View Full Version : Deus Ex Human Revolution: Watch New trailer!!!!
Neveos
03-11-2010, 09:10 PM
http://pc.ign.com/dor/objects/907179/deus-ex-3-unofficial-title/videos/deusex3_trl_trailer_30910.html
I LOVE IT
bctrainers
03-11-2010, 09:11 PM
Talking about it over in http://forums.eidosgames.com/showthread.php?t=100928&page=12 :D
Deus_Ex_Machina
03-11-2010, 09:12 PM
I retract my statement about a boycott.
As for the trailer, exactly what I expected. I'm neither impressed nor disappointed.
More info and in-game footage would be GREATLY appreciated.
spyhopping
03-11-2010, 09:12 PM
Woah. I gotta watch that again. Totally not what I was expecting... :D
Deus_Ex_Machina
03-11-2010, 09:17 PM
Enjoy.
http://www.youtube.com/watch?v=fWzb62Tjhkg
Neveos
03-11-2010, 09:25 PM
Well whoever thought the light on the lighter was coming from a tv screen was right.
Neveos
03-11-2010, 09:32 PM
He says, "I never asked for this."
Probably means that he is being hunted for his weaponized aumentations by anti-augs.
He also says, "If you want to make enemies, try to change something."
This is probably referring to an underlying theme wherein change is being suppressed by fearful bigotry... And/or some conspiracy is trying to keep people under controllable conditions.
Romeo
03-11-2010, 09:36 PM
Hot damn. I know it's just a trailer, but man did that stoke me up for the game now. Looks like the plot has a decent foundation. And the styling seems extremely sharp, in my books.
Neveos
03-11-2010, 09:53 PM
It is apparent to me that the guys wearing the 1700's style clothing operating on Adam's arms are a reference to the foundations of the Illuminati.
Dinchamion
03-11-2010, 10:04 PM
It is apparent to me that the guys wearing the 1700's style clothing operating on Adam's arms are a reference to the foundations of the Illuminati.
While that may be a valid connection, that scene is a recreation of a classic painting: http://www.hss.state.ak.us/gcdse/history/Images/section%2003%20-%20renaissance/3a-anatomy.jpg
It is used as a theme to establish the "cyber Renaissance" atmosphere through a direct adaptation of a classic Renaissance painting, thus establishing a kind of background setting.
I love it though, how it incorporates the Daedalus-myth, the efforts of mankind to enhance our physical buildup and the aspirations of the Renaissance era to look into the past so we can develop for the future.
It's also very, very badass. :)
LyreOfNero
03-11-2010, 10:06 PM
While that may be a valid connection, that scene is a recreation of a classic painting: http://www.hss.state.ak.us/gcdse/history/Images/section%2003%20-%20renaissance/3a-anatomy.jpg
Good shot. Missed that on my viewing.
Dinchamion
03-11-2010, 10:08 PM
Thanks for that, hope they won't take it down!
Neveos
03-11-2010, 10:11 PM
Right, actually I remember seeing that scene flashed in the first trailer, now that I think about it. In IGN's Q & A board, Eidos revealed that Adam's weaponized augmentations had mysterious origins. Someone donated for the surgery, and the augmentations were new (experimental?).
Dinchamion
03-11-2010, 10:17 PM
Right, actually I remember seeing that scene flashed in the first trailer, now that I think about it. In IGN's Q & A board, Eidos revealed that Adam's weaponized augmentations had mysterious origins. Someone donated for the surgery, and the augmentations were new (experimental?).
I like the idea of originating futuristic scientific achievements in Ancient/Renaissance/whatever roots, it gives a whole "mysterious history" flavor on it. Not to mention we can't even understand many of Leonardo's stuff yet, who know what else they discovered/stumbled upon back then (and maybe didn't even recognize the significance of it), because they dared everything, and did everything?
Sorry if I seem over-enthusiastic, but the my two favorite era are Renaissance and the vision of "cybernetic future", and seeing the two working together perfectly just makes me overjoyed...! :)
Deus_Ex_Machina
03-11-2010, 10:19 PM
Thanks for that, hope they won't take it down!
They better not. It's my vid.
We need an analysis of this video. So far we have a name on the arm augs and when Adam puts out his cigarette we get a glimpse of 10mm flechette rounds.
Dinchamion
03-11-2010, 10:20 PM
We need an analysis of this video. So far we have a name on the arm augs and when Adam puts out his cigarette we get a glimpse of 10mm flechette rounds.
I'm trying to frame it out so I can get a glimpse of the books on the table...
SemiAnonymous
03-11-2010, 10:23 PM
While that may be a valid connection, that scene is a recreation of a classic painting: http://www.hss.state.ak.us/gcdse/history/Images/section%2003%20-%20renaissance/3a-anatomy.jpg
watch the trailer carefully. This image is framed in the background of his apartment.
Also, there is a gun on the table that looks like the Mako gun in IW, and a box of "osprey" Flechette 10mm rounds
Dazza
03-11-2010, 10:25 PM
That is bloody brilliant =D
Can't wait for more! DX3 is gonna be epic I believe. Loved the 2nd teaser
I'm trying to frame it out so I can get a glimpse of the books on the table...
Excellent. Could you throw up a couple of HD stills? When looking at Adam on the couch we can get a good shot of some drawings on the window. Maybe if there were an HD version we could take a better look.
Looks like they skin Adam's arms his skin is nailed to the table. Also.. the A in human is a Triangle. ILLUMINATI! :D
Fun stuff. Must sleep...
EDIT: Can't sleep. PS3, Xbox, PC platform confirmed at the end of trailer. SE and EM logos are at the bottom but there is also another logo. Can anyone ID it?
JCpie
03-11-2010, 10:49 PM
At first I was like WTF Jesus?
Then I was like WTF Icarus.
SemiAnonymous
03-11-2010, 10:54 PM
EDIT: Can't sleep. PS3, Xbox, PC platform confirmed at the end of trailer. SE and EM logos are at the bottom but there is also another logo. Can anyone ID it?
Gold-something. Its the same logo thats on the whiskey bottle. I guess its a real company. Next time I'm at work I'll glance at the booze section, see if anything jumps out at me.
EDIT: Coldtooth or Goldtooth. I can't tell.
AlexJacobson
03-11-2010, 10:58 PM
Is voice actor same who was in Zeno Clash? http://www.youtube.com/watch?v=TvUtXJsABM4&feature=related
If so, thats awesome.
Senka
03-11-2010, 11:34 PM
No it's not.
What exactly happens to the glass of whiskey (or whatever)?
SemiAnonymous
03-11-2010, 11:37 PM
ok, I did a bit of an analysis. Heres what I caught
http://i176.photobucket.com/albums/w166/SemiAnonymous/DX31.png?t=1268377889
OUR PROTAGONIST, LADIES AND GENTLEMEN. Adam is about to wake up, obviously, and he's covered in bandages. Judging by the IGN article, these are bandages from after the attack that cost him both his arms, his eyes, possibly bits of his chest as well. Obviously it blows to be Adam right now.
http://i176.photobucket.com/albums/w166/SemiAnonymous/DX32.png?t=1268378342
Adam is trying to impress us with how big the fish he caught was. We, however, are not fooled. Instead, take note that his arm is opening up, indicating further that these augmentations are new, and he hasn't learned to fully control them. When he's surprised, startled or whatever, I guess they just open up and stuff. Funky.
http://i176.photobucket.com/albums/w166/SemiAnonymous/DX33.png?t=1268378587
EDE-AIL Premium Osprey Flechette 10mm rounds and a gun decorate his table. Classy guy. His arm is going back together as well.
http://i176.photobucket.com/albums/w166/SemiAnonymous/DX34.png?t=1268378589
He drinks Goldtooth/Coldtooth. Apparently this is a real company of some sort, its logo shows up again at the end of the video with the other logos. Looks like some sort of an old book, I can't place it at all.
http://i176.photobucket.com/albums/w166/SemiAnonymous/DX34.png?t=1268378589
Adam hates glasses. He crushes them. Either that or he hasn't fully learned to control his augs, and is squeezing too hard.
http://i176.photobucket.com/albums/w166/SemiAnonymous/3-1.jpg?t=1268378894
Adam, you sexy beast, you. You can see this (http://www.hss.state.ak.us/gcdse/history/Images/section%2003%20-%20renaissance/3a-anatomy.jpg) in the background. You can also really see the full extent of the damage done by the augmentation.
http://i176.photobucket.com/albums/w166/SemiAnonymous/7.jpg?t=1268378894
Looks to me like 68% is the undamaged percentage of the bone or...something. I dunno. You get a whole bio of the person underneath, complete with DoB and stuff.
http://i176.photobucket.com/albums/w166/SemiAnonymous/1268372421506.jpg?t=1268379456
WHOOPS HOW DID THAT GET THERE. THANKS A LOT, GABE NEWELL, YOU MASTER TROLL.
Neveos
03-11-2010, 11:37 PM
No it's not.
What exactly happens to the glass of whiskey (or whatever)?According to the IGN Q&A, Adam is in his apartment just after he was augmented. The fact that he is breaking the glass is either a sign of incompetence with his new arms, or is a sign of apathetic intrigue in his new powers.
-=fox=-
03-11-2010, 11:58 PM
Well, the trailer looks very good (not over- or underwhelmed either) but leaves me worrying about the "message" of this game. DX1 did great in being relatively neutral and letting the player decide who to sympathize with instead.
In this case though, I get a very pro-Transhumanism-vibe from this trailer - much more then from the teaser.
"Who we are but a stepping stone to what we can become." + "If you wanna make enemies, try to change something." + "Human Revolution" with an orange triangle (suggesting a pyramid) replacing the "A". The only thing that gives me hope for DX3 because it hints at some critique, is the Icarus-theme and the "I never asked for this..."-line.
We'll see but if the game actually comes out as a propaganda vehicle, I'll turn rogue.
MaxxQ1
03-12-2010, 12:01 AM
Also.. the A in human is a Triangle. ILLUMINATI! :D
Hmmm... I wonder...
Could that be a Delta (the Greek letter), rather than just a triangle? The delta symbol is used in mathematics to indicate an incremental change in variables...
...and Adam says, "If you want to make enemies, try to change something."
"Human Revolution" implies change, and humans are pretty variable. The mechanical augmentations that Adam has gotten are an incremental change to augment humans, with the nanotech augs of DX being the next increment.
I don't really know where I'm going with this, but as I was looking at the pics and read what ArcR said above, "delta" just popped into my head.
Dinchamion
03-12-2010, 12:11 AM
That is obviously a delta sign, and it is almost certainly intended.
Some very cool stuff, I'll go through the teaser (and the first one, too) myself when I get home from work and do some breakdown myself.
As a prelude, let me say that IGN Q&A or not, I don't think he's right after augmentation, he's just too smooth and proficient with the stuff. Also, the kinda boredom in his voice when he notices the commandos on the other side suggests that he had dealt with them before (probably that's where he got the injuries we see) and doesn't evaluate them as a threat.
But again, I'll look at the details later. If I can hold out that long, work sucks. :(
Neveos
03-12-2010, 12:13 AM
Well, the trailer looks very good (not over- or underwhelmed either) but leaves me worrying about the "message" of this game. DX1 did great in being relatively neutral and letting the player decide who to sympathize with instead.
In this case though, I get a very pro-Transhumanism-vibe from this trailer - much more then from the teaser.
"Who we are but a stepping stone to what we can become." + "If you wanna make enemies, try to change something." + "Human Revolution" with an orange triangle (suggesting a pyramid) replacing the "A". The only thing that gives me hope for DX3 because it hints at some critique, is the Icarus-theme and the "I never asked for this..."-line.
We'll see but if the game actually comes out as a propaganda vehicle, I'll turn rogue.No, well, you see, this form of augmentation is both dangerous and invasive. We all know nano-augmentation eventually surpasses this form of augmentation. His dream about "diverging from the natural too fast" using the story of Icarus, shows the virtue in opposing the weaponization of augmentation. "Maybe", he thinks, "we are like children playing with bombs". Or to quote Ian Malcom from Jurassic Park, "We were so busy thinking about whether we could, that we never stopped to ask whether we should."
Neveos
03-12-2010, 12:14 AM
Hmmm... I wonder...
Could that be a Delta (the Greek letter), rather than just a triangle? The delta symbol is used in mathematics to indicate an incremental change in variables...
...and Adam says, "If you want to make enemies, try to change something."
"Human Revolution" implies change, and humans are pretty variable. The mechanical augmentations that Adam has gotten are an incremental change to augment humans, with the nanotech augs of DX being the next increment.
I don't really know where I'm going with this, but as I was looking at the pics and read what ArcR said above, "delta" just popped into my head.Good catch. I think you are right about Delta.
Dinchamion
03-12-2010, 12:18 AM
I think that, being a Deus Ex game, it will explore all sides of the story. Even IW, as bad as it was as a game, had the same logical, objective, scientific approach and let the player choose from the options presented to him. (Even if some of the "hints" were pretty bizarre, like a nano-augmented agent becoming a lead supporter of the Order Church)
So while the starting point is indeed leaning towards transhumanism (which I personally applaud and support, and will most likely choose when I first play it through), we'll have the option to get out of it somehow.
Besides, from a PR standpoint, cyber culture is just waaaaay more cool and presentable than the opposition. :) It'd be pretty hard to market a game with a biomechanically enhanced protagonist while putting distance from the very thing he is. :D
-=fox=-
03-12-2010, 12:24 AM
Besides, from a PR standpoint, cyber culture is just waaaaay more cool and presentable than the opposition. :) It'd be pretty hard to market a game with a biomechanically enhanced protagonist while putting distance from the very thing he is. :D
Sounds reasonable but I actually think that the conflict itself is attracting even more people because it doesn't cater to just one side. ;)
Dinchamion
03-12-2010, 12:30 AM
Sounds reasonable but I actually think that the conflict itself is attracting even more people because it doesn't cater to just one side. ;)
Agreed, and we see the conflict (well, we see a conflict, and from the other informations we derived the nature of it), but for obvious reasons the atmosphere of the teaser is clearly leaning on one side. They had to begin from somewhere, and this was the obvious choice.
I'm not worried about the other side(s) being unrepresented, but if I'm wrong, the whole game will go down the toilet anyway. :)
-=fox=-
03-12-2010, 12:34 AM
I hope so. Now, it's waiting for June 15-17th for further information.
Insane-Theories
03-12-2010, 12:35 AM
Nice Teaser. I especially like the design.
Dharion
03-12-2010, 12:59 AM
Zero in game screens but I can live with that. To me the teaser shows DX3 has serious potential.
Viktoria
03-12-2010, 01:05 AM
Hot, hot, HOT trailer! Thank you, EM. :worship:
xaduha
03-12-2010, 01:08 AM
What about 720p HD, anyone got it from IGN yet?
Decard
03-12-2010, 01:08 AM
http://pc.ign.com/dor/objects/907179/deus-ex-3-unofficial-title/videos/deusex3_trl_trailer_30910.html
Wat about 1080p version? Gimme some HD, EM!
xaduha
03-12-2010, 01:12 AM
http://streamingmovies.ign.com/xbox360/article/107/1076314/deusex3_trl_trailer_30910_wmvhd.wmv
720p is there, but requires IGN Insider Membership (http://insider.ign.com/subscribe/)
Viktoria
03-12-2010, 01:32 AM
The more I watch it, the more I just want to play the game! :cool:
Kodaemon
03-12-2010, 01:40 AM
The book on the table is De Humani Corporis Fabrica (http://en.wikipedia.org/wiki/De_humani_corporis_fabrica)
http://upload.wikimedia.org/wikipedia/commons/thumb/e/ee/Vesalius_Fabrica_fronticepiece.jpg/255px-Vesalius_Fabrica_fronticepiece.jpg
It's another recurring reference from the first teaser.
One of the ads in the cityscape reads ELIZA, which is probably a reference to this well known program (http://en.wikipedia.org/wiki/ELIZA).
Shadowdagger
03-12-2010, 02:11 AM
awesome! *dances happily*
I love the new trailer! It's so... hot! :D
Pinky_Powers
03-12-2010, 02:13 AM
I'm decidedly underwhelmed by the trailer... especially the writing.
I do like the hidden blade though. If I can use it for silent, stealth take-downs it will rise as my most valuable asset in the whole of the game.
I'm eager for it!
Hi everyone!! Sorry for my lateness in joining the discussion but I was a last-minute addition to the GDC team so I've been rushing to do a bunch of stuff. As I sit here in my hotel room at GDC, it's 2am but I wanted to respond to as many posts as I can. My responses aren't as thourough as I'd like but we can go into more detail every day moving forward.
The whole studio is super-happy to finally unveil this teaser! It's just the start as you can see from the E3 promise at the end of the video, but we've been working on this small teaser (and more!) for well over six months and we were waaay overdue for news! The team that's here got to meet Mr.Spector and we got some photos so I'll post those when I get back to Montreal (probably on Monday) as well as providing super-HD material related to the video if they don't show up online by themselves in the next couple of days.
I LOVE IT
Thank you! It's been a long process (and we're not done yet). It really is a very short video but there's a fair amount of content in there once people start analyzing individual scenes. We hope people are excited by it and what's to come!
Woah. I gotta watch that again. Totally not what I was expecting... :D
I hope that was a good 'not what I was expecting'!!
Well whoever thought the light on the lighter was coming from a tv screen was right.
Hehe yeah. I was pleasantly surprised when I saw that analysis from the images that came out last week. Well done!
He also says, "If you want to make enemies, try to change something."
This is probably referring to an underlying theme wherein change is being suppressed by fearful bigotry... And/or some conspiracy is trying to keep people under controllable conditions.
You are sooo correct! The pro- versus against- augmentation and the transhumanist movement in Human Revolution is a key part of the game. Individual people, corporations, governments, everyone has an agenda...
Hot damn. I know it's just a trailer, but man did that stoke me up for the game now. Looks like the plot has a decent foundation. And the styling seems extremely sharp, in my books.
