View Full Version : I have a couple of questions
11-25-2002, 07:24 PM
My brother has been bugging me about two things on the mapmaker. About making maps with rescuable hostages and making triggers make enemys appear in the room with you.
Does anyone have a good idea about making triggers that make it like rescuing a hostage?
And, also, does anyone know anything about how to make triggers where an enemy appears in the room when the trigger is activated?
Thanks for your help!!!
By the way. Visit my mapmaker site at http://www.ts2mapmakersite.tk
11-25-2002, 09:29 PM
I cant think up a way for u to save a bot I pretty sure it would follow u though lol shooting at you, as for creating a bot from pulling a switch just folow the mapmaker story mode tutorial and instead of laying down a key make it create a bot.
Heres the code
LOGIC OPERATION XX
Enter Game Logic menu
Add New Logic
Highlight Switch Activated so that two white dots appear on either side of it.
Place bot next to Switch.
Action Status (Create New - bot)
Select Action(s) (Create New - bot)
Summary (Switch 1 Activated - Create New bot)
Ive just replaced the blue keycard with bot, now i dont know if this works as im to tired to check bed time for me il check back tommorrow morning to tell u if it works.
11-26-2002, 01:44 PM
Rescuable hostage...hmm...a short answer is no, since there is no way to prevent a guard from shooting at you, unless the guard does not see you. There's really nothing to do about that.
R one oh seven
12-08-2002, 01:26 PM
Spawning an enemy when you do something is EXTREMELY simple...
When you set up a spawning bot, one thing under its various options will be 'Trigger Conditions'.
Just set the triggers you want and boom! the bot won't appear until the triggers have been completed! :)
12-09-2002, 12:02 PM
you could make a hostage. Make it a zombie and run when it starts to follow you! :D
R one oh seven
12-09-2002, 07:23 PM
I can think of one way to do a hostage, though it'd look REALLY weird in practice:
Just set a KILL action after you rescue the bot. LOL.
Or, as an alternative, make that the final objective so the map just ends when you've saved the hostage. Voila! :)
12-09-2002, 07:38 PM
Here is an idea that will make you guys laugh. Make the hostage a zombie and make the briefing say "You must rescue the drunk hostage, but beware, if he gets to close to you, his drunkness may make him harm you, just walk with him to the end of the level." Hahahahahahah
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