 AM
Thank you, belfy!

ChaK_
04-03-2010, 08:39 AM
hooray thanks a lot

neofit
04-03-2010, 09:20 PM
Yeah, thanks for the mod. At first when I saw the level 3 limiter I thought I'd ask for a lower level one, but tried it and like it a lot. I'm at around 20% completion so far. When I play more or less carefully I don't go higher than level 2 anyway, and 3 is there to punish my lazy behind when I try to blow up half a base at once. But who knows what will happen at 50% completion or later, I'll keep that level 2 limiter just in case. Thanks.

migwell
04-05-2010, 06:22 PM
Yes, so far Level 3 is working pretty well!

RunningBare
04-05-2010, 07:28 PM
Well, I have to say in fighting games I have a tendancy to do badly, I normally prefer slow paced RPG, but I've reached level 5 heat and doing ok, one technique for the swarm of helicopters is to stunt jump from one to another taking them out and use the last helicopter to beat a hasty retreat, it's taken some practice but now I escape with about half my health intact, but heres what helps me and it might help some of you, after you've had a major fight, go somewhere quiet and chill for a bit, I usually head for the beach and watch the sunset, this gives me a breather.

migwell
04-06-2010, 04:45 AM
I certainly favor slower paced games myself and like the Gothic series of RPG's, which are considered difficult. What I don't like is playing a game where I'm under pressure and the atmosphere is tense and frustrating with death around the corner every minute.

Unmodified, this is what happens as you progress in Just Cause, and for me and others, what is essentially a really fun game in a giant sandbox world becomes a chore and a pain in the ass.

So now we have a couple of mods that take down the ridiculously high heat levels and make the game a bit more relaxed and enjoyable... just about right!

RunningBare
04-06-2010, 05:00 AM
So now we have a couple of mods that take down the ridiculously high heat levels and make the game a bit more relaxed and enjoyable... just about right!I not knocking anyone for reducing the heat, I fully agree with anything that a gamer is comfortable with, I mean theres no point in playing a game you cannot get pleasure out of, trust me, the air in my place has turned blue when some damn soldier with a rocket launcher has caught me off guard, I do use Bolopatch for the strong rope, presently I'm enjoying the heat level, but I know this will soon wear off, thats when I will use the mod to reduce heat.
What I would like to see in this game, is after I've gone freakout through a military base wiping all life, is that they never re-spawn!, I have a couple of favorite bases like the one with the cable car, but it gets to be a pain that I have to have a running battle each time I return to the base, I'm telling, those soldiers are the living dead!

migwell
04-07-2010, 06:16 AM
Turning down the heat doesn't mean that the game isn't difficult and you can't die... it just takes the nearly constant pressure off a bit.

I just led a technician through a base takeover and had to defend him at the end as waves of troops and 2 armored vehicles moved in. So where's the expected mounted gun for me to do my thing??? Not on this base. I found an underpowered rocket launcher (4 direct hits to take out 1 armored vehicle) when here comes the chopper! And me out of ammo!

This sequence took me a half a dozen tries to scrape through, was great fun and had nothing at all to do with heat level.

xxDeath_By_Jinjahxx
04-07-2010, 05:58 PM
Devs please patch this game!