The plot DOES have an insane foundation. Even when you start the game, you can tell that this world and these characters have a past together. For just one small example, Adam (you as the player) will run into an old friend and it becomes readily apparent that these two have a history and it will affect how that person reacts to Adam. If you explore that conversation you'll find out a lot more and if you understand where that person is coming from, it will help you get the info you need. These kinds of interactions are all around...it's deep.
While that may be a valid connection, that scene is a recreation of a classic painting: http://www.hss.state.ak.us/gcdse/history/Images/section%2003%20-%20renaissance/3a-anatomy.jpg
It is used as a theme to establish the "cyber Renaissance" atmosphere through a direct adaptation of a classic Renaissance painting, thus establishing a kind of background setting.
I love it though, how it incorporates the Daedalus-myth, the efforts of mankind to enhance our physical buildup and the aspirations of the Renaissance era to look into the past so we can develop for the future.
It's also very, very badass. :)
Yes, our Art Director wanted that exact image recreated in CGI! Like he said in his GDC talk (http://www.gamasutra.com/view/news/27647/GDC_Creating_Deus_Ex_Human_Revolutions_Cybernetic_Renaissance.php) both the Renaissance and Icarus Myth are two inspirations for the artistic aspect of the game. With the Renaissance, he likens it to transhumanism, where they started to understand the human body for the first time. Over time, and with technology and the understanding of the body gained during that period, in Human Revolution's timeframe people are now mechanically augmenting themselves. With the Icarus Myth, it's all about Icarus getting wings (augmentations) and getting carried away, burning his wings, and falling to his death. With our game and the tech and augmentations, it's a bit of a warning saying 'Be careful with this newfound power..."
The Q&A on IGN covers this topic better than I've written here:
http://xbox360.ign.com/articles/107/1077019p1.html
Right, actually I remember seeing that scene flashed in the first trailer, now that I think about it. In IGN's Q & A board, Eidos revealed that Adam's weaponized augmentations had mysterious origins. Someone donated for the surgery, and the augmentations were new (experimental?).
Yep. The situation in which Adam gets his augmentations is...complicated. (I don't want to spoil it.) Why'd he get them? How did he/who paid for them? What exactly is he now capable of?
Excellent. Could you throw up a couple of HD stills? When looking at Adam on the couch we can get a good shot of some drawings on the window. Maybe if there were an HD version we could take a better look.
Looks like they skin Adam's arms his skin is nailed to the table. Also.. the A in human is a Triangle. ILLUMINATI! :D
Fun stuff. Must sleep...
EDIT: Can't sleep. PS3, Xbox, PC platform confirmed at the end of trailer. SE and EM logos are at the bottom but there is also another logo. Can anyone ID it?
If HD content doesn't appear by Monday, I'll make it happen. Remind me if I forget!
Illuminati, eh? All-seeing eye? Hmmm.... :)
Yes, consoles confirmed along with PC, and the logo of the company is Goldtooth Creative Agency: http://goldtoothcreative.com/ They are the people who directed the video (and did a lot of production work like colour-grading, effects, audio, etc.) while it was Visual Works (part of Square Enix) in Tokyo who actually produced the video. I was a part of the process from beginning to end so feel free to ask any more questions about the creation of the CGI itself, from concept to final renders.
Gold-something. Its the same logo thats on the whiskey bottle. I guess its a real company. Next time I'm at work I'll glance at the booze section, see if anything jumps out at me.
EDIT: Coldtooth or Goldtooth. I can't tell.
Goldtooth! They are an awesome company, and they're based in Vancouver so they get bonus points! We all thought it would be a fun little thing to let them make a brand of whiskey!
According to the IGN Q&A, Adam is in his apartment just after he was augmented. The fact that he is breaking the glass is either a sign of incompetence with his new arms, or is a sign of apathetic intrigue in his new powers.
Yes, in this video we see Adam days after his surgery. The technology being new to him, he hasn't yet mastered the use of his new limbs and we see him accidentally cracking the glass.
Well, the trailer looks very good (not over- or underwhelmed either) but leaves me worrying about the "message" of this game. DX1 did great in being relatively neutral and letting the player decide who to sympathize with instead.
In this case though, I get a very pro-Transhumanism-vibe from this trailer - much more then from the teaser.
The video is told from Adam's perspective, newly augmented and perhaps trying to come to terms that he has been changed forever, so I can see how you would get a pro-transhumanist vibe from this video. That being said, while playing the game itself you'll meet people on both sides and you get to choose your path. The game doesn't tell you one is better than the other; that's up to you to decide based off how you play the game.
Could that be a Delta (the Greek letter), rather than just a triangle? The delta symbol is used in mathematics to indicate an incremental change in variables...
...and Adam says, "If you want to make enemies, try to change something."
"Human Revolution" implies change, and humans are pretty variable. The mechanical augmentations that Adam has gotten are an incremental change to augment humans, with the nanotech augs of DX being the next increment.
I don't really know where I'm going with this, but as I was looking at the pics and read what ArcR said above, "delta" just popped into my head.
It's like an onion! There are layers upon layers! But you are on the right track! We tried to build lots of interesting stuff into this video so when individual scenes get analyzed in the coming days I'm sure people will find more...and we will pack future content full of more secrets!
Hot, hot, HOT trailer! Thank you, EM. :worship:
Thank you! It makes the late-night meetings worth it!
What about 720p HD, anyone got it from IGN yet?
720p? I have 1080p! If no website posts it, I'll try to figure something out when I'm back in the office on Monday.
Wat about 1080p version? Gimme some HD, EM!
Geez, didn't you just see my reply!? Quite hassling me! :lmao:
Thanks everyone, and keep the conversation going! I'll respond as soon as I can but for now it's 2:18am and I have to be up in a few hours! Ciao!
The book on the table is De Humani Corporis Fabrica (http://en.wikipedia.org/wiki/De_humani_corporis_fabrica)
It's another recurring reference from the first teaser.
One of the ads in the cityscape reads ELIZA, which is probably a reference to this well known program (http://en.wikipedia.org/wiki/ELIZA).
You are a smart person!
awesome! *dances happily*
I love the new trailer! It's so... hot! :D
Thank you!!
I'm decidedly underwhelmed by the trailer... especially the writing.
I do like the hidden blade though. If I can use it for silent, stealth take-downs it will rise as my most valuable asset in the whole of the game.
I'm eager for it!
I'm sad to hear you are disappointed but just remember it's only a tease and things have to put together and edited in such a way as to get people excited without giving too much away. Wait for the next one...
Hidden blade though is a go! Stealth kills for everybody! :)
Yargo
03-12-2010, 02:23 AM
I called the augmented eyes!!! :D
Nice trailer btw....!
Two questions just popped into my head:
1. What does everyone think of the new Adam, compared to the original that graced the magazine covers a year ago? His whole face is different and he has new sunglasses. Thoughts?
2. Any comments on the overall audio production? How do you like the music?
Irate Iguana
03-12-2010, 02:34 AM
What does everyone think of the new Adam, compared to the original that graced the magazine covers a year ago? His whole face is different and he has new sunglasses. Thoughts?
Some of the pieces in the trailer show him with a very young face and more effeminate features. I was expecting someone older and more hard-boiled. I'm guessing that this is due to the influence of the Squeenix people. Overall I think he looks like a rather solid protagonist. I'd have preferred if they went more with the grizzled detective look than the effeminate twenty-something.
The sunglasses are great. I love the way they look and how they fit the face. The cyberpunk feel on them is fantastic.
BTW, you guys are doing the Thiaf stuff again. There is an obvious delta instead of an "a" in human revolution. That would make it humdn revolution, which just sounds stupid.
xaduha
03-12-2010, 02:34 AM
http://www.deusex.com
Yargo
03-12-2010, 02:38 AM
Two questions just popped into my head:
1. What does everyone think of the new Adam, compared to the original that graced the magazine covers a year ago? His whole face is different and he has new sunglasses. Thoughts?
2. Any comments on the overall audio production? How do you like the music?
Augmented eyes/glasses are pretty darn awesome!!! Also I liked the music especially @ 1:00, very reverent. However, I think the majority of the deus ex fans are going to want a more synthetic cyperpunk style ala DX1.
Again awesome trailer! :D
Pinky_Powers
03-12-2010, 02:54 AM
Two questions just popped into my head:
1. What does everyone think of the new Adam, compared to the original that graced the magazine covers a year ago? His whole face is different and he has new sunglasses. Thoughts?
2. Any comments on the overall audio production? How do you like the music?
Goddamn it! I'm sorry, I actually intended to mention the music, but instead came off whiny... yeah, I absolutely love the music, especially what's playing when we see Adam in his apartment. I fell deeply in love with that kind of music long ago, and it works quite well in the trailer for whatever it's worth.
Now, this might annoy you, but I actually prefer the older Adam design... the new guy seems kind of gaunt and anemic around the face.
It's not a terrible design, and I don't really care to be honest... but anyway.
A follow up on the Blade Kills you mentioned: I assume you understood my meaning when I asked about "quiet, stealth take-downs", but as this is a point of great consequence for me and my peace of mind...
I'm talking about sneaking up to someone and killing them with that cold savage steel in a manner that will not alert the guards on the other side of the door, or around the corner fifteen feet away.
Tell me this is possible! :confused:
capeutaine
03-12-2010, 02:56 AM
Two questions just popped into my head:
1. What does everyone think of the new Adam, compared to the original that graced the magazine covers a year ago? His whole face is different and he has new sunglasses. Thoughts?
2. Any comments on the overall audio production? How do you like the music?
1: he looks younger, and his face has sharper features, especially the chin. i must say i prefer the original
2: the sounds Fx are great, but I have the feeling that I heard the same music in another cyberpunk thingie. Not really original but likeable aniway :).
I just saw that there are maps/blueprints attached to his windows, it needs investigations i think.
And WHY does the only codec available to download the trailer have to be proprietary codecs ? I mean, I know how to read .mov and .wmv even if i am not using mac or windows OS. There are codecs (mpeg for example) that can be read with all OS, just using the default video player, not needing further software installation. Only one file and one link (and no OS logos!), HURRAY !
pirisca
03-12-2010, 02:58 AM
wait, what is the DX universe about, again?
Pinky_Powers
03-12-2010, 03:01 AM
wait, what is the DX universe about, again?
Soy products and orange soda... why?
spyhopping
03-12-2010, 03:12 AM
I hope that was a good 'not what I was expecting'!!
Your comprehensive 2 in the morning input is very much appreciated René, cheers!
And yes, my reactions are positive, I was just kinda gobsmacked when I posted that. It's been such a long wait, finally having something to sink your teeth into takes some getting used to!
The book on the table is De Humani Corporis Fabrica (http://en.wikipedia.org/wiki/De_humani_corporis_fabrica)
It's another recurring reference from the first teaser.
One of the ads in the cityscape reads ELIZA, which is probably a reference to this well known program (http://en.wikipedia.org/wiki/ELIZA).
Hey, very nicely done... :whistle:
Two questions just popped into my head:
1. What does everyone think of the new Adam, compared to the original that graced the magazine covers a year ago? His whole face is different and he has new sunglasses. Thoughts?
2. Any comments on the overall audio production? How do you like the music?
Not to be a downer on the new design of him, which is very good, but I did rather like the older, grizzled grey hair look to him in the concept art. In my minds eye his face was thinner and it made him quite distinctive. But I still see the same person, just quite a bit younger, and his shade insets are superb, love them.
I hope to hear some more synthy stuff ingame, but the the audio fit the trailer very well. It was quite an emotional start, but then the driving beat that comes in just as he spots the assault guy is very raw and motivating. It certainly gave me a DX-y vibe at that point, and does every time I watch it.
Sabretooth
03-12-2010, 03:28 AM
1. What does everyone think of the new Adam, compared to the original that graced the magazine covers a year ago? His whole face is different and he has new sunglasses. Thoughts?
They're both good - I liked the old Adam more, he had this aura of unbeatable coolness around him. The new one I like for how vulnerable he looks, like he has seriously just gotten out of hospital. Also what I like about him is that he doesn't look like the quintessential hero type and has a more Arabic vibe to him, looking more like the cool villain sidekick character. :p
The new sunglasses are hot too, but I don't understand how the lens go into the frame, there can't be enough space for that! Are the sunglasses just decorative or are they going to be a part of the game? And are those augmentations in the trailer going to be in the game from the get-go?
2. Any comments on the overall audio production? How do you like the music?
I liked the music in the middle of the trailer where Adam's reclining in his apartment. The combat music wasn't bad, but kind of sounded generic. And while I didn't think of any Deus Ex music while listening to it, I like the etherealness of it, which I liked in Invisible War too.
Adam's voice is great, too. I'll have to see him talking though.
Also, Adam's apartment looks great but a little impractical at the same time. Is he just a Renaissance aficionado or are we going to see a lot of that furniture and decoration everywhere in the game? I can't imagine why the world has suddenly turned Renaissance in the next 17 years. >_>
Sabretooth
03-12-2010, 03:30 AM
I hope to hear some more synthy stuff ingame, but the the audio fit the trailer very well.
I agree to this, Deus Ex is nothing without the synth. Sure, you can't have tracker music in 2010 (why?!) but there has to be synthy techno music around.
spyhopping
03-12-2010, 03:35 AM
The new sunglasses are hot too, but I don't understand how the lens go into the frame, there can't be enough space for that!...
Adam's voice is great, too. I'll have to see him talking though.
They gotta be under his skin I guess, by his temples. His eyes look like they might be completely artificial too.
Oh, and forgot to mention his voice. Toufexis sounds great for the part!! I'd been listening around to try and imagine how he would sound for quite a while.
Pinky_Powers
03-12-2010, 03:37 AM
At 1:08-1:10 it looks like a storage compartment in his forearm is closing; seems like he might have even retrieved his smokes from there.
My Adam's arm-vault will be well stocked on smokes, condoms and 500ml bottles of Wild Turkey.
Man, all that sounds really good right about now. And my fresh box of Hemingway Classics arrived yesterday too!
donnyfranco
03-12-2010, 03:38 AM
Just want to drop that I like the Trailer.
With having seen the trailer,
I dont mind the renaissance twist any more. Besides ok, this Ikarus thing is a little populistic,
but doesn't it look cool? Ok it was really time to show sth,
they need to get attention, so: Thats nice advertisement, EM!
Definately want to mention again that I'd like to have a deep game instead of
best graphics, in the end!!!
Just stick to key DX game ingredients Freedom and Choice!!
RedTeamWins
03-12-2010, 03:39 AM
Adam is fine. I agree with whoever it was who said they'd prefer a grizzled detective over a gaunt twenty something, but frankly I'm not too bothered with it.
Shades are great, armblade is pretty cool and the overall design of the mech elements is good. A slight alteration to the mech augs of DX1, as these look more sleek and they were more cumbersome with wires criss-crossing about the place, but that's really a very minor complaint and there are reasons that could be invented for it.
Can't comment on the music because I'm in uni at the moment and have no sound. :/
Pinky_Powers
03-12-2010, 03:43 AM
They gotta be under his skin I guess, by his temples.
It's entirely likely the lenses are of a material which can roll up as a scroll inside those implants by his eyes.
Sabretooth
03-12-2010, 03:46 AM
They gotta be under his skin I guess, by his temples. His eyes look like they might be completely artificial too.
Nice, it didn't occur to me that... his sunglasses are augmented. :cool: Reminds me of the Molly from Neuromancer and her permanent sunglasses. Come to think of it, it could have been kind of neat to have the old sunglasses and have them augmented on permanently, kind of like a tattoo.
Also yeah, more grizzled detective type and less gaunt, young inexperienced Icarus s'il vous plait. :)
spyhopping
03-12-2010, 03:49 AM
Yes! I thought of Molly right away, but I'm glad Adam's are retractable.
That might indeed make more sense, Pinky. This makes it likely we'll have the choice of using the sunglasses or not in-game, which I'm quite pleased with. Just looking at them again now, those insets are bloody cool.
RedTeamWins
03-12-2010, 03:51 AM
That might indeed make more sense, Pinky. This makes it likely we'll have the choice of using the sunglasses or not in-game, which I'm quite pleased with. Just looking at them again now, those insets are bloody cool.
I think they'd most likely be the in-game explanation for the HUD. But using them cosmetically could be pretty neat.
Edit: on second thoughts his eyes are augmented too. Just ignore me.
spyhopping
03-12-2010, 03:54 AM
his eyes are augmented.
I do hope he proudly declares this fact at some point in the game :P
Sabretooth
03-12-2010, 04:01 AM
Just occurred to me that the sunglasses may be of durable material and be actually used to protect the valuable and vulnerable eye augmentations during combat.
Pinky_Powers
03-12-2010, 04:13 AM
Just occurred to me that the sunglasses may be of durable material and be actually used to protect the valuable and vulnerable eye augmentations during combat.
Augmented eyes should be durable on their own... s'my opinion.
http://www.youtube.com/watch?v=ts4f1BtYOIk&NR=1
Psychomorph
03-12-2010, 04:29 AM
I love the trailer.
HoarySeal
03-12-2010, 04:31 AM
I don't think that adam looks younger at trailer. Maybe he is a bit of confused but younger? nah..
http://images.totalgamingnetwork.com/images/1024x768_prop.1268344841.jpg
spyhopping
03-12-2010, 05:00 AM
Just in case, it's in much higher res here- wmv (http://eidos.http.internapcdn.net/eidos_vitalstream_com/deusex/deusex.wmv) or mov (http://eidos.http.internapcdn.net/eidos_vitalstream_com/deusex/deusex.mov).
DaBigShow
03-12-2010, 05:12 AM
Great Trailer!!
I cant wait for a few screen shots of in game, although I do miss the wow
factor you get, if you don't see many. But thats just me :)
Sabretooth
03-12-2010, 05:16 AM
http://media.giantbomb.com/uploads/0/2130/811617-adam_jensen_deus3_large.jpg
Looking at the old image again, I can see how much he's changed and I really like the old Adam so much better. He had the suave, cool look to him that practically defined the film noir style. The new one actually looks older now, not younger - he looks like some sort of an evil commander type.
RedTeamWins
03-12-2010, 05:49 AM
Some parts he look older, others he looks younger. I think it's to do with the lighting because at the the bit when he wakes up he looks younger than when he's sat back in the chair (to me anyway). In all honesty I don't think he ever looked perticularly old in the concept art though and he certainly has the noir thing going on anyway.
Saphothere
03-12-2010, 06:05 AM
Two questions just popped into my head:
1. What does everyone think of the new Adam, compared to the original that graced the magazine covers a year ago? His whole face is different and he has new sunglasses. Thoughts?
Well, without knowing more about the character it fits, and I honestly can say I like it at least as much as the previous incarnation.
2. Any comments on the overall audio production? How do you like the music?
Well here's where we run into a problem. I liked what I've seen and heard so far but I really can't give you a fair assement until I see the entire video. Now, since I know you don't want to spoil things for the rest of the fans, you can provide just me with access to the full trailer. I promise to be fair and I shall reveal nothing to the people on the forums. In fact, if you want to bring me out to the studio so I can try out the game in it's current build I will give you my opinion on the direction you are taking. Again I will reveal nothing to the other forumites. You have my word as a gamer.
Viktoria
03-12-2010, 06:21 AM
I'm addicted to this video, I can't stop watching it. The music is amazing too. :thumb:
Ashpolt
03-12-2010, 06:27 AM
OK, having got some sleep, and got over the irritation of staying up until 4:30 am only to have the video feed cut out on me as it got to the part I wanted to see, I'm back to have another go at this whole "I HAVE AN OPINION ON THE INTERNET, EVERYONE LISTEN TO ME" thing...
You may want to sit down for this, but I like the trailer. There are parts I don't like, but as a whole, my feelings towards it are definitely positive. The bit that really ties it all together for me is Adam crushing his whiskey glass, the idea of him still getting used to the augs and not being in full control is an interesting one, and I look forward to seeing how that plays out.
I definitely preferred the old Adam, though. As most people have said, he looked a lot more noir. This guy looks more effeminate - pretty much the "Final Fantasy effect" I was worried about - and in all honesty looks more like a villain than a hero to me. I think it's the sunglasses, tbh, as much as other people love them. So chalk up another vote for the old design of Adam, definitely. And it's a shame they've changed that, because the original design of Adam was one of the few things I could say about the game that I unreservedly liked. :S
One question about the trailer: it starts with what I assume is Icarus' autopsy, so why does Icarus rise out of the body rather than fall into it? I assumed on first, sleep deprived viewing that it was done in reverse for stylistic purposes, but watching it again he's definitely flying upwards (as opposed to falling in reverse motion.) Some meaning to this, I wonder?
As with many others, I hope the "humerus / 68%" (or whatever value it was) display points to locational damage on enemies (and in turn on the player character, oh please god) but I suspect it's just in there for the purposes of the FMV.
I like the design of the augs, they look really torturous, and that's exactly how mech augs should look IMO. Glad to see the blade is definitely retractable as well, and doesn't just spin 180 degrees.
So yeah, I liked the trailer. The problem is that it wasn't enough. If it'd been the trailer and just a few in-game screenshots, I would've been a lot more excited. But to wait two years only to be shown something that still gives us no more of an idea how the game will play is a kick in the teeth. Yes, I know we've been told we will see the game at E3, so at least we have something to aim for, but a) that doesn't stop them showing us something now and b) as I've mentioned before, I'm very worried that for the average gamer, it'll get completely lost amongst all the other announcements at E3.
Also, the IGN article was a NANOMACHINES waste. Not worth the paper it wasn't printed on. I seriously cannot express my distaste for that "interview" enough. Amazingly Dugas didn't say anything stupid this time, it's just that IGN didn't ask any questions of any value whatsoever.
So, in summary: trailer good, new look for Adam not as good as old, and....that's it?
Saphothere
03-12-2010, 06:37 AM
and in all honesty looks more like a villain than a hero to me. I think it's the sunglasses, tbh, as much as other people love them.
Which is interesting because no matter what path we chose, we will be 'The Villain' to someone. I mean if we follow the path of the transhuman, then we WILL be 'the face of the enemy' so to speak. If we reject the transhuman path and decided that man should not play God, then the Transhumans will view us as 'The Judas'. Then of course if we saw "*Bust* Everybody!" we'll be hated by all.
Either way the game is rigged.
Oddly enough, I'm not getting the effimenate vib but that's likely because Alex reminds me of a more grizzled David Xanatos from Gargoyles, one of my favorite Villains/anti-heroe/Anti-villain as a youth.
http://i270.photobucket.com/albums/jj104/LordOrdo/xanatosx.jpg
Hmmm, wonder if I can run a Xanatos Gambit on my enemies, or at least a rousing game of Xanatos Speed Chess.
gamer0004
03-12-2010, 06:38 AM
You may want to sit down for this, but I like the trailer. There are parts I don't like, but as a whole, my feelings towards it are definitely positive. The bit that really ties it all together for me is Adam crushing his whiskey glass, the idea of him still getting used to the augs and not being in full control is an interesting one, and I look forward to seeing how that plays out.
IMO it's literally the only thing I like in the trailer, and it is an idea of Ion Storm, not EM ("I can still polish a glass" - Jordan Shea).
I definitely preferred the old Adam, though. As most people have said, he looked a lot more noir. This guy looks more effeminate - pretty much the "Final Fantasy effect" I was worried about - and in all honesty looks more like a villain than a hero to me. I think it's the sunglasses, tbh, as much as other people love them. So chalk up another vote for the old design of Adam, definitely. And it's a shame they've changed that, because the original design of Adam was one of the few things I could say about the game that I unreservedly liked. :S
Didn't like the old one, don't like the new one.
One question about the trailer: it starts with what I assume is Icarus' autopsy, so why does Icarus rise out of the body rather than fall into it? I assumed on first, sleep deprived viewing that it was done in reverse for stylistic purposes, but watching it again he's definitely flying upwards (as opposed to falling in reverse motion.) Some meaning to this, I wonder?
Icarus fell when he became reckless and flew too high so the sun melted the wax that kept together the feathers of his wings.
Pinky_Powers
03-12-2010, 06:46 AM
So, in summary: trailer good, new look for Adam not as good as old, and....that's it?
Don't forget. He's desperate for feedback on the music as well.
Rene, the more I watch this video and read the interviews/articles on the recent DX3 developments from GDC, the more I feel uncertain about what to think about this game.
On one hand, it looks that the production, art-direction and design direction of DX3 are based on very solid foundations. The trailer does indeed make the game feel very unique and outstanding from the rest of the games on the market these days. The Renaissance vibe, the Icarus myth idea are very ineteresting touches, and their presence in the game world and style seem to be executed masterfully. To put it simply, you guys do definitely know what you are doing and what you want to achieve with this game design-wise, and art-wise, and, what is even more important, you succeed to execute it and convert your vision to the game.
I also really like the idea of augmented people vs. non-augmented people confrontation line. It has a great potential for a deep, multi-layered, thought-provoking plot.
On the other hand, I feel that this game looks like anything but Deus Ex. As I said before, the game feels very unique and outstanding, but it stands apart from the previous Deus Ex games as well. Deus Ex 2 indeed looks futuristic when compared to Deus Ex 1, but Deus Ex 3 looks standing way more disconnected from the first game's style. Judging by the trailer, Dues Ex 3 looks much more fairy-tale-looking, abstractly-designed game than BioShock, which is an abstraction in its heart! When I look at Deus Ex 1, I do believe it is 2050s. When I look at Deus Ex 3, I never in my life believe that it is 2020s. It just doesn't click at all. All in this trailer - art, design, lighting, coloring - make me feel like it's a mix of art-deco meets Renaissance meets sci-fi, there's nothing of Deus Ex style in the game. You guys really do you your best to make Deus Ex 3 look unique, but it seems that you're about to fool yourself. You're making a Deus Ex game after all, not a completely new IP. Your game might have tons of choices, consequences and paths, a great plot and a solid RPG system, but if it doesn't look, doesn't feel like Deus Ex, it is not Deus Ex.
Deus Ex 1 enviroinments look like they are just a few days away from now. Deus Ex 3 looks like it's a fantasy setting, a mix of very different styles, an art-project rather than an attempt to recreate the world of the very near future. 2020s? You gotta be kidding me.
Kodaemon
03-12-2010, 06:51 AM
The whole dream sequence is certainly related to Adam's augs.
We have a copy of Rembrandt's painting of Nicholaes Tulp, Adam lying on the table, his arms skinned. This represents the augmentation operation, a bodily trauma. The symbolic aspects: Tulp's work was rather extreme science in his day, so that relates to the aug experiments and social backlash. Also, it evokes fear of death - remember, pictured is an autopsy, with Adam as the corpse. Adam rises out of his body, as if his soul is rising towards heaven. However, we soon realise that he's not an angel, but rather reborn as Icarus, ascending towards the sun, his wings melting. Now, think of the wings as augs. They give you incredible power, but are also dangerous if you go too far and use them carelessly.
gamer0004
03-12-2010, 06:51 AM
Why do people keep saying the style looks unique? It's exactly what the industry's been doing for wuite a while now (Assassin's Creed 2, BioShock, Batman Arkham Asylum &c.).
Ashpolt
03-12-2010, 06:59 AM
IMO it's literally the only thing I like in the trailer, and it is an idea of Ion Storm, not EM ("I can still polish a glass" - Jordan Shea).
To be fair though, she could have had later generation mech augs, or could have just had more time to get used to them. This is Adam apparently only days after he's been aug'ed up, so he's probably still subconciously going to grip in the same way he would with a normal hand, but the mech aug adds a lot more pressure, cracking the glass. I like it because it showed that EM are actually capable of subtletly - the glass didn't shatter completely, nor did Adam shout out "ALAS AND ALACK, METHINKS THESE CONFOUNDED AUGMENTATIONS ARE A BLASTED NUISANCE!"
Icarus fell when he became reckless and flew too high so the sun melted the wax that kept together the feathers of his wings.
Yeah, I know the story. But in this trailer, he goes corpse > flying > burning - why is it that way, rather than flying > burning > corpse? It could just be that it "looks cool" (flying is, after all, a pretty "cool move") or there could be some relevancy to it. Probably the former though.
Acid Burn
03-12-2010, 07:07 AM
Awesome teaser. Can't wait for more info.
Malygris
03-12-2010, 07:07 AM
Hey guys, this might seem like an odd question, but how do I get to the old trailer? There's an image of it beneath the video playback window, but it doesn't do anything.
Decay
03-12-2010, 07:26 AM
Splendid masterpiece...
Jellybelly
03-12-2010, 07:34 AM
There is absolutely nothing about this trailer that says Deus Ex, unfortunately. Everything looks too futuristic. The mech augs look to smooth and high-tech. Keep in mind, the mech augs in Deus Ex were cumbersome, ineffectual and torturous things, even though they allowed a soldier to become more powerful. The augs were certainly not intended for the general populace, receiving mech augs was seen as the ultimate sacrifice an agent or soldier could make. Why? Because they greatly reduced the individual's quality of life! Now, Eidos have dreamed up a scenario where people are getting mech augs to "improve" the human race and improve the quality of life of the individual. This makes me suspect even more that they have misunderstood everything. Why do Eidos insist on mocking the source material? Hell, Why are they even making a Deus Ex-game, when everything they do contradicts the original? Why not just make a fresh IP with renaissance-art deco-Bioshock meets Assassin's Creed II, and stop abusing the DX-property?
Other than that, it looks like it could be a very good game on its own terms. Production value looks high, even though the writing seems appallingly simplistic. Why are they underestimating our intellect by shoving the thematic foundations of the series in our faces? That sort of hamfistedness has never been the hallmark of good literature.
renaissance-art deco-Bioshock meets Assassin's Creed II
Word.
Blade_hunter
03-12-2010, 07:46 AM
Very good trailer, the cybernetic parts of Adam are very well rendered and we can see that the weapon is clearly an assault rifle as I thought, yeah the loking was very close to the one of Chrome / Ut 2004 for not being a such weapon
I see that Square Enix are talented for making them.
Yargo
03-12-2010, 08:09 AM
The augs were certainly not intended for the general populace, receiving mech augs was seen as the ultimate sacrifice an agent or soldier could make.
What about the bartender in hell's kitchen? drug dealer in the subway? I think the more extreme mech augs where not meant for the general populace, otherwise I'm sure amputees would get 'em. And it was the ultimate sacrifice for an agent to give up an arm or leg not because of quality of life afterwards.
Why? Because they greatly reduced the individual's quality of life! Now, Eidos have dreamed up a scenario where people are getting mech augs to "improve" the human race and improve the quality of life of the individual.
The trailer shows a reduction in quality of life... He can't properly squeeze a glass. Also how is this trailer supposed to show everything about the game. Better to market cool looking augs, then how bad it is to have 'em, even if it is a gameplay element. :D
Why are they underestimating our intellect by shoving the thematic foundations of the series in our faces? That sort of hamfistedness has never been the hallmark of good literature.
It's a trailer...:nut:
Decay
03-12-2010, 08:11 AM
1. What does everyone think of the new Adam, compared to the original that graced the magazine covers a year ago? His whole face is different and he has new sunglasses. Thoughts?
2. Any comments on the overall audio production? How do you like the music?
1. Pro, i only regret that decision: augment or not does not belong to me, but whatever. Guess it's just like the oryginal game. Btw, it reminded me Minority Report - when Tom Cruise is lying blind after his eyes surgery...
2. Music is imba, real masterpiece, just like whole teaser - if i would give oscars, u would gain all...
Unstoppable
03-12-2010, 08:23 AM
I like the new trailer very much. I don't care that it is a departure from what Deus Ex was in 2050 because at least it's something different with the Renaissance theme going on.
Perhaps the game will be better for it, instead of just doing what Deus Ex did but making it 2020. (In terms of Style)
I love the music also, who created it and who was the female voice singing? I also enjoyed how Adam is able to summon his sunglasses. Wish I could do that in real life since I ride a motorcycle and am usually mis placing my sunglasses!
Besides that it was cool how the eyes analyzed the battlefield. I was hoping for the sunglasses to do that but I guess it's better for the eyes since Adam would be caught in a crossfire where he to engage in an assault. Makes sense.
I also guessed correctly in regards to the wings and what not. I totally believed it was a dream scenario and I was correct. People are so easily panicked thinking the game was heading in a strange new direction hah.
Besides those things I also noticed how the city was portrayed and enjoyed it very much. Specifically how the hologram images on the buildings where done and how crowded the entire thing felt. Overall a very interesting city that Adam is residing in so far. Good job Eidos Montreal and company.
HoarySeal
03-12-2010, 08:25 AM
I really liked the trailer, it is good and it is very deus sexish too me! As for the environments that some people don't like here. Hey, that does not mean all of the deus ex world is like that, futuristic, but probably only the rich areas. Anyways also the city at the trailer looks magnificent. Still I am sure there will be moody and dark areas like the first game.
As for the face it looks perfect to me and also the rest of Adam's body. Icarus thingy also connects with the general story (augs etc.) I really hope there is masterpiece coming soon.
Now about the gameplay my opinion is... oh wait, we have no info about the gameplay.
xsamitt
03-12-2010, 08:51 AM
Two questions just popped into my head:
1. What does everyone think of the new Adam, compared to the original that graced the magazine covers a year ago? His whole face is different and he has new sunglasses. Thoughts?
2. Any comments on the overall audio production? How do you like the music?
Hi Rene
1.He looks believable.The voice acting is mature which is also good.I didn't see the cover a year ago so I can't comment there.
2.It seems at though I did hear some familiar sounds from DX1.Which is very good.The music sounds serious also good.
As it's only rumored yet and you may not be able to comment yet I sincerely hope you have Alexander Brandon at the helm for the music.I really can;t stress enough how important this is.It was one the things in the DX1 that still stands out and gave it such a fantastic vibe.
Though I'd let you see one of my original songs to at least let you know my desire for sound/music is one of biggies for me.And that I am also sincere when it comes to music/sounds for your masterpiece.
I wish you all the best Rene.Enjoy
http://www.youtube.com/watch?v=7sg4Vnwg6Rc
Meta_X
03-12-2010, 08:55 AM
I gotta agree with some of the other posters here, it looks more futuristic than DX1, even though its a prequel. As for the music, it's fine for the purpose of a teaser, but I really hope that generic style isn't used in the actual game. Bring back the wide genres of ambient electronic stuff, please!!
xsamitt
03-12-2010, 08:58 AM
I gotta agree with some of the other posters here, it looks more futuristic than DX1, even though its a prequel. As for the music, it's fine for the purpose of a teaser, but I really hope that generic style isn't used in the actual game. Bring back the wide genres of ambient electronic stuff, please!!
I agree the AB style of electronic music is the way to go for the DX series.It doesn't have to be the same as DX1 but just Modified like an augmentation.:thumb:
Blade_hunter
03-12-2010, 09:10 AM
Now about the gameplay my opinion is... oh wait, we have no info about the gameplay.
There is much more info than you can think about that part
the only thing is the trailer only confirms some augmentations / items.
Neveos
03-12-2010, 09:15 AM
1. What does everyone think of the new Adam, compared to the original that graced the magazine covers a year ago? His whole face is different and he has new sunglasses. Thoughts?He is way more handsome, which is really good for me. My player character must be handsome, or I don't like playing him.
2. Any comments on the overall audio production? How do you like the music?I loved the music that played during the x-ray vision. It reminds me of the music that gets played in the movie Contact when Ellie is being revealed something by Mr. Haddon.
You can watch that scene here: http://www.youtube.com/watch?v=e-uwPje6XKg
and go to 6:35 if you just want to hear the music, but the whole video is very relevant.
JCpie
03-12-2010, 09:23 AM
I love all the music it's epic win.
RedTeamWins
03-12-2010, 09:37 AM
Managed to find a computer with sound so i can comment on it now. It's good. Heard similar things in games and films many times before, but its solid. I like the brief bit when the xray eyes kick in.
As a completely irrelevant point, I also found it funny how much adam looks like he's doing an pre-fight character animation from a soul calibur game or something when he gets his armblade ready.
gamer0004
03-12-2010, 09:45 AM
To be fair though, she could have had later generation mech augs, or could have just had more time to get used to them. This is Adam apparently only days after he's been aug'ed up, so he's probably still subconciously going to grip in the same way he would with a normal hand, but the mech aug adds a lot more pressure, cracking the glass. I like it because it showed that EM are actually capable of subtletly - the glass didn't shatter completely, nor did Adam shout out "ALAS AND ALACK, METHINKS THESE CONFOUNDED AUGMENTATIONS ARE A BLASTED NUISANCE!"
No no don't get me wrong - I liked this bit. But their inspiration comes from DX (which is either a good thing, or proof that they are incapable of producing good ideas themselves... but I'll stick with the former :rasp:). Jordan Shea means that despite being in an "early programme" she is still able to polish a glass -> (especially) early augs were not very delicate -> Adam breaking his glass makes sense.
Yeah, I know the story. But in this trailer, he goes corpse > flying > burning - why is it that way, rather than flying > burning > corpse? It could just be that it "looks cool" (flying is, after all, a pretty "cool move") or there could be some relevancy to it. Probably the former though.
Yeah I understand. But I thought of the corpse as an unconscious body which the doctors are augmenting, like how Icarus augmented his body with wings, and Adam augmented his body with mechanical augs. The it makes sense :)
Augmenting -> flying -> crashing -> dying (at least emotionally, like Gunther).
Cmd_lupin
03-12-2010, 09:59 AM
The whole teaser is awsome, SQE have once again proved themselves they can make the some of the best CGI
Two questions just popped into my head:
1. What does everyone think of the new Adam, compared to the original that graced the magazine covers a year ago? His whole face is different and he has new sunglasses. Thoughts?
2. Any comments on the overall audio production? How do you like the music?
To answer to your questions:
1)I liked them both.
2) the whole sound effects are top notch. If we can have that fidelity on the game, you will score some major points right there.
PS:If you put the sunglasses for sale, I WILL pay the price you ask, even if it's "the equivalent to three human lungs".
AaronJ
03-12-2010, 10:48 AM
Two questions just popped into my head:
1. What does everyone think of the new Adam, compared to the original that graced the magazine covers a year ago? His whole face is different and he has new sunglasses. Thoughts?
2. Any comments on the overall audio production? How do you like the music?
In terms of Adam's new look, I love the sunglasses.
In terms of the audio production, while it set the mood and was high quality, I was disappointed at the absence of the original Deus Ex music.
Other than that, I am more than satisfied.
Bluey71
03-12-2010, 10:50 AM
Two questions just popped into my head:
1. What does everyone think of the new Adam, compared to the original that graced the magazine covers a year ago? His whole face is different and he has new sunglasses. Thoughts?
2. Any comments on the overall audio production? How do you like the music?
re Adam - I prefer the older Adam - older as in mature.
re sound - I really didn't notice the music. Audio production seemed fine to me.
Now I've answered your questions maybe you can return the deed and answer mine. Are there non-lethal take-downs in DX3?
InGroove2
03-12-2010, 11:06 AM
Two questions just popped into my head:
1. What does everyone think of the new Adam, compared to the original that graced the magazine covers a year ago? His whole face is different and he has new sunglasses. Thoughts?
2. Any comments on the overall audio production? How do you like the music?
I actually prefer the new Adam over the old one. IMO, he's much more gritty seeming. i mean, i guess the shaved chest business seems a little slick, but we never saw the chest of the old adam, so who knows. I guess I just percieve the new Adam as being a bit more Batman-like... which i always thought JC was batman-like (trench coat=cape?).
2. The audio... honestly, from the standpoint of a long time composer with a degree and years of experience and commercials.... it seems kinda cleche, it didn't stand out in the least bit. It seemed to really follow the trend of games-gone-cinema to the deep end. Like it's Hanz Zimmer or something. I think the only way to ge tthe right edge to the cyber punk mystery is so go more synthy and drum loops/sample or else it runs the risk of "going hollywood".
i'm not gonna be one to knee-jerk call for Alex brandon... but certainly driving synth drums and ambient sounds seem the right direction. Especially with the whole renaissance thing... it seems so obvious to want to take the rennaisance thing and pull the "earthy" "classical" elements as inspiration for the music... to give it the EPIC feel. But the only way to keep the integrity is to avoid the obvious EPIC cleches and use the techno stuff to carry the atmosphere. A game like this should not need epic music to capitalize on an epic story... it's too obvious and will sound like everything else that wants to be epic.
think about how Myst and Riven felt, musically... then go to Exile (myst 3). it just couldn't capture the right feel, the music in that game is too "epic" and orchestral and John Williams wanna be, more than anything, it defied the music which was so ingrained with the series. unique instrumentation, relatively small ensembles, orchestrated carefully for an other worldly sound. Exile's music was too "gladiator" and prevented me from feeling i was in a different universe... the music took me to ancient greece.... which is wrong.
EDIT: i'm sorry for how many times i used "EPIC"... i just thought it was a word that everyone can agree on its meaning and therefore more easily communicate my point. though sure, it doesn't bode well for my vocabulary.
slamelov
03-12-2010, 11:10 AM
I assume Deus Ex 3 will be a FPS and not an hibryd action/rpg... am I wrong?
slamelov
03-12-2010, 11:16 AM
I hope so...
Ninjerk
03-12-2010, 11:28 AM
http://i176.photobucket.com/albums/w166/SemiAnonymous/3-1.jpg?t=1268378894
Also apparently present in the background of this image is Henry Fuseli's http://en.wikipedia.org/wiki/The_Nightmare
http://upload.wikimedia.org/wikipedia/commons/thumb/5/56/John_Henry_Fuseli_-_The_Nightmare.JPG/741px-John_Henry_Fuseli_-_The_Nightmare.JPG
I can't say I know what that means, but Fuseli was separated by the Renaissance by quite some time.
Kodaemon
03-12-2010, 11:35 AM
Ah, I knew that painting looked familiar! Well, what does the trailer begin with? A nightmare ;)
Bloodwolf806
03-12-2010, 11:42 AM
Teaser looked great. While the technology does look more futuristic than DX1, they seemed to capture the gritty feel of DX1 almost perfectly. Adam Jensen also looks incredibly badass.
Psychomorph
03-12-2010, 12:03 PM
1. What does everyone think of the new Adam, compared to the original that graced the magazine covers a year ago? His whole face is different and he has new sunglasses. Thoughts?
I like the new Adam much more. Some people say that the new Adam looks to dark and the old Adam looked more like a hero, I prefer a "person" over a "hero". I always liked the "Byronic Hero" more than the shiny ones. In all honesty though, I don't see THAT much difference between the old and the new version of Adam.
The new Adam also looks like he is in his forties, maybe late thirties and I like that, no "teens saving the world" for me please.
Actually I rather disliked the old design, the sun glasses looked to "cool". I mean I knew they most probably were part of the augmentation program and served a purpose, but it just looked way to much like "look, I has kool glasses". The trailer shows the glasses to be more of a combat tech thing, probably for savety and advanced visual perception, or sort of. I like that much more. From the trailer I generally like how the aug-tech looks well thought out, the arms aren't just sticking out of the body, they are clearly mounted to the torso bone structure. Good way to make things look more realistic and believable.
By the way, I can already see Sam Worthington to play Adam. :D
2. Any comments on the overall audio production? How do you like the music?
Very good. But I'm no expert, so for the average guy, very good.
One thing I like to say; One of the things I liked about the original Deus Ex was that it didn't look or felt like plain Sci-Fi, it looked just like the modern day world, but in the near future. It might be a rather irrelevant aspect, but one that totally made the game for me, it helped to immerse myself into it. Deus Ex 2 did the mistake to move away from that to much, it felt much more like plain Sci-Fi and the appeal was gone. Sure, a sequel has the privilege to do this, to go all way Sci-Fi, the prequel however does not!
I see that the whole Renaissance meets high-tech design aspect is part of the concept, and I love to see it presented in various details, but if Adam goes out into the streets, the city absolutely MUST have a "modern day in near future" look to it, there must be a clear connection to reality, since only few decades set the game apart from it. I wouldn't like to have a feeling to deal with an alternate Deus Ex reality instead of something that goes in line with the original Deus Ex design. The view over the city in the trailer, however, shows a city that looks much like a modern day city, no super Sci-Fi stuff, so that leaves me with a very good feeling, thanks.
Looking at the mechanical arms, whenever I see this in Sci-Fi, I always think about how it must affect the body. Since I'm lifting weight for some years, I have an idea about how muscles and body parts interact. You often see those guys with machine arms and a Herakles chest, but logically if the arms are mechanical and do all the work, the upper torso musculature will be unstressed and thus lose mass and become underdeveloped below average with time. Of couse, I know that moving the shoulders (not arms) requiers the torso musculature to act, so I assume Adam must have some special training exercise to keep the torso in shape (not lifting weight by bending arms, but keeping the mech arms straight and working solely with the shoulders [chest/neck/back muscles tension]). Or does the organic tussue somehow interact wit the mechanical augmentations, or is perhaps every muscle group related with the arms synthetic?
By the way, what was the reason to choose yellow as the theme colour?
Viktoria
03-12-2010, 12:19 PM
Two questions just popped into my head:
1. What does everyone think of the new Adam, compared to the original that graced the magazine covers a year ago? His whole face is different and he has new sunglasses. Thoughts?
I actually prefer the new Adam. He's got the dark noir going on, he's more rugged... more real, and his own person. Whereas the original concept art was a little 'Clint Eastwood' cliche, if you like and his skin too smooth, like a Thunderbird puppet. But I still loved him - I just love him MUCH more now.
2. Any comments on the overall audio production? How do you like the music?
Now, the music is freakin' AMAZING! I love the Gregorian type chants at the beginning of the trailer and at the end when Adam must go on the defensive, this really captures the tension perfectly. I absolutely love the music.
DemonNick
03-12-2010, 12:23 PM
I dunno if anyone's clued into it yet, but the delta in Human Revolution is a pun. In physics equations, delta stands for change. So it's a pun on transhumanism.
Shadowdagger
03-12-2010, 12:26 PM
Two questions just popped into my head:
1. What does everyone think of the new Adam, compared to the original that graced the magazine covers a year ago? His whole face is different and he has new sunglasses. Thoughts?
Hmm, I think I like the new version of Adam more than the old one :) I don't know why... maybe because of those badass glasses :D
Damn, I want that game right now! I'm addicted! :nut:
2. Any comments on the overall audio production? How do you like the music?
Music is great :) It fits the game's atmosphere :)
By the way, I can already see Sam Worthington to play Adam. :D
Oh gawd, no! Sam Worthington is a bad actor, imho. (that and I really hated Dances with Smur..... errr, I mean Avatar)
Viktoria
03-12-2010, 12:28 PM
I dunno if anyone's clued into it yet, but the delta in Human Revolution is a pun. In physics equations, delta stands for change. So it's a pun on transhumanism.
Yeah. :thumb:
DemonNick
03-12-2010, 12:29 PM
Yeah. :thumb:
It's the kind of pun that makes me want to fly to quebec, find out whose idea it was, and take their lunch money.
gamer0004
03-12-2010, 12:51 PM
I dunno if anyone's clued into it yet, but the delta in Human Revolution is a pun. In physics equations, delta stands for change. So it's a pun on transhumanism.
Yeah, and it now spells "humdn revolutions" :hmm:
LyreOfNero
03-12-2010, 12:56 PM
As for Adam, I prefer the most recent incarnation of this character for a couple of reasons.
First are the augmentations that are integral to defining what any Deus Ex protagonist are. in the concept we only see his face but there are definite departures that we can see from that alone. Most obvious is a shift from flesh colored machinery as is seen above his eye in the concept toward black synthetic fibers and plastics. It helps hit home that this person is very augmented and there is no way to hide it in a society where "these people" are looked down upon by a significant portion of society. With the flesh one it seems like you would have to be on top of someone before you knew. This new version you can tell from a mile away. The glasses in the old looked like cheap $3 shades bought at a gas station. Moving to an aug did a cool thing that kept the shape and overall design of Adam's face but made it more of a visceral experience to look at him, as it felt more intrusive to his biology (a move that harkens back to Molly from Neuromancer as has been stated previously). This brings me to a cool moment I have to gush about wherein he snaps his head as soon as he Id's a target and we get a clip of the aug eye focusing in a way that mirrors an eye's pupil dilation and contraction. These are motions observed in predators and they made Adam look like a killer. Even the augs in his chest are traumatic and have the feel of the plugs on Keanu Reeves when he first woke up from the matrix (Dude, whoa).
His physicality I also like. I can't really compare to the concept art as that was a still. Its simply not fair. But I'm gonna talk about the film anyway. His shape when still is well done, not just technically but there are some good artistic choices (and realize that "good artistic choices" can only be a matter of opinion) in here as well. We see a muscular bare upper body. This was smart to show his augs and it showed that this was a man who took care of his body. To lose a large chunk of it must be working on his psyche something fierce. It heightens the already well done idea of this change costing him without beating us over the head. As he lies on the couch I get a sense of lethargy and his need to recover from being blown to hell. However, when danger approaches, he reacted appropriately and without hesitation which is not the reaction of someone who has never been in a fight before. All around well done on that.
As for atmospheric elements, There were many fun things here as well. The orange color pallet is a beautiful bridge between time worn art of the renaissance and the smog inherent in a post industrial society. I loved the worn wallpaper. It felt like the 'ton hotel from DX1.
On to Sound: The touch of voice work in this clip was just enough. It helped highlight underlying themes in the story and gave hints to the inherent conflict therein. The voice also fits the body (how a voice fits with a particular body is difficult to quantify, but this one does) which is always a nice thing to hear. Music is well done. When Adam wakes up, the music has a soft and lamentable tone to it that accentuates his situation and when he is thrown into combat we hear this awesome cyber track that lets us know he's ready for action.
Overall It was well done sir. Can't wait for E3!
Psychomorph
03-12-2010, 01:00 PM
Yeah, and it now spells "humdn revolutions" :hmm:
Yeah, I witnessed talks about that on the internet, many people don't like "puns", because it reads strange and appears like a cheap and overused idea. Am not big fan of it, but I like how the title looks with that element (colour and shape), less plain and more dynamic, plus, I like triangles. Still, it's HUMDR REVOLUTION. :hmm:
Ashpolt
03-12-2010, 01:04 PM
^^ Still, at least the delta looks vaguely like an uppercase A, whereas 4 most definitely does not look like an E.
Also apparently present in the background of this image is Henry Fuseli's http://en.wikipedia.org/wiki/The_Nightmare
I can't say I know what that means, but Fuseli was separated by the Renaissance by quite some time.
good point! i'm also not really sure what it means, we need more analysis!
from what i read on wikipedia it has to do with nightmares (tadaa! ^^) related with sexuality. don't know how that fits into dx.
i'm also curious what picture we see in the teaser frame where adam holds the whiskey glass
http://img706.imageshack.us/img706/8963/dx3teaser02.th.png (http://img706.imageshack.us/i/dx3teaser02.png/)
Ashpolt
03-12-2010, 01:31 PM
^^ I've only just noticed....Adam has the starfleet logo on his sunglasses.
CROSSOVER TO END ALL CROSSOVERS CONFIRMED.
PlasmaSnake101
03-12-2010, 01:38 PM
I can't lie, and this probably won't have a big impact on the final product, but the damage stats on the enemies makes me really exited. Non-lethal kills could now be a shot to the leg and a melee attack after sprinting to your downed foe.
What would be really cool is if you fought a boss at one point, didn't kill them in time or completely, and then you fought them again and they were still recovering from the injuries you gave them. Like taking out Walton Simon's leg at Oceanlab and then fighting him later at Area 51 with his speed reduced.
This also might say that localized damage still is reflected on the player while regenerative health is there too. Not likely but I can still dream. The art direction looks very neat, just as I though it was, but whats with that beard.
Also, his mouth is HUGE.
Shadowdagger
03-12-2010, 01:39 PM
^^ I've only just noticed....Adam has the starfleet logo on his sunglasses.
CROSSOVER TO END ALL CROSSOVERS CONFIRMED.
http://i30.photobucket.com/albums/c329/The-Dragonlugia/blahkahn.jpg
^^ I've only just noticed....Adam has the starfleet logo on his sunglasses.
CROSSOVER TO END ALL CROSSOVERS CONFIRMED.
Haha. You have quite an eye. It's not starfleet's though looks like part of Eidos logo. :D
^^ Still, at least the delta looks vaguely like an uppercase A, whereas 4 most definitely does not look like an E.
*sigh* Eidos Montreal's stupid habit of putting awkward symbols (ot numerals) in words. Somebody tell them it's stopped being funny years ago.
Enderrr
03-12-2010, 01:57 PM
Considering this game uses CGI cutscenes, does that mean we won't be able to choose the appearance of Adam like in DX1 and that his appearance won't change depending on what mods we install?
just some points i noticed:
http://img121.imageshack.us/img121/6222/dx3teaser03.th.png (http://img121.imageshack.us/i/dx3teaser03.png/)
in this frame you can read 'PICUS' http://en.wikipedia.org/wiki/Picus quote: "He was known for his skill at augury"
you can also read something like 'IL METAMORFOSE' and 'SARIF IND' (on the scrolling sign, watch in video)
actually 'SARIF IND' can be found on adams augmented arm
http://img96.imageshack.us/img96/9019/dx3teaser05.th.png (http://img96.imageshack.us/i/dx3teaser05.png/)
and 'SARIF XB71' is on his eye
http://img17.imageshack.us/img17/4759/dx3teaser04.th.png (http://img17.imageshack.us/i/dx3teaser04.png/)
so probably 'SARIF' is the corporation selling augmentations.
ah, one more thing: does adam really say "if you wanna make enemies" or "a few wanna make enemies..."? second one makes more sense to me in context with "trying to change something" (maybe it's just my bad english)
Hertzila
03-12-2010, 02:12 PM
^^^^ Its SARIF-IND Compound *somethingsomethingsomething*.
Considering this game uses CGI cutscenes, does that mean we won't be able to choose the appearance of Adam like in DX1 and that his appearance won't change depending on what mods we install?
The game uses in-engine rendered stuff, like DX1. The CGI is for trailers. So no worries.
E: Also MOAS where did you get the 1080p trailer?
Viktoria
03-12-2010, 02:14 PM
*sigh* Eidos Montreal's stupid habit of putting awkward symbols (ot numerals) in words.
The triangular symbol works fine in this particular title.
I hope EM isn't bothered by the snide comments on something they've seem to have poured their hearts into. Really... how petty can you be?
On the new trailer: I prefer the new Adam hands down. The old Adam looks like a surfer/poker player. The new one looks ironically more human and capable of thinking and feeling. He has brooding vibe to him. As to the skinny comments... take a second look. He's as buff as naturally possible if not more so.
The augs are perfect. I was hoping that they wouldn't throw in a mandatory lethal aug like the blade but it's no big deal.
The music is perfect. The home environment is excellent. Looks like a labor of love. All in all this teaser is thrilling. So I'm guessing his home isn't a safe haven since it looks like he is about to be raided.
I'm withholding judgement on my dollar vote until a demo is released. Currently optimistic. :thumb:
EDIT: Dang it. MyImmortal snagged the coolest avatar.
PlasmaSnake101
03-12-2010, 02:19 PM
Ignored again.
But, for once I agree with... MyImmortal *shutters*
The average consumer will just see the triangle and think A. In my opinion it's a stupid move, doesn't really affect the ascetics while pissing of people who can translate the characters.
Edit: What are you talking about ArcR, I have cereal guy still.
^^^^ Its SARIF-IND Compound *somethingsomethingsomething*.
The game uses in-engine rendered stuff, like DX1. The CGI is for trailers. So no worries.
E: Also MOAS where did you get the 1080p trailer?
Looks more like SARIF-IND Component *something* to me.
Also, that nightmare painting is supposed to have implications regarding Sleep Paralysis (http://en.wikipedia.org/wiki/Sleep_paralysis), not sure if that has any bearing on anything or not but it's the first thing that comes to my mind when I think of that photo.
Perhaps his augs are the reason for his torment during sleep on more than just a psychological level? It would continue the aforementioned concept of augs being as much of a burden as they are a benefit, rather than just a super shiny new arm with no side effects.
Had a little google of XB71 and couldn't find anything apart from a plane called the XB71 Buzzard or something, could fit in with the eyesight of birds I guess but I think I'm straws here...
Ashpolt
03-12-2010, 02:38 PM
just some points i noticed:
http://img121.imageshack.us/img121/6222/dx3teaser03.th.png (http://img121.imageshack.us/i/dx3teaser03.png/)
in this frame you can read 'PICUS' http://en.wikipedia.org/wiki/Picus quote: "He was known for his skill at augury"
you can also read something like 'IL METAMORFOSE' and 'SARIF IND' (on the scrolling sign, watch in video)
I've only just noticed all the "winged things" in that picture - birds or augmented people?
[EDIT] Just watched the video again. They're birds. That was fast.
Cmd_lupin
03-12-2010, 02:40 PM
ah, one more thing: does adam really say "if you wanna make enemies" or "a few wanna make enemies..."? second one makes more sense to me in context with "trying to change something" (maybe it's just my bad english)
I believe it is: "If you want to make enemies", "try to change something".
http://i30.photobucket.com/albums/c329/The-Dragonlugia/blahkahn.jpg
It's "Khan", but good try.
spyhopping
03-12-2010, 02:43 PM
I just re-watched it with a clearer head in higher def, and it's somehow ten times better, has grown on me. As we haven't seen any gameplay, this trailer won't set any opinions of course, but it has seriously got me psyched for the art, music, story and the setting.
Story wise, it gives us some quite obvious hints, but they are straight forward and still nicely done I think. Visually, it's jaw droppingly stunning. Audio wise it's stirring, driving, and fits every moment precisely. Scotch on the rocks, smokes, urban sprawl, sleek augs and a little bit of vulnerability to even it out. It's so cool that it hurts, and it's going to keep me going quite nicely till E3 comes around.
Shadowdagger
03-12-2010, 02:46 PM
It's "Khan", but good try.
Whoops, me and spelling mistakes :D
E: Also MOAS where did you get the 1080p trailer?
someone posted it on this forum. here's the link (http://ve3d.ign.com/videos/play/68662/PC/Deus-Ex-Human-Revolution/Trailer/Deus-Ex-3-Human-Revolution-GDC-2010-Teaser-Trailer/Flash-Video) again
haven't found anything for 'sarif' yet, except 'SARIF Sukarami Research Institute for Food Crops (Indonesia)' ^^
maybe this term is not related to real world.
Hertzila
03-12-2010, 03:04 PM
someone posted it on this forum. here's the link (http://ve3d.ign.com/videos/play/68662/PC/Deus-Ex-Human-Revolution/Trailer/Deus-Ex-3-Human-Revolution-GDC-2010-Teaser-Trailer/Flash-Video) again
haven't found anything for 'sarif' yet, except 'SARIF Sukarami Research Institute for Food Crops (Indonesia)' ^^
maybe this term is not related to real world.
Thanks for the link!
From the IRC:
"<DeckR> if you turn "SARIF" into "SHARIF" you get an Iranian University charged with producing some High leve tech"
Blade_hunter
03-12-2010, 03:15 PM
I see two planes at the very top one of the right and the other in the left (boeing style passenger planes)
and at the right side of the screen they are birds maybe ravens
KSingh77
03-12-2010, 03:35 PM
Those are some heavy augmentations.
Lets hope what he did to that glass he doesn't do to any women he has sex with.
Gaunt88
03-12-2010, 03:36 PM
Two questions just popped into my head:
1. What does everyone think of the new Adam, compared to the original that graced the magazine covers a year ago? His whole face is different and he has new sunglasses. Thoughts?
2. Any comments on the overall audio production? How do you like the music?
1 - I really like Adam's new look. Yes, he looks younger than the concept art, but that's not a bad thing. Plus I think this new version fits the voice better.
I also like the design of the augs - (relatively) soft black artificial muscle with a few armour plates, rather than a stereotypical terminator-style robot arm.
The level of detail in this trailer is amazing - never have facial hair and skin pores been rendered in such loving detail ;)
2 - The audio was pretty good. I echo some ofthe comments above, the driving beat that kicks in when Adam notices the troopers really amps up the tension.
I don't care if it doesn't sound like the music from DX1. The trailer may not be indicative of the game's soundtrack, and even if it is, who cares? Heaven forebid, EM *gasp* changed somethig?!?
My one little nitpick with the sound was the really obvious stock mechanical-whirring sound effect from the arms. We know they're mechanical, you don't need stock sounds to make sure we get it ;).
On a side-note, did anyone else notice that during the dissection scene, all of the physicians are identical - and look just like adam? Nice touch, guys.
Silicon Scion
03-12-2010, 03:44 PM
Hey, I saw the trailer for Deus Ex today and immediately thought of coming back here after over a year gone to say how incredible it was! I was a little thrown by the Rembrandt / Icarus portion, but hey everyone loves art history and greek mythology right? When it snapped back to Adam Jensen it was amazing, the augs look a damn sight sexier then Gunther ever did. I shouted "YES!" at my monitor a few times, along with an expletive used in a positive manner when those shades snapped into place.
This is going to be awesome. The decor is perfect and looks exactly how I imagined vickies from The Diamond Age would live. I'm not an artist but whoever works for you in that capacity is CRAZY GOOD!
GOD I can't wait to blow away shady characters with a cornucopia of augmentations and an excess of panache.
Make a collectors edition. I will buy it.
Neveos
03-12-2010, 04:05 PM
On a side-note, did anyone else notice that during the dissection scene, all of the physicians are identical - and look just like adam? Nice touch, guys.Yeah, I did notice that, but I think it was primarily a means of recycling a model, secondarily, it was probably passed off as a part of the dream sequence. I hope they end up doing just as well at other human models as they did with Adam. I've seen the FFXIII animations, and the anime-heavy dialog (especially the way the mouth moves) can appear pretty corny to any one of us. I'm sure that with the proper direction, square enix will find themselves meshing the action-heavy elements of eastern anime with the realistic (organic and physics obeying) western style art.
xsamitt
03-12-2010, 04:42 PM
1 - I really like Adam's new look. Yes, he looks younger than the concept art, but that's not a bad thing. Plus I think this new version fits the voice better.
I also like the design of the augs - (relatively) soft black artificial muscle with a few armour plates, rather than a stereotypical terminator-style robot arm.
The level of detail in this trailer is amazing - never have facial hair and skin pores been rendered in such loving detail ;)
2 - The audio was pretty good. I echo some ofthe comments above, the driving beat that kicks in when Adam notices the troopers really amps up the tension.
I don't care if it doesn't sound like the music from DX1. The trailer may not be indicative of the game's soundtrack, and even if it is, who cares? Heaven forebid, EM *gasp* changed somethig?!?
My one little nitpick with the sound was the really obvious stock mechanical-whirring sound effect from the arms. We know they're mechanical, you don't need stock sounds to make sure we get it ;).
On a side-note, did anyone else notice that during the dissection scene, all of the physicians are identical - and look just like adam? Nice touch, guys.
No disrespect but regarding the mechanical-Whirring sound,I loved it.For me it was perfect and felt it added a great deal.
Those are some heavy augmentations.
Lets hope what he did to that glass he doesn't do to any women he has sex with.
Any women? Judging by his look...
Jerion
03-12-2010, 05:25 PM
This new teaser feels like Deus Ex with a twist of Blade Runner. The little whirring mechanical sound for the augs was a slick if slightly not-subtle way to remind us that yes, this is Deus Ex. Absolutely love the visual fidelity.
The thing with the almost-crushed glass was excellent. I approve of Adam's new shades.
Wunderbar_007
03-12-2010, 05:53 PM
The more I see it, the more I love it! I just really, really hope the actual gameplay is of the same quality.
KSingh77
03-12-2010, 05:56 PM
Adam is ready to go Assassins Creed style on those armed commandos.
Gunter Herman
03-12-2010, 06:28 PM
Two questions just popped into my head:
1. What does everyone think of the new Adam, compared to the original that graced the magazine covers a year ago? His whole face is different and he has new sunglasses. Thoughts?
I like it, just really wondered if he was meant to look so unmistakably homosexual?
2. Any comments on the overall audio production? How do you like the music?
Being an electronic musician myself, I have to admit I do find the music "a bit" generic and not really exciting - less exciting at least and less successful in creating a unique atmosphere than the music in DX1. When the very first teaser appeared (was it in 2007? so long ago? :whistle:) with the main menu music from DX1, only a few seconds of the old music were enough - not even a real tune, just the one or two sounds - to evoke a unique atmosphere. I think it would suit DX3 really well to use (new) unique, instantly re-recognisable sounds (Hire me if you need some... :wave: :lol: ), since the whole project seems really ambituous. I mean, nothing against Bioshock's style for example, but this is way bigger in terms of story, references to art, history etc.
SquidPirate
03-12-2010, 06:31 PM
My first reaction on viewing the trailer was... "Um... what?"
And then it struck me like an icepick (cyberpunk double-entendre :) ) The visuals, the gritty presentation, the connection with man's early anaylsis of himself to the posthuman end-result of that early inquiry. The loner in the apartment, the cigarette, the blade...
I'm very very impressed. I was already looking forward to DX3. Now, my initial optimism feels the start of a palpable foundation.
El_Bel
03-12-2010, 07:05 PM
Music, especially the part just before he got his wings, fycking kicks ass!!
Meta_X
03-12-2010, 07:32 PM
I had to laugh at the irony of the "I never asked for this" line, seeing as though half the audience for the game are getting things they don't want put in, regenerating health, cover system etc.
Sabretooth
03-12-2010, 07:43 PM
haven't found anything for 'sarif' yet, except 'SARIF Sukarami Research Institute for Food Crops (Indonesia)' ^^
maybe this term is not related to real world.
From what I can see, Sarif appears to be a South-East Asian Muslim name, and the variant of Sharif, a traditional Arab title and derivative name in most Muslim countries. I think it's more likely that Sharif is being referenced here, and it's turned into Sarif as it sounds better for a corporation name.
From the IRC:
"<DeckR> if you turn "SARIF" into "SHARIF" you get an Iranian University charged with producing some High leve tech"
In Arabic and Persian, Sharif means "honourable" and was originally given in Arabia to protectors of a tribe or tribal assets, probably something like a knight in Europe.
A reference to the Sharif University of Technology could be likely though - it may be possible that the corporation was created by former students of the university...
I had to laugh at the irony of the "I never asked for this" line, seeing as though half the audience for the game are getting things they don't want put in, regenerating health, cover system etc.
Not to mentioned "If you want to make enemies, try to change something." EM sure got a lot of enemies on their tail when they changed something. :p
Speaking of the quote however, I just realised I've heard it before and upon googling it, it's by Woodrow Wilson. Interestingly, searching his name with "conspiracy" yields some interesting results...
Some alleged quotes by him:
“Since I entered politics, I have chiefly had men's views confided to me privately. Some of the biggest men in the United States —in the fields of commerce and manufacturing—are afraid of somebody. They know that there is a power somewhere so organized, so subtle, so watchful, so interlocked, so complete, so pervasive, that they had better not speak above their breath when they speak in condemnation of it.”
"I am a most unhappy man. I have unwittingly ruined my country. A great industrial nation is controlled by its system of credit. Our system of credit is concentrated. The growth of the nation, therefore, and all our activities are in the hands of a few men. We have come to be one of the worst ruled, one of the most completely controlled and dominated Governments in the civilized world no longer a Government by free opinion, no longer a Government by conviction and the vote of the majority, but a Government by the opinion and duress of a small group of dominant men."
From here (http://www.hiddenmysteries.org/conspiracy/research/masonpres.html):
So, then, why is Woodrow Wilson's picture on the 100,000 Note? Why is he so special? It turns out that Woodrow Wilson's mentor was Colonel Edward Mandell House, an agent for the Rothschild- Warburg- Rockefeller cartel (avowed Illuminists), and was the founder of what is today known as the CFR (Council on Foreign Relations) with chairman Henry Kissinger running the show today. Also, it was House who persuaded President Wilson to sign the Federal Reserve Act whereby President Wilson is quoted as saying "I have unwittingly ruined my country" and later when referring to the Illuminati to be quoted as saying, "there is a power so organized, so subtle, so complete, so pervasive, that they had better not speak above their breath when they speak in condemnation of it."
In 1914, President Woodrow Wilson deployed federal troops in Colorado to suppress a labor dispute. Olson-Wolls pointed out that Wilson ordered the U.S. Army to disarm American citizens -- including state and local officials, sheriffs, the police and the National Guard; to arrest American citizens; to monitor the state judicial process and re-arrest (and hold in military custody) persons released by the state courts; and to deny writs of habeas corpus issued by state courts.
Because of these activities, Wilson earned his picture as a leader in achieving Illiminati's goals with his face on the 100,000 note (never used in general circulation, but only between Fed Res Banks).
Wikipedia:
During the 20th century, many statesmen, such as Woodrow Wilson and Winston Churchill, used the term "new world order" to refer to a new period of history evidencing a dramatic change in world political thought and the balance of power after World War I and World War II.
Another Conspiracy Site (http://www.unitedearth.com.au/conspiracy.html)
"The government, which was designed for the people, has got into the hands of the bosses and their employers, the special interests. An invisible empire has been set up above the forms of democracy." - Woodrow Wilson
And finally:
"This Act (the Federal Reserve Act, Dec. 23rd 1913) establishes the most gigantic trust on earth. When the President (Woodrow Wilson) signs the Bill, the invisible government of the Monetary Power will be legalised... The worst legislative crime of the ages is perpetrated by this banking and currency Bill." - Charles A. Lindbergh
All of this reminds me of the conversation with the terrorist captain early on in the first game, where tells you about how corporations and employers are consolidating wealth and power while individuals are becoming increasingly powerless.
Pinky_Powers
03-12-2010, 08:16 PM
Why do people keep saying the style looks unique? It's exactly what the industry's been doing for wuite a while now (Assassin's Creed 2, BioShock, Batman Arkham Asylum &c.).
BioShock is Art Deco, which is nothing like Renaissance.
Arkham Asylum has quite a few styles in its architecture, representing the changing of the ages while all the different buildings on that island where constructed.
Assassin's Creed 2 takes place in the Renaissance... Deus Ex is a hybrid of near-future, modern-day and Renaissance styles. To say that it's just following industry trends is an insult to all levels of common sense and observation.
hem dazon 90
03-12-2010, 08:18 PM
I like the small samples of soundtrack that we got.
(although that whole icarus thing was odd)
Romeo
03-12-2010, 08:18 PM
Yes, I frigging loved it! Harassed all my friends with links to it as soon as I saw it. lol
SquidPirate
03-12-2010, 08:33 PM
Sarif might be a deliberate mispellling of seraph, an order of angel. That would work on many levels, including one of the orders in Majestic 12's ranks.
And of course, the reference to Icarus also has certain connections to DX... :)
Pinky_Powers
03-12-2010, 08:40 PM
^^ Still, at least the delta looks vaguely like an uppercase A, whereas 4 most definitely does not look like an E.
I actually like the Delta in there quite a lot.
Apart from the Delta connotations, it is also a triangle, or pyramid shape, which holds deep-rooted importance to Freemasonry and Illuminati... and just about every other secret society which branched off from them. It is a very relevant piece of symbolism for the Deus Ex universe.
Neveos
03-12-2010, 09:04 PM
nvm
bp sp aj so aj bc ic as ts 4 hl.
kingliam
03-12-2010, 09:30 PM
This new teaser feels like Deus Ex with a twist of Blade Runner. The little whirring mechanical sound for the augs was a slick if slightly not-subtle way to remind us that yes, this is Deus Ex. Absolutely love the visual fidelity...
I completely agree with you! The first thing that I thought of when I saw the cityscape was Blade Runner. I think the two work nicely together!
rokstrombo
03-12-2010, 10:12 PM
Wow really good teaser trailer!
There are some water droplets on the glass coffee table, possibly from the ice cubes or whiskey. Amazing attention to detail!
There is a copy of the Rembrandt painting referenced in the dream sequence on the wall behind Adam, and another painting immediately to the right which I don't recognise.
In the Rembrandt dream sequence, Adam has no scars on his face or chest. His brow is furrowed. As he rises from the table and looks up towards the light, he looks very similar to JC Denton on the Deus Ex game box.
The desk on the landing of the stairs is not littered with cans of energy drink as in the concept art, and the footwell is loaded with books indicating it is probably not used as a desk.
There is rain on the window of Adam's apartment.
The magazine between the combat rifle and the lighter reads something like "S?e?ner ???ley. Flechette W?????? Systems". There is a box of 50 10mm "Osprey" brand flechettes and a few loose cartridges on the table.
Adam's augmentations are very invasive. In addition to the robotic arms, there also appears to be a frame installed across his upper chest and neck to brace his new limbs.
Eliza could be the host of the PICUS Nightly World News on Channel 6. Check out her hairstyle and scarf.
In the HUD mock-up, the initial "Intruder" warning reads "Explosive danger ????".
The "Injured Humerus" description reads
"INJURED HUMERUS
Framework3.01a
First Fracture: Jan 11, 2019
Compound Fracture. Total of
13 weeks of healing process.
Cause: direct blow
2nd Fracture: Sep 17, 2024
Greenstick Fracture. Guided
tissue regeneration
process. 2 days 3 hours.
Cause repetitive force."
I don't think Greenstick fractures are caused by repetitive force, and are much more common in children than in adults. Perhaps the purpose of this description was to illustrate the speed of "Guided tissue regeneration" in 2024 as compared natural healing.
Adam's X-ray vision also allows him to read sheets of paper through walls. Impressive!
singularity
03-12-2010, 10:26 PM
Loved the trailer to pieces. Much more impressed than I anticipated being (no offense... the best kind of recognition is the kind that is earned and so far you've earned it from me).
In regards to the new Adam, as was mentioned a few pages back by MyImmortal, I like the new Adam better because he feels much more unique and "real" as apposed to the old concept which felt very "Clint-Eastwood". True, the old concept was perhaps a little more "hard-boiled", but the new character looks like he could be a hero or a selfish bastard, a tough guy or a techie, a depressed hard drinker or a light-hearted joker...... in short a perfect canvis for the player to create a character they want. The old concept just felt more sided towards the tough-guy attitude, rather than being rounded.
The shade-inserts on the eyes are a little... distracting. People are naturally drawn to eyes, and his eye augs look like he is wearing heavy make-up permenately, which makes him look a little more feminine than I think was originally intended. Like the concept of inlaid shades/ goggles in the eyes, but I think their current form cause Adam to look more feminine than I would have liked.
True -- the new Adam looks a little anime-esque (I've heard "final fantasy effect" used and find it fairly acurate), but it isn't entirely off-putting. I could live with it.
As for the music, true -- it isn't the synth sounds we are used to in a DX game, but actually the music is my favorite part of the trailer. It sets the mood so well. Adam isn't in a good place here, and his augmentations, as impressive as they may be, are unwanted gifts from un unknown benafactor and his life will be changed forever because of it. The tunes set up everything flawlessly.
Quality was great on my system.
Dinchamion
03-12-2010, 11:20 PM
Now that I had some time to think about it (and watch the damn thing like a million times), I have to say I'm most impressed with two things:
1. music: I love it! While I love the DX1 soundtrack to death, just nothing beats the opening music of IW, with the chorus and the added, kinda uplifting, spiritual feel. I love how they decided to go that way with the teaser, especially considering the implications of it.
2. if you watch carefully, you can see that Adam/Icarus does not fly, per se, to the Sun - there is no wing movement, whatsoever. He is ascending, true, but it looks like he is being sent or pulled or something. Remember, the original myth was about how they wanted to fly, but accidentally flew too close to the Sun. This time it looks like Adam is sent towards the Sun, against his will, and it hurts him like hell but he can't do anything about it. This, coupled with his opening lines of "I never asked for this" opens up a very interesting possibility of interpretation.
Also, as a sidenote, I like the new Adam much better. If nothing else, think about that he almost died, had half of his body replaced with augmentations (did I see right and his legs are augmented too?) of course he is thinner and more pale. If you recall, JC was a wet-behind-the-ears rookie as well in DX1, although the graphics engine (and the voice) didn't really helped in that area. It makes sense that he is younger now, and not a noiresque (sorry for that :P), seasoned veteran like the old pic.
Sabretooth
03-12-2010, 11:27 PM
1. music: I love it! While I love the DX1 soundtrack to death, just nothing beats the opening music of IW, with the chorus and the added, kinda uplifting, spiritual feel. I love how they decided to go that way with the teaser, especially considering the implications of it.
I hold them both equally high - they both evoke different themes, and are absolute masterpieces. But for praising something about Invisible War over the original game, I see you are soon going to be skewered. I suggest you lay low for a while. :rasp:
Maesterz
03-12-2010, 11:56 PM
Incredible job on the trailer, I'm very impressed! This is a 1st day buy for me as I have no doubt it will be a great game.
I love the art direction very much and I think it will end up looking distinctive yet familliar. I'd much rather have that than the blue/gray setting of the first game. To me, the "Square touch/effect" is mostly visible in the quality of the render and not at all in the main character being effeminate or looking like Cloud. The audio also sounds good and very mood-apropriate to my untrained ears.
Since I can't imagine a studio with as much talent as Eidos Montreal not getting the gameplay right (FPSs and RPGs are not often combined but both genres are now pretty mature and well known by designers), the only thing I really want to know is how good the story is going to be. Personally, I'd be happy with a deep, interesting storyline with multiple branching and great characters (it's funny how we've come to expect so much from games these days in part, thanks to Deus Ex 1). Lately, I think DAO did a great job at giving everyone a different adventure you can claim as your own and that's what I'd like to end up with DXHR.
Can't wait to play/get more details about this game.
Keep up the good work fellow Montrealers
Hertzila
03-13-2010, 01:42 AM
Wow really good teaser trailer!
The magazine between the combat rifle and the lighter reads something like "S?e?ner ???ley. Flechette W?????? Systems". There is a box of 50 10mm "Osprey" brand flechettes and a few loose cartridges on the table.
That's "Steiner Bisley, Flechette Weapon System". And the name of the rifle is F.S.W. and it has the "Steiner Bisley" logo on it so I think the rifle fires 10mm flechettes and that thing is an extra clip for it.
Bluey71
03-13-2010, 04:29 AM
Incredible job on the trailer, I'm very impressed! This is a 1st day buy for me as I have no doubt it will be a great game.
lols
Hey, wanna buy a car? It's red and really really shiny! :rolleyes:
Deus_Ex_Machina
03-13-2010, 04:33 AM
lols
Hey, wanna buy a car? It's red and really really shiny! :rolleyes:
Hence the reason for pre-rendered trailers. Marketing ftw!
Bluey71
03-13-2010, 04:45 AM
Hence the reason for pre-rendered trailers. Marketing ftw!
Honestly I don't know whether to laugh or cry - are people really that shallow?
Jerion
03-13-2010, 04:55 AM
Honestly I don't know whether to laugh or cry - are people really that shallow?
Step outside these hallowed halls once in a while. The answer you'll find is disappointing.
Maesterz
03-13-2010, 09:34 AM
Honestly I don't know whether to laugh or cry - are people really that shallow?
Are you talking about the people who are condemning the game and calling out boycott while they've seen nothing of it or the ones who loved the first 2 and trust the studio to deliver?
Hey, wanna buy a car? It's red and really really shiny! :rolleyes:
Lol, very tempting, if it's 69.99$ I'm in. The net is full of people already angry at Eidos for ruining a game they still haven't seen. To me, doing the opposite seem a lot more normal but hey, to each his own.
Psychomorph
03-13-2010, 10:11 AM
Are you talking about the people who are condemning the game and calling out boycott while they've seen nothing of it or the ones who loved the first 2 and trust the studio to deliver?
Trust is dangerous business, lmao.
Maesterz
03-13-2010, 10:14 AM
Trust is dangerous business, lmao.
Yeah! If you want to trust the studio, then at least have the decency to do it somewhere else than on their own forum fool! :rolleyes:
Maesterz. Do you realize that the trailer isn't even done by the same stuido? That it is rendered by a completely different engine? That it is pure animation?
I mean, yeah, trailer is nice and shiny, but it really tells nothing about the game. Maybe a bit of foreshadowing about the character, but that's about it. I can't blame people for making fun of you making buying decision based on that. I really can't.
Player1
03-13-2010, 01:25 PM
The trailer is nice and short... and yes, we don't know anything yet, we just saw some cool FF-style animation and that's it. Though I read the interview after, but I saw they didn't want to reveal anything special about the game, probably because they want to surprise us, so we can only sit and wait for now. At least until the E3. :)
Ok, they mentioned something positive. It's gonna be much more like DX1 than DX2 (more cyberpunk than sci-fi, inventory menu, ammo for each weapon, etc.) Hooray to that! ;)
I'd really like to see something mind blowing like the DX1 still is.
Psychomorph
03-13-2010, 01:45 PM
Maesterz. Do you realize that the trailer isn't even done by the same stuido? That it is rendered by a completely different engine? That it is pure animation?
Is it a different engine? I think the trailer shows that the intro/outro/cutscenes will be very well done. Splinter Cell Chaos Theory had a similar way, very good rendered cgi cutscenes and very good looking ingame engine. Nothing wrong with that.
But yes, we basically still know zero thing about the actual game, so the buying decision is still on hold for now. :D
Jerion
03-13-2010, 01:47 PM
...The in-game cutscenes are being done in-engine. Not pre-rendered CGI.
gamer0004
03-13-2010, 01:58 PM
New analyzation, by any of our members?
http://www.youtube.com/watch?v=Cb8MBJxB6Ws
Ashpolt
03-13-2010, 01:59 PM
^^ That goes pretty deep, so I'd imagine it's one of our members. We're surely the only people to have that obsessive attention to detail about this game....
Senka
03-13-2010, 03:32 PM
-.-
iamrob7
03-13-2010, 04:50 PM
Two questions just popped into my head:
1. What does everyone think of the new Adam, compared to the original that graced the magazine covers a year ago? His whole face is different and he has new sunglasses. Thoughts?
2. Any comments on the overall audio production? How do you like the music?
I've only posted here a couple times before but I would like to respond to these questions, just the odd chance that someone involved with the game might read my comments makes me feel strangely elated :)
Anyway...
1 - I think the new Adam looks great, actually perfect. A considerable improvement on the early artwork picture. I'm really glad you have gone in this direction. The new adam looks edgier, a little harder and fits the atmosphere much better in my eyes. The old Adam looked a little cliched, perhaps even a little, dare I say it, Duke Nukem :S...Yes the old picture makes Adam look more 'suave' as someone put it, but suave is outdated in even a James Bond movie these days nevermind Deus Ex. In summary, please keep the new Adam from the trailer, seems perfect to me :)
2 - I thought the music production was awesome also. Obviously the synth soundtrack from the first game was a huge part of the atmosphere, so I hope there are plenty of synths with perhaps a little of that original title music thrown in somewhere. (I still to this day get goosebumps when I hear the title screen music for the first game, as used in the first Deus Ex 3 trailer). The music for the trailer was very good though, kind of reminded me of 'Blade Runner' being crossed with 'The Crow' in the way it sounded. Which is basically spot on in my opinion atmosphere wise.
Anyway I loved the trailer, I'm 28 and watching this trailer reminds me of that sickeningly exciting feeling I used to get when I was a kid on christmas eve. Job done I think :)
Ashpolt
03-13-2010, 07:21 PM
One new thought about the trailer....
Why is Adam wearing bandages when he has regenerating health?
MaxxQ1
03-13-2010, 07:29 PM
One new thought about the trailer....
Why is Adam wearing bandages when he has regenerating health?
Possibly because he hasn't yet recieved his regen aug? :eek:
Actually, that's a good question, and the possible answer I stated above raises my eyebrows a bit.
Don't tell me there is a flaw in the story already... :(
MaxxQ1
03-13-2010, 08:25 PM
Don't tell me there is a flaw in the story already... :(
How so?
The way I see it, there are a couple of possibilities:
1) Adam's wearing bandages because he just got done with aug installation surgery Which, while seemingly the most popular explanation - I've seen it mentioned several times - I don't think that's the case. For one, the bandages don't really look professionally done. Also, no *good* hospital or doctor is going to let someone in their care leave when they're not more healed than what is implied in that shot. As mentioned by someone else, the fact that Adam seems calm, almost bored, when he spots the troops outside implies he's tangled with these guys before, which is a possible explanation for the bandages.
Besides, the bandages are in some pretty odd places for the augmentations we can see, and if he is recovering from aug surgery, why aren't his shoulders and neck bandaged as well? Why doesn't he have bandages over his eyes and that hexagonal patch on his head?
No sorry, I don't buy the "just recovered from aug surgery" explanation.
Obviously, if he's wearing bandages, he has no health regen in the way that many here are afraid of. Say he has health regen - it's apparently not that effective, or he wouldn't *need* those bandages (unless, of course, there are varying levels of a regen aug - *GASP* just like in DX!). If so, then health regen may take a *very* long time to completely heal Adam (and that implies that it may be constantly on, like JC's infolink, but at a low power, which, either through upgrades, or activating a higher function, would then heal Adam faster), which would mean that simply hiding somewhere for a couple minutes to heal up would be a waste of time, if not useless.
2) The devs listened to all the complaints and dropped health regen, and as I said in my previous post, Adam just hasn't gotten the aug yet.
AssassinAgent47
03-13-2010, 10:18 PM
trailer looked awesome , I love the whole fly into the sun theme
kinda epic in scope
I'm liking what I'm seeing
If I was a developer though I'd scrap all CGI and always show gameplay even with a reveal trailer it would have gameplay everytime all the time
I figure if I can't make gameplay excite people then I need to make sure it does excite people
hopefull it won't be like REACH where you see an awesome trailer and then gameplay shows the same HALO3 graphics just with added jetpacks, kind of a letdown
I'd like to see a pop block on the vid
Neveos
03-14-2010, 12:14 AM
I think he has bandages because he escaped from the medical facility either due to a raid, or something that was happening to him post-surgery.
LyreOfNero
03-14-2010, 12:22 AM
Maybe, but if he escaped a raid or ran from the hospital because something spooked him, why would he go to his apartment and just chill out(I guess if it was in the script he'd have to.)? It seems like he'd know they would follow him home.
Neveos
03-14-2010, 12:41 AM
Maybe, but if he escaped a raid or ran from the hospital because something spooked him, why would he go to his apartment and just chill out(I guess if it was in the script he'd have to.)? It seems like he'd know they would follow him home.Dunno, but he might have thought whoever was raiding the facility didn't know where his apartment was.
Romeo
03-14-2010, 12:43 AM
lols
Hey, wanna buy a car? It's red and really really shiny! :rolleyes:
Hello, have you seen like every car ever made? Auto makers cut so many corners, and typically cars can be horrible in most respects, but people will buy them based upon looks alone. We're human, we're attracted to shiny things by nature. lol
MaxxQ1
03-14-2010, 12:53 AM
We're human, we're attracted to shiny things by nature. lol
Lord, ain't that the truth?
-=fox=-
03-14-2010, 03:27 AM
1. What does everyone think of the new Adam, compared to the original that graced the magazine covers a year ago? His whole face is different and he has new sunglasses. Thoughts?
2. Any comments on the overall audio production? How do you like the music?
1.) The new version looks just fine and better then the old one, IMO.
2.) Pretty good. No objections from my side. Only thing I am no so sure about is if the voice actor is really matching the character.
Ilves
03-14-2010, 04:10 AM
EM, this trailer is so gorgeous I want to eat it. :D I love how the augmentation is presented as invasive and traumatic, actually showing the depth of the H+ issue, and how we are nevertheless tempted by its potential when Adam springs into action.
I also love how the character design avoids being generic while still being sufficiently neutral, the characteristic voice only adding to that. If only Adam's age was more clearly defined. He has a grizzled face, but the neck of a newborn baby… :nut:
What a slick presentation. SFX were spot on, from the old school robo sounds to the tinkling of the ice in the glass. Maybe the music was a little heavy on the drums of war, but the constant low synth hum brings a tangible, thick cyberpunk atmosphere.
I only hope the game will exploit all the many subtleties displayed in the trailer. So promising! :thumb:
xsamitt
03-14-2010, 04:30 AM
I know what I will buy when it comes to gifts for people.
AssassinAgent47
03-14-2010, 06:48 AM
New analyzation, by any of our members?
http://www.youtube.com/watch?v=Cb8MBJxB6Ws
what the hell? I was mesmerized is that like a serious song? Or is that guy really like that?
I can sing opera and will now annoy all my friends with this in public places, thanks!
AssassinAgent47
03-14-2010, 06:50 AM
I know what I will buy when it comes to gifts for people.
I'm people :D
Only thing I am no so sure about is if the voice actor is really matching the character.
I'm feeling the same.
The voice would suit better if the face was similar to the one in the poster image seen in the Gamespot interview (http://gdc.gamespot.com/video/6253569/) - especially the nose, forehead and hair.
Viktoria
03-14-2010, 12:14 PM
Gamespot interview (http://gdc.gamespot.com/video/6253569/)
A bit OT: but I want that poster! :eek:
Maybe we could make a contest and the poster would be the prize. :hmm:
Jima B
03-14-2010, 01:28 PM
Hello, have you seen like every car ever made? Auto makers cut so many corners, and typically cars can be horrible in most respects, but people will buy them based upon looks alone. We're human, we're attracted to shiny things by nature. lol
No, that's magpies, not humans! D:
MaxxQ1
03-14-2010, 02:22 PM
No, that's magpies, not humans! D:
Magpies, humans... what's the difference?
:rasp:
PlasmaSnake101
03-14-2010, 02:42 PM
Did he say you would have radar?
Maesterz
03-14-2010, 02:58 PM
Maesterz. Do you realize that the trailer isn't even done by the same stuido? That it is rendered by a completely different engine? That it is pure animation?
I mean, yeah, trailer is nice and shiny, but it really tells nothing about the game. Maybe a bit of foreshadowing about the character, but that's about it. I can't blame people for making fun of you making buying decision based on that. I really can't.
I totally stand by what I said you know. I never make buying decision on a game/movie just on the look of a trailer. The thing is you assume all I know about the game is that trailer. Is that all you've seen/heard about DX3? There's quite a bit of information around, from concept art to interviews with key members of the project. Here's what I know:
The art direction is awesome
It's a AAA fps-rpg
The main character kicks ass
The studio is filled with talented people (this is the studio's first game, they are motivated)
SquareEnix has their back
It's based on a solid and exciting IP
**Bonus: the first trailer is one of the best I've seen lately if ever
I mean really...the only way I can see this game "failling" is by not delivering enough compared to the tremendous expectations set by Deus Ex.
Don't know about you but I buy games on the first day on quite a regular basis and unless it's a spectacular disaster, I'm sure this is going to give me at least as much enjoyment as anything I've recently bought.
I'm fine with people making fun of me on the internet, but at least wait untill I'm proven wrong. :rasp:
Romeo
03-14-2010, 09:23 PM
Lord, ain't that the truth?
That's what keeps my beloved auto industry going. :p
OuttaZyme
03-14-2010, 09:36 PM
"If you want to make enemies, try to change something."
Classic. I guess someone at EM/SE has been reading the boards.
Great trailer, but our boy Adam needs to invest in paper cups until he's got that arm glitch worked out. Probably ought to refrain from petting the cat, too.
Lazarus Ledd
03-14-2010, 11:45 PM
A little coincidence. Somewhere around 3 minutes left in this interview starts DX:HR gdc trailer, somewhere in the background. The trailer sound became distinguishable at the moment Adam picked up the glass cup from the table...
http://kotaku.com/5493053/valves-gabe-newell-predicts-gamings-future-not-talking-about-episode-three
KickStart
03-15-2010, 12:25 AM
Rene:
1) digging the new look adam. hes cleaned up a lot since we first saw him.
2) i would say that the gruff, brooding protagonist voice is overused, but it suits deus ex. our main character always needs to come across impartial. the music was awesome, absolutely love the end bit when the harsh electronic sounds come in over that intense drum beat. loving the really really subtle inclusion of the deus ex sound effects at the start of the video, but i know you know we're all waiting for the theme to kick in ;)
great job on the trailer.
"If you want to make enemies, try to change something."
Classic. I guess someone at EM/SE has been reading the boards.
I didn't even make that connection. Great catch. But that doesn't happen without a reason.
Earendil
03-15-2010, 01:23 AM
If there's a way to customize Adam's facial features, that would remove all the "he looks too Squeenixy" commentary. I like the "Neo Fawkes" look, but I also like effeminate looking males. It would be nice to have the option for "Gruff" Adam or anything else.
I just played Mass Effect, and while I love it, there is no way to get any kind of feminine looking males. The controls just don't allow it, and I suppose it's just to fit the voice actor, but still...It would be nice to have more options in DX:HR.
Other than that Rene, it's looking amazinnng. Oh, and tell your composer awesome! And the "vvvv vvv vvv" sound FX when the troops come knocking is a nice touch.
Abram730
03-15-2010, 02:50 AM
Wow really good teaser trailer!
In the HUD mock-up, the initial "Intruder" warning reads "Explosive danger ????".
The "Injured Humerus" description reads
"INJURED HUMERUS
Framework3.01a
First Fracture: Jan 11, 2019
Compound Fracture. Total of
13 weeks of healing process.
Cause: direct blow
2nd Fracture: Sep 17, 2024
Greenstick Fracture. Guided
tissue regeneration
process. 2 days 3 hours.
Cause repetitive force."
I don't think Greenstick fractures are caused by repetitive force, and are much more common in children than in adults. Perhaps the purpose of this description was to illustrate the speed of "Guided tissue regeneration" in 2024 as compared natural healing.
Adam's X-ray vision also allows him to read sheets of paper through walls. Impressive!
Read sheets of paper threw walls? Are you referring to the "Injured Humerus"? It's most likely a stereographic tactical overlay, with integrated medical database information cross referenced from a RFID/XRID based Identification Friend or Foe (IFF) type systems and integrated into his vision per eye.
DXeXodus
03-15-2010, 02:54 AM
Wow, I go home for the weekend and I come back to this! Amazing. Great work guys.
I am really impressed by what we are seeing now. Excitement level has just shot right through the roof!
Pinky_Powers
03-15-2010, 03:00 AM
Read sheets of paper threw walls? Are you referring to the "Injured Humerus"? It's most likely a stereographic tactical overlay, with integrated medical database information cross referenced from a RFID/XRID based Identification Friend or Foe (IFF) type systems and integrated into his vision per eye.
Or maybe he's just guessing.
Abram730
03-15-2010, 03:36 AM
or I missed something in the vid.
Abram730
03-15-2010, 03:48 AM
Great trailer.. I was starting to worry... That's gone :)
area specific damage? :) That doesn't get old.
Weak spots? :) that's new
I like the conceptual implications of the imagery.
rokstrombo
03-15-2010, 05:04 AM
Read sheets of paper threw walls? Are you referring to the "Injured Humerus"? It's most likely a stereographic tactical overlay, with integrated medical database information cross referenced from a RFID/XRID based Identification Friend or Foe (IFF) type systems and integrated into his vision per eye.
Actually I was referring to the sheets of paper that were attached to the wall in the next room. There is an internal window in the wall to the left of the couch where Adam sits (see concept art), opening up to a room on a higher level. There are a few sheets of paper attached to the far wall under some bright lights. As the camera zooms towards the intruders, these sheets briefly fade into view through the wall. Three of them appear to be technical drawings. The smallest note which initially appears nearest the second intruder reads "The quick brown fox jumped over the lazy dog".
I just noticed also that there is a dark glass bottle with a white cap next to an upright cardboard box with a red outline of what looks like "The Thinker" statue. On one of the sides looks like what could be a nutritional information panel. Perhaps this is one of Adam's many cereals which he will apparently become known for? A "nootropic" cereal? I should patent that idea! High in fiber, carbohydrates and amphetamines... the perfect way to start your day!
There are also some red boxes and packaging further to the right.
minus0ne
03-15-2010, 07:14 AM
Can't say I was impressed with Adam's voice acting, even if it was just a couple (stereotypical) one-liners. The Icarus dream sequence was good, although after that it sort of goes downhill, except for the book lying on adam's table; does this mean readable books/datapads/etc will make a comeback?
Adam seems a far cry from the concept art we've seen so far though, a lot more like Sam Fisher.
Irate Iguana
03-15-2010, 07:27 AM
area specific damage? :) That doesn't get old.
Weak spots? :) that's new
It's just a cinematic trailer. There is absolutely no evidence that this will actually be in the game. It is about as confirmed as the tentacle aug was a year ago.
Dompa
03-15-2010, 07:59 AM
Trailer is amazing, but how iguana says we don't have gameplay so question is will it be similar like that or not, but i think mostly it will, i've got feelings so hope it won't disappoint me :)
Neveos
03-15-2010, 09:39 AM
I think that Adam's vision was alerted solely by the proximity of grenades (or gunpowder) on the aggressors.
FrankCSIS
03-15-2010, 10:35 AM
I was in Vancouver and Whistler all week, and so missed most of the buzz. Coming back to this (expected) teaser is pretty neat.
I like the "new" Adam. Looks like a battered Bruce Wayne, who obviously has no illusions left but continues to fight regardless. While the rest of the body is quite perfect, his face makes him look more vulnerable, as opposed to the perfect face of the earlier concept.
While that may be a valid connection, that scene is a recreation of a classic painting: http://www.hss.state.ak.us/gcdse/history/Images/section%2003%20-%20renaissance/3a-anatomy.jpg
I think it holds a certain importance that countrary to this painting, all of the doctors in the teaser bear the same face. The whole scene is also a bit strange, because the man/men are moving in a bit of a queer manner, like the scene was filmed and rendered over instead of merely rendered. It's spooky, when you look closely at how the doctors behave.
By the way, I can already see Sam Worthington to play Adam.
I know why. If you look carefully at the still where Adam wakes up, from that angle, he looks just like Worthington, with more facial hair. This is also the bit where he looks much younger. I wonder what happened during the making of that specific scene, as he looks different than everywhere else.
Oh and good catch on the Woodrow Wilson quote. It was a bit of a strange era in American's history, one that has immense repercussions to this day which can easily be linked to the financial crisis we are facing today.
minus0ne
03-15-2010, 03:40 PM
I like the "new" Adam. Looks like a battered Bruce Wayne, who obviously has no illusions left but continues to fight regardless. While the rest of the body is quite perfect, his face makes him look more vulnerable, as opposed to the perfect face of the earlier concept.
Actually I think he looks more like Sam Fisher, and sounds a lot like pseudo-Christian Bale. I liked the slightly mischievous look of the earlier concept art better, to be honest. But I guess there's no room for deviating from the videogame norm of blank, personality-challenged, dark brooding buffoons upon which players can project themselves. I would've preferred someone looking less like a twin brother of Sam Fisher and more distinct, and I'd be fooling myself if I said it didn't matter much, but Adam does have to carry the story in the end (and we can assume third person dialogue is returning), on the other hand it'll be a first person game (for the most part :hmm:). Let's hope these bits of dialogue aren't indicative of the finished product. I would hate for AJ to sound like some sort of wannabe-batman throughout the game, that would be terrible.
I think it holds a certain importance that countrary to this painting, all of the doctors in the teaser bear the same face. The whole scene is also a bit strange, because the man/men are moving in a bit of a queer manner, like the scene was filmed and rendered over instead of merely rendered. It's spooky, when you look closely at how the doctors behave.
It's clearly filmed, the actor is noticeably live-action (contrasting starkly with Adam's model, which looks like a videogame character). Although if you watch a few art programmes from time to time you'll know it looks no different than the average dramatization/reconstruction of a painting scene (for example as it's done in Rembrandt's J'accuse (http://www.imdb.com/title/tt1303889/)). The "spookyness" is only a result of the men all being the same actor and moving in slow-motion, coupled with the uncanny contrast between live-action and polygon model.
I wonder what the Icarus scene is alluding to, though. Oh well, at least there's no abundance of secret society nonsense, I've always thought that was the weaker bit of DX and by far the least interesting, so it's good to see them at least showing some restraint in that department, even if some fans are partial to that.
Jerion
03-15-2010, 03:43 PM
He looks like a hybrid of Clint Eastwood and Adam Baldwin, especially in the moment when he sits up abruptly after waking from the dream.
LyreOfNero
03-15-2010, 04:13 PM
He looks like a hybrid of Clint Eastwood and Adam Baldwin, especially in the moment when he sits up abruptly after waking from the dream.
You mean Alec Baldwin? Or is there an Adam I'm not familiar with. Actually let me look that up.
Edit: Well son of a B**ch.
http://www.threedonia.com/wp-content/uploads/2009/05/adam_baldwin_99.jpg
ObamaKRZY
03-15-2010, 05:09 PM
Can't say I was impressed with Adam's voice acting, even if it was just a couple (stereotypical) one-liners. The Icarus dream sequence was good, although after that it sort of goes downhill, except for the book lying on adam's table; does this mean readable books/datapads/etc will make a comeback?
Adam seems a far cry from the concept art we've seen so far though, a lot more like Sam Fisher.
I gotta say that I really like his voice. Its true that alot of people talk about it sounding like Cristian Bale. It does but its not as annoyingly growly. I think it sounds amazing and suits the characters look.
What does everyone else think?
KSingh77
03-15-2010, 05:22 PM
Cool blade from the trailer.
Lets hope it doesn't pop out while is picking his nose.
FrankCSIS
03-15-2010, 06:02 PM
I liked the slightly mischievous look of the earlier concept art better, to be honest.
I'll say one thing I miss is the playfulness of the older concept. I fail to see how less of a cliche he was to your vision of the end Adam though. The earlier drawing was just as much of a typical hero, with the difference that he belonged to an older era of heroes. I see what you mean about this one, he fits the darker mood of anti-heroes we've been having in fiction for the last decade or so, with the new Batman as a momentum. Regardless, it's no better or worse than the old hero model, just more a symptom of its time. If we compare the two, when keeping in mind what they are trying to do with the story, I feel this one is more appropriate. I'd like to see some goofyness, but I'm not holding my breath for it.
About the painting scene, ya I was almost sure it was filmed. You don't see a lot of fmv anymore, so I couldn't swear it, but from the queer mix it looks just like it. Considering everything else is rendered, I supppose it's exactly the effect they were after, in light of the painting re-enaction you showed me. If we think of how calculated the trailer was, I still wonder if there is a significance to the actor being the same for every person in the scene. Sure he sorts of looks a bit like Adam, but he's also too different to say it's him.
Neveos
03-15-2010, 08:19 PM
I think JC Denton needs to be played by Jesse Ventura.
MaxxQ1
03-15-2010, 09:28 PM
You mean Alec Baldwin? Or is there an Adam I'm not familiar with. Actually let me look that up.
Edit: Well son of a B**ch.
http://www.threedonia.com/wp-content/uploads/2009/05/adam_baldwin_99.jpg
JAYNE!
Probably the best comic relief I've seen in a tv show in the last 10 years or more. Pity Firefly didn't last.
xsamitt
03-16-2010, 04:29 AM
I think JC Denton needs to be played by Jesse Ventura.
You may be on to something there.
demon boy
03-16-2010, 09:03 AM
I like the older concept of Adam slightly better than the newer one but I don't think the new concept is indicative of what his appearance will actually be. If you listen to the interview linked below with the game's art director, you'll hear that he suggests that this is Visual Works' take on the in game assets that his team provided them with and that, while they respected the vision that the Montreal studio had, they definitely put some of their own style into the production of the trailer.
http://gdc.gamespot.com/video/6253569/
He also, interestingly, says that the developers have decided to focus more on animations than creating photo-realistic visuals. I don't know whether to worry about this or not but I certainly hope that whatever they do graphically, it works.
So far I'm excited about this project. It is clear that the developers have a lot of respect and consideration for the original DX and the whole cyberpunk genre and that there is an effort to be faithful to that. That's really all you can ask for. I think that people who are complaining because they announced that there would be a cover system should really relax. I don't see how being able to take cover would in any way take away from the gameplay or be incongruent with the series. This is a gameplay mechanic that has really evolved in the last decade since the release of the original DX and I think they should definitely take advantage of it.
It's interesting to see how many fans of the series are against changing anything about the game. It really goes against the spirit of the series in a lot of ways. One of the major themes of DX is the struggle to make positive changes in the face of fearful and oppressive entities. Yet many DX fans get up at arms at the idea that the developers might actually make changes to the gameplay 10 years later. If you really want to see a regurgitation of a game from 2000, why not just buy an old copy of it or download it on steam? Personally, I want them to take advantage of the many ways in which games have evolved since then while maintaing a link to the first game through the tone and feel of the story and the freedom of choice (and consequences) in the gameplay. I don't want to handcuff the developers and make them feel like they have to do some glorified remake of a ten year old game (that does not need remaking at all).
I loved DX. I bought it on my PS2 way back in my freshman year of college and it was easily the most memorable game from that time period for me. The second one was decent but disappointing and I basically just thought that, like many cyberpunk stories (ahem Matrix), sequels just weren't going to work for DX. From the little I've seen and heard so far about Human Revolution, I've become excited and optomistic again and that's really unusual for me.
By the way, does anyone else feel like the design of Adam in the trailer (particularly his mech augs) looks a lot like Metal Gear Solid 4? It just has that same feel to it IMO.
He also, interestingly, says that the developers have decided to focus more on animations than creating photo-realistic visuals. I don't know whether to worry about this or not but I certainly hope that whatever they do graphically, it works.
In regard to character animations (especially facial expressions) I'm expecting to see something similar to the ones in Half-Life 2 - they're quite expressive without feeling cartoony.
Hertzila
03-16-2010, 09:43 AM
It's interesting to see how many fans of the series are against changing anything about the game. It really goes against the spirit of the series in a lot of ways. One of the major themes of DX is the struggle to make positive changes in the face of fearful and oppressive entities. Yet many DX fans get up at arms at the idea that the developers might actually make changes to the gameplay 10 years later. If you really want to see a regurgitation of a game from 2000, why not just buy an old copy of it or download it on steam? Personally, I want them to take advantage of the many ways in which games have evolved since then while maintaing a link to the first game through the tone and feel of the story and the freedom of choice (and consequences) in the gameplay. I don't want to handcuff the developers and make them feel like they have to do some glorified remake of a ten year old game (that does not need remaking at all).
Thing is, not only do most of us consider the story of DX great but also the gameplay. So at least in my opinion, they seem to be making the gameplay worse from the ideal the DX set. Of course I can't say that much until I can really test it but the info we have gotten sadly points to this direction. I'm happy if I'm proved wrong though.
By the way, does anyone else feel like the design of Adam in the trailer (particularly his mech augs) looks a lot like Metal Gear Solid 4? It just has that same feel to it IMO.
In sleekness perhaps but not otherwise. The Octocamo has the same sleekness but otherwise I don't think it looks that similar (I'm guessing you meant Octocamo, because everything else looked even less like the aug).
... ...Now that you mention it, Adam looks a bit stylized the same way Metal Gear Solids charachters look...
Ashpolt
03-16-2010, 09:54 AM
By the way, does anyone else feel like the design of Adam in the trailer (particularly his mech augs) looks a lot like Metal Gear Solid 4? It just has that same feel to it IMO.
I hadn't thought of it, but I can definitely see what you mean now that you mention it. He looks a bit (whisper it) Raiden-esque. I'll wait until we see his in-game model (which will hopefully have a trenchcoat on most of the time) until I judge fully though. And even if he still looks Raiden-y in game, at least we won't see it because we'll be in first person....most of the time. :hmm:
Psychomorph
03-16-2010, 10:12 AM
By the way, does anyone else feel like the design of Adam in the trailer (particularly his mech augs) looks a lot like Metal Gear Solid 4? It just has that same feel to it IMO.
Yes, similar, but better.
Mindmute
03-16-2010, 10:34 AM
Two questions just popped into my head:
1. What does everyone think of the new Adam, compared to the original that graced the magazine covers a year ago? His whole face is different and he has new sunglasses. Thoughts?
2. Any comments on the overall audio production? How do you like the music?
1. Honestly, I'm going to agree with what some people have said before and say that I liked the original Adam better.
The concept gave a bit more of a "worn" appearance to the character. Overall it just felt grittier and a bit more in place in the Deus Ex atmosphere.
I like the glasses though, very cyberpunk.
2. I think the music is spot on in that trailer, if that's the general direction of the soundtrack, I'll be extremely happy.
Adam Jensen
03-16-2010, 01:17 PM
In regard to character animations (especially facial expressions) I'm expecting to see something similar to the ones in Half-Life 2 - they're quite expressive without feeling cartoony.
In this Gamespot interview http://gdc.gamespot.com/video/6253569/ the graphical style and animations are described as being very expressive, and certain features being a little more exagerrated, but he made sure to note that they would NOT look cartoony at all. The style of the in-game look will be very close to the trailer, which is good to hear.
I do hope that the colours are as ambient as they are in the trailer. The contrast between bright lights against dark areas was always something that I found interested in Blade Runner, and this looks to have a similar type of lighting flair. The thought of walking through the streets of the city, with everything looking dystopian and grim, yet having great lighting and such, excites me, to say the least. :)
In this Gamespot interview http://gdc.gamespot.com/video/6253569/ the graphical style and animations are described as being very expressive, and certain features being a little more exagerrated, but he made sure to note that they would NOT look cartoony at all. The style of the in-game look will be very close to the trailer, which is good to hear.
I do hope that the colours are as ambient as they are in the trailer. The contrast between bright lights against dark areas was always something that I found interested in Blade Runner, and this looks to have a similar type of lighting flair. The thought of walking through the streets of the city, with everything looking dystopian and grim, yet having great lighting and such, excites me, to say the least. :)
Sorry. I wanted to say: "In regard to character animations (especially facial expressions) I'm expecting to see something similar to the ones in Half-Life 2 - they're quite expressive without feeling too much cartoony". But nevermind. I messed up. :o Half-Life 2 is tottally the other way around - realistic world with cartoonish character expressions.
And yes, I'm also excited to see more of the city. :)
demon boy
03-16-2010, 05:46 PM
I hadn't thought of it, but I can definitely see what you mean now that you mention it. He looks a bit (whisper it) Raiden-esque. I'll wait until we see his in-game model (which will hopefully have a trenchcoat on most of the time) until I judge fully though. And even if he still looks Raiden-y in game, at least we won't see it because we'll be in first person....most of the time. :hmm:
I can definitely see the Raiden parallel. Even the sounds that Adam's prosthetics make are reminiscent of Raiden's synthetic body's sounds. Also the Beauty and the Beast bosses from MGS4 looked like they were composed of a similar material. Come to think of it, there is definitely a resemblance between Adam and the younger version of Snake.
AssassinAgent47
03-17-2010, 03:24 AM
In this Gamespot interview http://gdc.gamespot.com/video/6253569/ the graphical style and animations are described as being very expressive, and certain features being a little more exagerrated, but he made sure to note that they would NOT look cartoony at all. The style of the in-game look will be very close to the trailer, which is good to hear.
I do hope that the colours are as ambient as they are in the trailer. The contrast between bright lights against dark areas was always something that I found interested in Blade Runner, and this looks to have a similar type of lighting flair. The thought of walking through the streets of the city, with everything looking dystopian and grim, yet having great lighting and such, excites me, to say the least. :)
I'm still waiting for a true next gen BladeRunner game or 5th element, that type of world would be amazing to play in a massive RPG/shooter type game.
ME2 sort of has this vibe on Omega , I just wish the environments were around 100 times larger.
xsamitt
03-17-2010, 08:30 AM
I'm still waiting for a true next gen BladeRunner game or 5th element, that type of world would be amazing to play in a massive RPG/shooter type game.
ME2 sort of has this vibe on Omega , I just wish the environments were around 100 times larger.
I think it's safe to say that DXHR will be as close as you will get for some time.
As for myself DX is all I've ever wanted in a game.I like many titles but DX made me a believer as they say.
For the record I have faith in DX3,Rene didn't get to where he is by being stunned as they say.I feel pretty confidant that he is making the title of his dreams.
Adam Jensen
03-17-2010, 10:07 AM
I think it's safe to say that DXHR will be as close as you will get for some time.
As for myself DX is all I've ever wanted in a game.I like many titles but DX made me a believer as they say.
For the record I have faith in DX3,Rene didn't get to where he is by being stunned as they say.I feel pretty confidant that he is making the title of his dreams.
Totally agree, this seems like it'll be a combination of the greatest elements (no pun intended) taken from those two movies in particular.
deus ex fan
03-17-2010, 11:50 AM
i agree with the majority of people here about the trailer.It's awesome.
this trailer depict the exact mood/atmosphere a cyberpunk novel have..
Let's express my own thoughts about it.....
I see an allegory-a metaphor-in the trailer......and that's my opinion.
Humans always try to discover themselves through medical research,through science itself...."who we are............" an unanswered question of humanity,humans always try to become "Icarus" to reach the sun because their goal-our goal-always was to surpass death itself,to become immortal...."a stepping stone to what we can become......." and you know something,our possible anatomy perfection if any means e.g methods to extend human life expectancy-with technology-is against what our Creator teach us through centuries that we are perishable.The sun here appear as the God,guiding humans to religion,to faith-but the attempt of a human being to become perfect through technology,to become perfect ourselves,well such perfection seem bad from the God Himself,it's a blasphemy....so the God convicted/judged in some way Adam Jensen and transformed him-with the technology of that time-in 2020's,to an ugly/creepy being dominant by mechanical augs.....we see that his body is part human part machine,which is something very good in the one hand-giving himself extraordinary abilities-but simultaneously on the other hand is something nightmarish......dont forget that cyberpunk genre speaks about technology dominance in societies end especially on humans......but dont forget also that cyberpunk is about heroes which appear from nowhere-god from a machine-and finally solve all problems.....
that's my opinion for this trailer....any other opinion of course is acceptable :)
An important thing-at least for me-in the trailer.Greek element,Greek mythology like the story of Icarus & Daedalus-i'm very proud of being Greek.:)
I believe that Human Revolution will become a hymn to cyberpunk literature.:)
I also believe that Human Revolution will deserve the GOTY award.:)
I think-without overstatement-that we speak about a cyberpunk masterpiece here.......
(and i am one of those people which continue to doubt that cyberpunk is a sci-fi subgenre..........)
Bluey71
03-18-2010, 04:09 AM
I believe that Human Revolution will become a hymn to cyberpunk literature.:)
I also believe that Human Revolution will deserve the GOTY award.:)
I think-without overstatement-that we speak about a cyberpunk masterpiece here.......
(and i am one of those people which continue to doubt that cyberpunk is a sci-fi subgenre..........)
'without overstatement' lol:rolleyes:
xsamitt
03-18-2010, 04:15 AM
Yes I agree that mixing SCI-FI to DX can be like a duck in water.
Ashpolt
03-18-2010, 04:24 AM
^^ Yeah, I'm quite impressed how much people seem to know about the game from a trailer that's less than two minutes long, completely pre-rendered, has only 14 words of spoken dialogue, and won't actually be part of the game itself!
Ilves
03-19-2010, 02:22 PM
In this Gamespot interview http://gdc.gamespot.com/video/6253569/ the graphical style and animations are described as being very expressive, and certain features being a little more exagerrated [...]
Reading this suddenly made me realize that EM's emphasis on expression rather than photorealism (or was it illustration rather than simulation?) is probably pr speak for 'yeah, sorry, no motion capture'. :hmm:
spyhopping
03-19-2010, 04:30 PM
Didn't sense any motion cap in the trailer, was quite stylistic/expressive. Though trailer isn't something to predict the game by of course.
I do like the thoughts behind the unique "graphic novel" visual direction, and I'm sure some of that style would translate well to exaggerated animations, but I wouldn't like to think they have abandoned motion cap all together. You can sure build upon it, but there's no replacement for the expression of fine nuance and posture in human body language.
I don't see how they'd put together HR without mocap. Trailer is just art. But if gameplay animations are just eyeballed, it will look comical, which is wrong for the mood of the game.
I think it's safe to say that DXHR will be as close as you will get for some time.
If you mean visual style? Yes, I would definitely agree with that. In terms of everything else, we'll see.
Sabretooth
03-19-2010, 06:50 PM
Yes I agree that mixing SCI-FI to DX can be like a duck in water.
Just like mixing Fantasy to LOTR...
Wait what are we talking about.
Ilves
03-20-2010, 02:13 AM
[...] but there's no replacement for the expression of fine nuance and posture in human body language.
^ Totally. If there was ever a product that needed mo cap it’s DX. If they played it right they could really capitalize on contrasting natural human expression and jerky artificial robotics. No mo cap would be a real downer.
It’s not just that hand animated character animation isn’t as natural; it’s the whole established run of the mill 3d animation vocabulary and mannerisms that irk me.
Neveos
03-20-2010, 12:42 PM
Oh that's what mo-cap means... like when a camera records human actors wearing detectors. Yeah, I actually hate that type of animation. For one, everything is too extravagent, awkward, and corny once it is put into the game.
spyhopping
03-20-2010, 04:30 PM
It’s not just that hand animated character animation isn’t as natural; it’s the whole established run of the mill 3d animation vocabulary and mannerisms that irk me.
Yeah, I can't always express exactly what it is that bothers me with run of the mill animation mannerisms on a human character. They can feel jarring on what is supposed to represent a thinking feeling human, so I guess you'd find the answer in uncanny valley, Flatline's laughter.
Oh that's what mo-cap means... like when a camera records human actors wearing detectors. Yeah, I actually hate that type of animation. For one, everything is too extravagent, awkward, and corny once it is put into the game.
Perhaps I'm reading this wrong. You hate motion cap? It's extravagant? :scratch:
Neveos
03-20-2010, 07:01 PM
Perhaps I'm reading this wrong. You hate motion cap? It's extravagant? :scratch:Yeah, like, for some reason they always look like they are over-acting their motions, swaying back and forth, nodding their head a lot, moving their arms around... It is an uncanny valley thing. I would rather see the animation programmed out.
Sabretooth
03-21-2010, 12:12 AM
Yeah, like, for some reason they always look like they are over-acting their motions, swaying back and forth, nodding their head a lot, moving their arms around... It is an uncanny valley thing. I would rather see the animation programmed out.
To be honest, I'd say the exact opposite. Some of the most awkward nodding and shifting animations I've seen have been the ones without mo-cap, like in Neverwinter Nights 2 or Unreal Tournament. Not that it made me feel weird, I actually adore it as a gaming relic we're likely to see less of as time passes.
xsamitt
03-21-2010, 04:46 AM
To be honest, I'd say the exact opposite. Some of the most awkward nodding and shifting animations I've seen have been the ones without mo-cap, like in Neverwinter Nights 2 or Unreal Tournament. Not that it made me feel weird, I actually adore it as a gaming relic we're likely to see less of as time passes.
I would tend to agree with you as well.In DX1 even the breathing was very obvious which for me made the characters feel more alive.
Neveos
03-21-2010, 04:51 PM
I would tend to agree with you as well.In DX1 even the breathing was very obvious which for me made the characters feel more alive.That's backwards, though. The breathing in DX1 wasn't mo-cap. Xsamitt is a proponent of mo-cap.
jamhaw
03-22-2010, 03:01 PM
Very nice trailer, I liked the Icarus part especially.
minus0ne
03-22-2010, 07:28 PM
I liked that there was an Icarus allusion, not how they chose to portray it.
KSingh77
03-23-2010, 02:15 PM
He believes he can fly.
He believes he can touch the sky,but got burned up and fell back to earth.
Wonder if anybody in the apartment notice two heavily armed commandos storming through the place.
Maybe it's just the janitor making alot of noises.
Ashpolt
03-23-2010, 03:03 PM
He believes he can fly.
He believes he can touch the sky,
Does he think about it every night and day?
dixieflatline
03-23-2010, 03:11 PM
The trailer is 10/10 for me -- but making a good trailer is about 100 times easier to figure out than making a good game.
Not saying that Deus Ex 3 might not be a 10/10 -- just saying that how awesome or sucky the trailer is has very little consequence on how the game will be.
Sabretooth
03-23-2010, 08:30 PM
Wonder if anybody in the apartment notice two heavily armed commandos storming through the place.
Maybe it's just the janitor making alot of noises.
LOLWUT? There's clearly only Adam in that apartment.
WildcatPhoenix
03-24-2010, 06:18 AM
LOLWUT? There's clearly only Adam in that apartment.
I dunno, Adam has clearly been hittin' the booze for a while. Maybe what he sees as two heavily armored commandos actually turns out to be a couple of teenagers delivering pizza.
*Doorbell*
Kid: Pizza Hut. Delivery for a Mr...Jense-
-SNIKT-
*arm blade to the face*
Kid 2: DUDE! WTF!
-SNIKT-
itsalladream
03-27-2010, 08:07 PM
Don't know if this has been mentioned yet, but I think the delta symbol in Human really ties the game to the quote at the beginning of the trailer.
Sabretooth
03-27-2010, 09:13 PM
Don't know if this has been mentioned yet, but I think the delta symbol in Human really ties the game to the quote at the beginning of the trailer.
I can't make the connection. :confused:
Kain Carver
03-28-2010, 01:15 AM
LOLWUT? There's clearly only Adam in that apartment.
No I think what KSingh77 means dude; is if anyone else in the apartment block heard or noticed the noise these Black Ops guys were making.
In answer to that : No, i don't. I think only Adam catches on that they're coming. That only he has the skills to know somethings not right.
MaxxQ1
03-28-2010, 05:47 AM
Don't know if this has been mentioned yet, but I think the delta symbol in Human really ties the game to the quote at the beginning of the trailer.
I can't make the connection. :confused:
Brought up a little over two weeks ago:
http://forums.eidosgames.com/showpost.php?p=1307960&postcount=29
And Rene's response (about three-quarters of the way down his post):
http://forums.eidosgames.com/showpost.php?p=1308060&postcount=47
Edit: I suppose I didn't really tie it in to the quote, but more the overall concept.
minus0ne
03-28-2010, 06:32 AM
No I think what KSingh77 means dude; is if anyone else in the apartment block heard or noticed the noise these Black Ops guys were making.
In answer to that : No, i don't. I think only Adam catches on that they're coming. That only he has the skills to know somethings not right.
Well, "skills" mostly in the sense that he has augmented vision which can see through walls :D
I have to confess I find it somewhat odd that he doesn't just have the "Vision enhancement" aug, but the "Targeting" aug as well. I get that there's nothing to stop EM from making both augs available to the player simultaneously in a realism-sense (aside from wandering from DX's apprach), but I hope there's at least some limit as to what the player can augment his body with (forcing the player down a path, increasing re-playability etc.).
itsalladream
03-28-2010, 06:59 PM
That's exactly what I was thinking, although not in as many words. Basically, delta measures change, which is what seems to be front and center in this game.
Guess sabretooth slept through that lesson at school.
Sabretooth
03-28-2010, 08:09 PM
No, but it wasn't the most obvious connection with "Who we are is but a stepping stone to what we can become", I connected the delta more with the Woodrow Wilson quote towards the end of the trailer.
Kain Carver
03-29-2010, 01:37 AM
Well, "skills" mostly in the sense that he has augmented vision which can see through walls :D
I have to confess I find it somewhat odd that he doesn't just have the "Vision enhancement" aug, but the "Targeting" aug as well. I get that there's nothing to stop EM from making both augs available to the player simultaneously in a realism-sense (aside from wandering from DX's apprach), but I hope there's at least some limit as to what the player can augment his body with (forcing the player down a path, increasing re-playability etc.).
Exactly dude.
Mate I have no doubt that there'll be a certain limit or direction that you can take AJ through the game with. Albiet whether you choose him to be a stealth type operative, or charmer, or ass-kicker etc. Like any RPG you know; you have to make certain sacrifices with your characters development to obtain other skills or augmentations.
Dharion
04-11-2010, 09:27 AM
Want to know what book A.J. is reading? Coincidence wants it that I watched a TV show related to the early era of autopsy. The book's written by Andreas Vesalius and its title is De humani corporis fabrica (http://en.wikipedia.org/wiki/De_humani_corporis_fabrica). Its front page has already been used in the teaser trailer.
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